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	<title>The Indie Game Magazine &#187; adventure</title>
	<atom:link href="http://www.indiegamemag.com/tag/adventure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indiegamemag.com</link>
	<description>Indie Game Reviews, Previews, News &#38; Downloads</description>
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		<title>On Trial: Paper Moon</title>
		<link>http://www.indiegamemag.com/on-trial-paper-moon/</link>
		<comments>http://www.indiegamemag.com/on-trial-paper-moon/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 19:46:32 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[demo review]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3314</guid>
		<description><![CDATA[    Paper Moon is beyond a Blurst project and was done in collaboration with Adam ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3315" href="http://www.indiegamemag.com/on-trial-paper-moon/paper-moon-screen1/"><img class="aligncenter size-large wp-image-3315" title="paper-moon-screen1" src="http://www.indiegamemag.com/media/paper-moon-screen1-613x461.jpg" alt="" width="613" height="461" /></a>    <a href="http://blurst.com/paper-moon/">Paper Moon</a> is beyond a Blurst project and was done in collaboration with <a href="http://adamatomic.com/">Adam Atomic</a> and <a href="http://infiniteammo.ca/">Infinite Ammo (Alec Holowka)</a>.  As a result, the game feels a lot more innovative and &#8216;indie&#8217; than any of Flashbang&#8217;s other projects.  The game is a platformer but with a twist; the graphics are an extremely unique blend of black and white noir with a flat paper aesthetic which creates a charming pop-up book world.  The pop-up world mechanic is the main twist and innovation in this platformer.  Tapping the spacebar will instantly transform and move pieces of the environment in Paper Moon&#8217;s world.  Popping an object into an enemy (or yourself) will kill it and the mechanic along with the visuals make Paper Moon an extremely memorable game.  In fact, my only complaint about Paper Moon is that the game ends to quickly.  Luckily, there are some branching level paths that allow you to explore different levels on repeat plays.  The time limit is also challenging and motivates you to keep replaying levels to get faster and farther in the whimsical story and land of Paper Moon.    <strong>Score: 9/10 &#8211; Rank: 2nd</strong></p>
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		<title>Saira Review</title>
		<link>http://www.indiegamemag.com/saira-review/</link>
		<comments>http://www.indiegamemag.com/saira-review/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 16:04:08 +0000</pubDate>
		<dc:creator>Nate Edwards</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3175</guid>
		<description><![CDATA[    Nifflas, the creator of indie platformer titles Knytt, Kyntt Stories, and Within a Deep ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3176" href="http://www.indiegamemag.com/saira-review/saira01-bg/"><img class="aligncenter size-full wp-image-3176" title="saira01 BG" src="http://www.indiegamemag.com/media/saira01-BG.png" alt="" width="600" height="200" /></a>    <a href="http://nifflas.ni2.se/">Nifflas</a>, the creator of indie platformer titles Knytt, Kyntt Stories, and Within a Deep Forest, has finally started charging money for his latest title (also a platformer), Saira. The eponymous main character, Saira, is trying to repair her teleporter in order to reach her former partner and find out what has happened to the rest of humanity, who have all disappeared. Parts of the teleporter are spread across different planets and satellites, where you face various platforming challenges combined with puzzles and minigames.    Though the majority of the game is about platforming, there are only a handful of explicit and difficult challenges in that department. The platforming necessary to get from puzzle to puzzle is pretty mild and simple. Terminals throughout the game contain the puzzles or minigames, presented on a small window within the game. While some of these are self-contained puzzles, some require you to use clues in the environment elsewhere in the level. A camera within the game can take pictures of the game world, so you don&#8217;t have to take paper notes in real life.    The puzzles do their job of keeping the gameplay from getting repetitive, but the main platforming gameplay mechanic is actually under-represented in the end. The puzzles are sometimes compelling enough to stand on their own, but sometimes feel tacked on and too much like work. Nifflas&#8217; other games are often commended for being relaxing and letting you explore, but it&#8217;s more difficult when puzzles provide constant chokepoints for you to overcome. But when you are given platforming challenges in Saira, most of that fluidity and purely fun gameplay come across just as it was in Knytt. That&#8217;s not to say it isn&#8217;t frustrating at times when the momentum doesn&#8217;t work out perfectly, but the challenges are pretty well-tuned in general.    The game provides an over-world (over-galaxy?) that allows you to choose between various levels to play, depending on if your space vehicle&#8217;s battery will let you reach them. Trips between stars take a small amount of time, and you&#8217;re allowed to listen to about six different &#8220;radio stations&#8221; in-game while you wait, or play a pretty entertaining modification of pinball. This choice between levels provides a little more sense of freedom and atmosphere, making a really nice addition.    <a rel="attachment wp-att-3183" href="http://www.indiegamemag.com/saira-review/saira03-bg/"><img class="aligncenter size-full wp-image-3183" title="saira03 BG" src="http://www.indiegamemag.com/media/saira03-BG.png" alt="" width="600" height="200" /></a>    In the graphics department, many in the indie gaming community have expressed their preference for the very simple (but beautiful) pixel art in Knytt over the mixture of photography with hand and computer-drawn animation in Saira. With their preference aside, the worlds </p>
]]></content:encoded>
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		<title>IGF On Trial: Rocketbirds</title>
		<link>http://www.indiegamemag.com/igf-on-trial-rocketbirds/</link>
		<comments>http://www.indiegamemag.com/igf-on-trial-rocketbirds/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 20:12:26 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3041</guid>
		<description><![CDATA[    Ashley: 7   Rocketbirds Revolution is a humorous look at a serious subject: ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3042" href="http://www.indiegamemag.com/igf-on-trial-rocketbirds/rocketcloseup/"><img class="aligncenter size-full wp-image-3042" title="rocketcloseup" src="http://www.indiegamemag.com/media/rocketcloseup.jpg" alt="" width="500" height="282" /></a>    <strong>Ashley: 7</strong>  <a href="http://www.rocketbirds.com"> Rocketbirds Revolution</a> is a humorous look at a serious subject: oppression. Of course, it&#8217;s really George Orwellian in the fact that the chickens must overcome their evil penguin suppressors, and there&#8217;s one chicken that has just the right skills to get the job </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Machinarium Review</title>
		<link>http://www.indiegamemag.com/machinarium-review/</link>
		<comments>http://www.indiegamemag.com/machinarium-review/#comments</comments>
		<pubDate>Mon, 31 May 2010 10:32:25 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3058</guid>
		<description><![CDATA[    As far as point and click adventures go, Machinarium by Amanita Design is a ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3059" href="http://www.indiegamemag.com/machinarium-review/machinarium/"><img class="aligncenter size-large wp-image-3059" title="machinarium" src="http://www.indiegamemag.com/media/machinarium-613x490.jpg" alt="" width="613" height="490" /></a>    As far as point and click adventures go, <a href="http://www.machinarium.net/">Machinarium </a>by <a href="http://amanita-design.net/">Amanita Design</a> is a perfect 10 in my book; you can’t get much better. The artwork, puzzles and sound devices create a unique steam punk world to click through on your quest to save Robot city. As for the </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Jetsom Sam Mini-Review</title>
		<link>http://www.indiegamemag.com/jetsom-sam-mini-review/</link>
		<comments>http://www.indiegamemag.com/jetsom-sam-mini-review/#comments</comments>
		<pubDate>Wed, 12 May 2010 09:53:52 +0000</pubDate>
		<dc:creator>Colt</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2917</guid>
		<description><![CDATA[
Jetsom Sam is an iPhone game developed by Plasmaworks, a company cranking out titles ranging from strategy to ...]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a rel="attachment wp-att-2919" href="http://www.indiegamemag.com/jetsom-sam-mini-review/jetsom_shot1/"><img class="aligncenter size-full wp-image-2919" title="jetsom_shot1" src="http://www.indiegamemag.com/media/jetsom_shot1.png" alt="" width="480" height="320" /></a></div>
<div>Jetsom Sam is an iPhone game developed by <a href="http://www.plasmaworks.com">Plasmaworks</a>, a company cranking out titles ranging from strategy to combo-based action. In elementary sidescroller with an elementary look, you play as Sam, who&#8217;s goal is to rescue Kay from invading Aliens, and sometimes Robots.The cartoon look is unfortunately vacant of exaggeration that the medium would permit. I think this deign choice is merely due to Plasmaworks pushing the game out more quickly and cheaper rather than any IPhone graphical limitation. Jetsom Sam employs the Rocket Knight Adventures mechanic of zipping across the screen via rocket boots and bopping Aliens on the cranium. Environments include a city, a volcano, and the invading enemy&#8217;s ship. You control Sam by tapping the screen on the area you wish to fly, and Sam will boost there to the best of his ability. I say this because Jetsom Sam adheres to gravity and a strict physics engine; Sam flies in straight lines only and, thanks to constant momentum, lands more in the general vicinity than the exact bulls-eye. This leads to pounding on the screen more than necessary, grabbing coins scattered around the level. The coins, to my knowledge, are superfluous. Maybe there are certain level requirements of a set number, but I did reach such a level. Viewing the game is not an entirely lost endeavor; the character animation is fluid, with Sam spinning head over heels as he rockets around the map. This adds some characterization that is sorely needed. Even a small scene of Sam, our unlikely hero, donning these rocket boots and blasting off, nervous but determined. This is all set to a pulse of Bucky O Hare space age discovery tunes, and the whirring of carnival laser zaps and blasts. Fortunately the sound effects slow an already choppy game, so that&#8217;s more incentive to play on mute.</div>
<div></div>
<div id="_mcePaste">Level design is comprised of a constant background and a foreground of changing obstacles. The first level, City, has buildings that hinder Sam&#8217;s progress, billboards with cute advertisements, and speeding cars. Modes of play include Survival, in which the camera pans right with Sam staying ahead of it, and kill X amount of enemies. There is also an endless mode. I&#8217;m sure that&#8217;s cool. There is no real narrative tying any of this together, only a terse tutorial: &#8220;Fight the Aliens&#8221; and &#8220;Use [your] rocket boots to save Kay.&#8221; It&#8217;s difficult to be glib about Jetsom Sam. It&#8217;s not so much intentionally lazy, boring and tiresome, but this is moot since the result is the same. Jetsom Sam just has minimal personality, and it feels like Plasmaworks </div>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview with Mako Pudding</title>
		<link>http://www.indiegamemag.com/interview-with-mako-pudding-2/</link>
		<comments>http://www.indiegamemag.com/interview-with-mako-pudding-2/#comments</comments>
		<pubDate>Sun, 02 May 2010 13:09:08 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Insiders]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[developer profile]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3482</guid>
		<description><![CDATA[Adventure gaming’s mechanics have rarely seen innovations in the last decade, but that hasn’t stopped it’s most ardent ...]]></description>
			<content:encoded><![CDATA[<p>Adventure gaming’s mechanics have rarely seen innovations in the last decade, but that hasn’t stopped it’s most ardent fans from putting out a steady flow of new adventures in the indie game scene. Though, while the classic gameplay remains similar to its forefathers, the graphics and presentation of these titles </p>
]]></content:encoded>
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		<item>
		<title>Free Flash Game: Minima Bomber</title>
		<link>http://www.indiegamemag.com/free-flash-game-minima-bomber/</link>
		<comments>http://www.indiegamemag.com/free-flash-game-minima-bomber/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 21:07:28 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://216.18.213.14/~indiegam/?p=2743</guid>
		<description><![CDATA[
