March 25th, 2012 | By Chris Priestman
Tagged in: every bit counts | PC Game | puzzle platformer | student | there and back | trailer | vancouver film school
Every BIT Counts have released a trailer for their short student project, There And Back, which uses an interesting mechanic to identify itself in the crowded puzzle platformer space.
Students from the Vancouver Film School on the Game Design course have had 3 months to develop a game and the result that Team Every BIT Counts is boasting is looking pretty good. Though in many ways it’s just another puzzle platformer with a unique mechanic, There And Back certainly looks intriguing enough to warrant a playthrough.
The game is nearing release now and the students are showing off the main parts of the game – that being the three environments, snippets of the game’s puzzles and the “snap” mechanic. The latter seems to make a clone of the avatar which moves in an opposite direction from the player. The player can then snap to the position of the clone to solve puzzles and reach places they wouldn’t be able to otherwise.
There’s no release date for There And Back quite yet but keep an eye on the game’s official blog for updates.


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman