May 19th, 2011 | By

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Robin Arnott’s Deep Sea won the Intel Innovation Award. Deep Sea is a pretty wild gameplay encounter that pushes the limits of what we experience with sound only.

Best Audio went to Skinny, but to be honest, I was so stunned by the use of sound in Deep Sea that I didn’t really process any sound in Skinny.

Chewy, is a cute game about an intrepid piece of bubblegum (from devs called Happy Candy Land). I really enjoyed this one at the demo pavilion, can’t say I completed many objectives since I got sidetracked fooling around with the gum. Anyway, Chewy won for Best Design.

Tiny and Big: Grandpa’s Leftovers, from Black Pants Games, received the Unity Excellence Award.

The physics/puzzle game, Creo, from Turtle Sandbox (I think I had one of those when I was little) received the Technical Excellence  Award.  Uncanny Fish Hunt won for Best Art.

The Grand Prize winner was GLiD, an ambient / exploration PC game.

(Reposted after our site was eaten!)

 

About the author

(70 posts)

Meg Stivison has been playing computer games since discovering text-based games as a little girl. She's worked on the development of games including Next Island, Lakoo's Empire Online, Verge Games' Grumpy Goats, and two Nancy Drew titles. She's been contributing to Indie Game Magazine since 2009. She blogs on games and life at Simpson's Paradox.