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	<title>The Indie Game Magazine &#187; A</title>
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	<link>http://www.indiegamemag.com</link>
	<description>Indie Game Reviews, Previews, News &#38; Downloads</description>
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		<title>PixelJunk Shooter Review</title>
		<link>http://www.indiegamemag.com/pixeljunk-shooter-review/</link>
		<comments>http://www.indiegamemag.com/pixeljunk-shooter-review/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 20:46:04 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3064</guid>
		<description><![CDATA[    PixelJunk Shooter’s one major fault is that it is over too soon and leaves ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3066" href="http://www.indiegamemag.com/pixeljunk-shooter-review/pixeljunk-shooter-water-lava/"><img class="aligncenter size-large wp-image-3066" title="pixeljunk-shooter-water-lava" src="http://www.indiegamemag.com/media/pixeljunk-shooter-water-lava-613x344.jpg" alt="" width="613" height="344" /></a>    <em>PixelJunk Shooter’s one major fault is that it is over too soon and leaves you wanting more.</em>    The game is as simple and addictive as they come; you control a small subterranean rescue ship on a mission down into the depths of a strange mining planet. The plot is simple and takes place in the future. Humans have done their </p>
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		<title>Machinarium Review</title>
		<link>http://www.indiegamemag.com/machinarium-review/</link>
		<comments>http://www.indiegamemag.com/machinarium-review/#comments</comments>
		<pubDate>Mon, 31 May 2010 10:32:25 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3058</guid>
		<description><![CDATA[    As far as point and click adventures go, Machinarium by Amanita Design is a ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3059" href="http://www.indiegamemag.com/machinarium-review/machinarium/"><img class="aligncenter size-large wp-image-3059" title="machinarium" src="http://www.indiegamemag.com/media/machinarium-613x490.jpg" alt="" width="613" height="490" /></a>    As far as point and click adventures go, <a href="http://www.machinarium.net/">Machinarium </a>by <a href="http://amanita-design.net/">Amanita Design</a> is a perfect 10 in my book; you can’t get much better. The artwork, puzzles and sound devices create a unique steam punk world to click through on your quest to save Robot city. As for the </p>
]]></content:encoded>
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		<title>Critter Crunch Review</title>
		<link>http://www.indiegamemag.com/critter-crunch-review/</link>
		<comments>http://www.indiegamemag.com/critter-crunch-review/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 12:51:25 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[match 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2166</guid>
		<description><![CDATA[    Critter Crunch is a stellar PSN puzzle game with enchanting music and graphics.  I ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://216.18.213.14/~indiegam/media/critter_crunch_profilelarge.jpg"><img class="aligncenter size-large wp-image-2167" title="critter_crunch_profilelarge" src="http://www.indiegamemag.com/media/critter_crunch_profilelarge-600x337.jpg" alt="" width="600" height="337" /></a>    Critter Crunch is a stellar PSN puzzle game with enchanting music and graphics.  I dare anyone to find as highly polished and addictive game at the $6.99 price point.  <a href="http://www.capybaragames.com/">Cabybara games </a>has made Critter Crunch impossible not to recommend.    Critter Crunch is an interesting twist on match-3 and similar puzzle games.  It’s a much more polished version of Capybara’s 2007 iPhone game of the same name.  It may appear cutesy and seem to rely on simple color matching, but the game is much deeper.  Critter Crunch is a humorous tale of Biggs and the strange ecological system that he lives in.  Biggs eats crystals and barfs rainbows (literally), but all of this is really a humorous spin on the innovative “food chain” gameplay found at the core of Critter Crunch.    The player controls the rotund Biggs with the D-pad or Left Stick and uses his long tongue (the X button) to move critters around on the vines above.  Just like nature, larger critters eat smaller ones.  If a critter is overfed, it explodes into a crystal which Biggs can eat. There is a humorous national geographic type documentary that tries to explain the ecosystem of the game.  This goofy narrative actually gives the game more charm.  You see on the island of Krunchatoa, Biggs is at the top of the food chain.  Creatures hang on vines above him and he overfeeds them and darts to collect the crystals and powerups critters drop.  These tasty crystals fill Biggs hunger bar.  The goal is to fill this hunger bar before the creatures mosey their way down the vines to Biggs.    The gameplay has all the elements that make a great puzzle game.  The game is simple to pick up and play but has a ton of smaller features and slight variations that keep things interesting and provide a great deal of depth.  The game centers on the food chain mechanic, but there are also color matching elements which help you setup big chain reactions and combos.  The adventure mode does an excellent job of introducing new gameplay wrinkles such as “Power Foods” and Poisoned Critters.  Power foods include things like watermelons that let Biggs spit seeds to destroy critters above or Garlic which allows him to repel critters back up their vines.    The graphics of Critter Crunch are stunning.  The hand-drawn 2D graphics are bright, colorful and have excellent animations.  Everything pops really well off of the soft muted watercolor backgrounds. With the game’s excellent and anime-inspired character design, watching Critter Crunch has as much appeal as an episode of Pokemon (ok, let’s be honest… more appeal).  In a Cute &amp; Cuddly Pageant, Biggs could even steal Pikachu’s crown.    The visuals are coupled with great music and sound effects, but the big shocker of the whole package is the price.  At only $6.99, Critter Crunch is an absolute steal.  With the stellar graphics, core gameplay, and features, Capybara games could easily justify a $15-$20 price tag. The game’s adventure mode is littered with optional challenge and puzzle stages, not to mention the multiplayer offerings. Critter Crunch will give any puzzle fan hours upon hours to enjoy with Biggs and company.  All of these features add up to make Critter Crunch one of the best values on PSN.    
	<a name="review"></a></div></div></div><div class="header reviewHeader"><h1>Review summary</h1></div>
	<div class="review">
		<div class="procons clearfix">
			<div class="left">
				<strong>Pros:</strong>
				<p>Fantastic Art, Interesting new spin on Match 3, Incredible Price/Value</p>
			</div>
			<div class="right">
				<strong>Cons:</strong>
				<p>rainbow barf is weird</p>
			</div>
		</div>
		<strong class="ratingLabel">Rating:</strong>
		
		<div class="rating clearfix" style="width: 604px">
			<span class="rating_bar" style="width: 561.72px;">
				<span class="rating_bar_content">93%</span>
			</span>
		</div>
	</div><div><div class="pageBox box"><div></p>
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		<title>Eufloria Review: Take 1</title>
		<link>http://www.indiegamemag.com/eufloria-review-take-1/</link>
		<comments>http://www.indiegamemag.com/eufloria-review-take-1/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:10:10 +0000</pubDate>
		<dc:creator>meg</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2150</guid>
		<description><![CDATA[    Not since I first discovered Civ2 has a game made me late for so ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://216.18.213.14/~indiegam/media/Eufloriaclose-up.png"><img class="aligncenter size-large wp-image-2151" title="Eufloriaclose up" src="http://www.indiegamemag.com/media/Eufloriaclose-up-520x400.png" alt="" width="520" height="400" /></a>    Not since I first discovered Civ2 has a game made me late for so many things.    Eufloria offers two of the same addictive qualities as the Civilization series, both the empire-spreading and the need to play just a few more minutes until the </p>
]]></content:encoded>
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		<title>Gratuitous Space Battles Review</title>
		<link>http://www.indiegamemag.com/gratuitous-space-battles-review/</link>
		<comments>http://www.indiegamemag.com/gratuitous-space-battles-review/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 13:50:44 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1880</guid>
		<description><![CDATA[
  Gratuitous Space Battles, from Positech Games, is the UK developer’s next great addition to indie gaming. ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.indiegamemag.com/media/gsbbattle7.jpg"><img class="size-large wp-image-1881 aligncenter" title="gsbbattle7" src="http://www.indiegamemag.com/media/gsbbattle7-500x400.jpg" alt="gsbbattle7" width="500" height="400" /></a></p>
<p>  Gratuitous Space Battles, from <a href="http://positech.co.uk">Positech Games</a>, is the UK developer’s next great addition to indie gaming. If you are a fan of space management games, where you collect resources, expand territory and deal with advisories through careful diplomacy – this game is not for you. Let’s be honest people, half the time we went through the trouble of all that management stuff was to build kick-butt ships and lay waste to rival factions. Thankfully, Cliff Harris has relieved us of this time consuming resource gathering burden. GSB has taken us straight to the main event: lasers, explosions and victory with honor. Don’t get me wrong, there’s a lot more depth to GSB than just giving the people what they want.  You’re still going to have to work for it.    Gameplay:  On its face, GSB is a strategy game with some management and tower defense elements thrown in the mix. Like other great strategic games, GSB forces you to learn from your mistakes. With few exceptions, I was forced to watch as my beautiful armada was destroyed in glorious fireballs. I only avenged my past failings with a better strategy and keener tactics. The strategy involved in accomplishing each mission is where the real genius of GSB comes into play. Once the battle begins, all you can do is sit back and watch as the two armadas clash. The ships have some AI which can lead to unintended consequences and occasionally disaster for your fleet. More often than not you are going to have to rethink your initial strategy. Positech has also placed some nice little obstacles in some scenarios (like spatial anomalies that allow no fighters!).    GSB gameplay breaks down as such: you build the ships in your fleet, you place the ships on the battle gird, give orders to your ships and click the fight button. If you are going to get anywhere in the game, ship design is a must. This is where some of the management elements enter the game. Each class of ship has a unique number of modular components for weapons, engines, defenses and other specialty parts. The player has to balance these parts to create a viable and effective ship. Ship specialization increases with the level of mass; bigger ships equal bigger booms! Ship customization can even be completed at the battle placement screen for those last minute tweaks.    Once the player is happy with their mad ship building skills, it’s time to put the strategy into place. There is a limit in pilots, tonnage and treasure to each level, so the player must choose ships that can be most effective against the enemy, maximize the honor to be won and provide a good show. Battle prep is the  key to victory. Each victory brings honor which can be used to unlock new parts for ship upgrades, ship hulls and eventually unlocking other species.    The player has the option of assigning various orders to each ship or fighter group. For example each ship can: protect a certain ship, escort ships, attack a certain type of enemy and even retreat at a player set amount of damage. By assigning orders to certain ships, the player can effectively create layers of defense; combined with specialized ships this can lend itself to complex strategic ship placement. With the various orders, the player can lure the enemy into a trap just as easily as commencing an all out assault. There is something deviously satisfying about watching your enemy fall hopelessly into a carefully laid trap. Get the right combination of placement, orders and ship design and sit back and enjoy the ride.    Graphics:  GSB is visually spectacular; there is simply nothing I didn’t love about the graphics. From the cut-to screens to the over-the-top particle effects, every detail has been well thought out and brilliantly presented. Another great feature is following a single ship through combat; the player can zoom in and watch the ship be taken apart by enemy fire or dole out a good thumping to enemies. The graphics remain flawless throughout both the macro and micro view. Zooming in on the action is simply a feast for the eyes and draws the player into the action. Together with the sound effects, the explosive manifestation of some weapons jolt the camera for a great concussion like distortion; which makes explosions all the more pleasing to the senses. There’s nothing quite like watching swarms of fighters take down a capital ship.    <a href="http://www.indiegamemag.com/media/alliance_frigates_wallpaper.jpg"><img class="aligncenter size-large wp-image-1882" title="alliance_frigates_wallpaper" src="http://www.indiegamemag.com/media/alliance_frigates_wallpaper-600x337.jpg" alt="alliance_frigates_wallpaper" width="600" height="337" /></a>    Sound/Music:  From the opening score, the sounds and music take GSB to the next level of interactive enjoyment. One of the really effective elements Positech has chosen to include is the interactive sound effects. Different weapons have unique sounds, </p>
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		<title>Tales of Monkey Island Review</title>
		<link>http://www.indiegamemag.com/tales-of-monkey-island-review/</link>
		<comments>http://www.indiegamemag.com/tales-of-monkey-island-review/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 13:07:34 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[wii game]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1797</guid>
		<description><![CDATA[    The point and click adventure games were all the rave for pc gamers back ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/MI101_showdown.jpg"><img class="aligncenter size-large wp-image-1798" title="MI101_showdown" src="http://www.indiegamemag.com/media/MI101_showdown-600x337.jpg" alt="MI101_showdown" width="600" height="337" /></a>    The point and click adventure games were all the rave for pc gamers back in the 90s, but with fancy 3D graphics cards came new, exciting pc games.  Lucky for us, Telltale games has kept the adventure genre from fading into obscurity with its episodic </p>
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		<title>Faerie Solitaire Vs. Fairway Solitaire Review</title>
		<link>http://www.indiegamemag.com/faerie-solitaire-vs-fairway-solitaire-review/</link>
		<comments>http://www.indiegamemag.com/faerie-solitaire-vs-fairway-solitaire-review/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 14:15:28 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[card game]]></category>
