May 19th, 2011 | By Meg Stivison
Tagged in: creo | Deep Sea | glid | skinny
Robin Arnott’s Deep Sea won the Intel Innovation Award. Deep Sea is a pretty wild gameplay encounter that pushes the limits of what we experience with sound only.
Best Audio went to Skinny, but to be honest, I was so stunned by the use of sound in Deep Sea that I didn’t really process any sound in Skinny.
Chewy, is a cute game about an intrepid piece of bubblegum (from devs called Happy Candy Land). I really enjoyed this one at the demo pavilion, can’t say I completed many objectives since I got sidetracked fooling around with the gum. Anyway, Chewy won for Best Design.
Tiny and Big: Grandpa’s Leftovers, from Black Pants Games, received the Unity Excellence Award.
The physics/puzzle game, Creo, from Turtle Sandbox (I think I had one of those when I was little) received the Technical Excellence Award. Uncanny Fish Hunt won for Best Art.
The Grand Prize winner was GLiD, an ambient / exploration PC game.
(Reposted after our site was eaten!)

Meg Stivison (33 posts)
Meg has been playing computer games since discovering text-based games as a little girl. She blogs on games and life at Simpson's Paradox.There is currently no description for this author...