August 13th, 2012 | By

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Sir, You Are Being Hunted

It wasn’t many days ago that we picked up on the teaser trailer for Big Robot’s latest production, Sir, You Are Being Hunted. In my opinion, that video did its job. It thrilled me beyond measure, showing enough for me to want to get into that world. But details were sparse. What, in the end, did we actually discover?

Well, we know that tea-sipping, gentrified robots will roam the lands, hunting players for nothing but sport. We know there’s a degree of S.T.A.L.K.E.R. influence. And we know that the visuals will allow gamers a gateway to some rich and brooding English-country landscapes – procedurally generated, of course – which could bring us closer than ever to the Wuthering Heights sim we’ve always wanted. (Stay strong, Bronte fans. Your day will come.)

Beyond this, very little is clear, which is why Bad Robot’s Jim Rossignol has decided to elaborate somewhat in a recent post on the developer’s blog.

Sir, You Are Being Hunted

Most of the answers here confirm our suspicions, but there are details on the design team and the possibility of a future Kickstarter program. Beyond this, some new info on mapping within the game. As Rossignol confirms:-

“We are going to have an archipelago of 1km2 islands. Individual areas will be 1km2, each made up of various regions, from coastal cliffs, through forests and fields, to roads and villages. We’re going to provide some level of access to this generation process to players, so you’re going to be able to tinker with your island composition, and create islands with different quite different looks, layouts, and feels.”

So, direct customisation will be implemented. And the map sizes aren’t set to blow are minds, but could perhaps allow for a degree of island-hopping were we to find our way between them. Speculation, of course, is a fool’s game but the more I hear about this game the more I want to know. Keep an eye on the development blog, here.

About the author

(27 posts)

Raised by BBC Micro when Master Systems were cool, converted to PC gaming when everything else was cool. Now I feed on indie gaming, that most exquisite of dishes, happily writing words about them and mixing metaphors without fully considering the consequences...