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		<category><![CDATA[head to head]]></category>
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		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[solitaire]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1067</guid>
		<description><![CDATA[Click the picture to download Fairway Solitaire&#39;s Demo    Let’s start out by expelling all the ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1068" class="wp-caption aligncenter" style="width: 623px"><a rel="attachment wp-att-2380" href="http://216.18.213.14/~indiegam/faerie-solitaire-vs-fairway-solitaire-review/fairway_solitaire_review_col3-3/"><img class="alignnone size-large wp-image-2380" title="fairway_solitaire_review_col3" src="http://216.18.213.14/~indiegam/media/fairway_solitaire_review_col32-613x459.jpg" alt="" width="613" height="459" /></a><p class="wp-caption-text">Click the picture to download Fairway Solitaire&#39;s Demo</p></div>    Let’s start out by expelling all the bad.  Faerie Solitaire by Subsoap is a blatant clone of last year’s Fairway Solitaire.  The gameplay is nearly identical and there’s even a dubious similarity in the game’s name.  While the game is not a unique </p>
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		<title>On Trial: Plants vs. Zombies Review</title>
		<link>http://www.indiegamemag.com/plants-vs-zombies-review/</link>
		<comments>http://www.indiegamemag.com/plants-vs-zombies-review/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 13:06:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1028</guid>
		<description><![CDATA[Click on the Screenshot to download the free demo!    Caspian: 10  Stroke of genius. ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1029" class="wp-caption aligncenter" style="width: 623px"><a rel="attachment wp-att-2335" href="http://216.18.213.14/~indiegam/plants-vs-zombies-review/pvz12/"><img class="alignnone size-large wp-image-2335" title="pvz12" src="http://216.18.213.14/~indiegam/media/pvz12-613x459.jpg" alt="" width="613" height="459" /></a><p class="wp-caption-text">Click on the Screenshot to download the free demo!</p></div>    <strong>Caspian: 10</strong>  Stroke of genius. I got completely hooked playing it. The pacing is perfect, the arrival of new things piques the interest constantly, and it expired on me right at the point that I was so hooked that I have to buy the game now. </p>
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		<title>On Trial: Faerie Solitaire</title>
		<link>http://www.indiegamemag.com/on-trial-faerie-solitaire/</link>
		<comments>http://www.indiegamemag.com/on-trial-faerie-solitaire/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 12:00:45 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
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		<description><![CDATA[click the pic to download free pc game demo of the game
 Caspian: 10 
 Faerie Solitaire is ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_731" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.bigfishgames.com/download-games/5598/faerie-solitaire/index.html?afcode=affc6e72f2e3"><img src="http://www.indiegamemag.com?getfile=731" alt="click the pic to download free pc game demo of the game" title="fairwaysolitaireGameplay2" width="600" height="400" class="size-full wp-image-731" /></a><p class="wp-caption-text">click the pic to download free pc game demo of the game</p></div><br />
<h3> Caspian: 10 </h3>
<p> Faerie Solitaire is a classic solitaire game, wrapped up in a curious little story about some faeries trapped in the woods and such. As you play, more of the story is revealed, along with (early on) a few twists to the gameplay such as frozen </p>
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		<title>On Trial: Bumps</title>
		<link>http://www.indiegamemag.com/on-trial-bumps/</link>
		<comments>http://www.indiegamemag.com/on-trial-bumps/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 11:06:00 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
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		<description><![CDATA[Click the Picture to Download the Demo
Caspian Prince: 10
 Bumps is a cute little action puzzle game in ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_583" class="wp-caption alignnone" style="width: 610px"><a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=25450004&amp;AID=1960934"><img class="size-full wp-image-583" title="bumps_screen2" src="http://www.indiegamemag.com?getfile=583" alt="Bumps Demo is a must play" width="600" height="400" /></a><p class="wp-caption-text">Click the Picture to Download the Demo</p></div><br />
<h3>Caspian Prince: 10</h3>
<p> Bumps is a cute little action puzzle game in the manner of Eets and World of Goo. It combines stylish graphics and appropriate sounds in a perfectly presented package. The basic game involves simply initially positioning creatures on the screen via drag and drop and then clicking &#8220;Go!&#8221;, </p>
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