Minima Time is a Platforming game where time is of the essence.  Race against time and explore ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-2744" href="http://216.18.213.14/~indiegam/free-flash-game-minima-bomber/minima-time-day-5/"><img class="size-full wp-image-2744 aligncenter" title="minima time day 5" src="http://216.18.213.14/~indiegam/media/minima-time-day-5.png" alt="" width="500" height="320" /></a></p>
<p style="text-align: left;">Minima Time is a Platforming game where time is of the essence.  Race against time and explore the world as you attempt to extend your last 10 seconds for as long as possible.  You can play it online for free right here!</p>
<p>  About:  Minima Time was inspired by the Experimental Gameplay Project’s March Theme of ‘10 Seconds’.  It was made over 5 days  in Flash with a total time around 36 hours.  You can learn more about the game’s development process and any future </p>
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		<slash:comments>3</slash:comments>
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		<title>Lugaru Review</title>
		<link>http://www.indiegamemag.com/lugaru-review/</link>
		<comments>http://www.indiegamemag.com/lugaru-review/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 18:08:02 +0000</pubDate>
		<dc:creator>Andrew Groen</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[B]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2128</guid>
		<description><![CDATA[  Lugaru: The Rabbit&#8217;s Foot is nothing if not an aesthetically odd game. It&#8217;s strangely anthropomorphic rabbit-like ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a rel="attachment wp-att-2129" href="http://www.indiegamemag.com/lugaru-review/lugaru1/"><img class="size-large wp-image-2129 aligncenter" title="lugaru1" src="http://www.indiegamemag.com/media/lugaru1-613x459.jpg" alt="" width="613" height="459" /></a>  <a href="http://www.wolfire.com/lugaru">Lugaru: The Rabbit&#8217;s Foot</a> is nothing if not an aesthetically odd game. It&#8217;s strangely anthropomorphic rabbit-like characters come dangerously close to earning this game the nickname &#8220;Battle Furries.&#8221;  Freaky art design aside, Lugaru is a surprisingly intense action game that features a fighting system that is surprisingly deep and remarkably </p>
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		<item>
		<title>On Trial: 3 Musketeers</title>
		<link>http://www.indiegamemag.com/on-trial-3-musketeers/</link>
		<comments>http://www.indiegamemag.com/on-trial-3-musketeers/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 17:47:44 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2112</guid>
		<description><![CDATA[    Stew: 5  The 3 Musketeers follows the adventures of D&#8217;artagnan as he endeavors ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/3musketeer-rochellecamp.jpg"><img class="aligncenter size-large wp-image-2113" title="3musketeer rochellecamp" src="http://www.indiegamemag.com/media/3musketeer-rochellecamp-533x400.jpg" alt="" width="533" height="400" /></a>    <strong>Stew: 5</strong>  The 3 Musketeers follows the adventures of D&#8217;artagnan as he endeavors to join the ranks of the titular musketeers. Unfortunately, describing the game  is leagues more interesting than playing it. Musketeers is little more than a glorified point and click. You&#8217;re sent on </p>
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		<title>Overgrowth Preview</title>
		<link>http://www.indiegamemag.com/overgrowth-preview/</link>
		<comments>http://www.indiegamemag.com/overgrowth-preview/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 18:00:52 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[preview]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2124</guid>
		<description><![CDATA[    Wolfire is hard at work on the sequel to Lugaru, titled Overgrowth.  They ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/robbertkicking.jpg"><img class="aligncenter size-full wp-image-2126" title="robbertkicking" src="http://www.indiegamemag.com/media/robbertkicking.jpg" alt="" width="520" height="354" /></a>    <a href="http://blog.wolfire.com">Wolfire </a>is hard at work on the sequel to Lugaru, titled <a href="http://www.wolfire.com/overgrowth">Overgrowth</a>.  They were nice enough to provide me with access to their weekly alphas of the game to see how it is progressing.  The game is still very early.  In fact, there’s no real gameplay in there to talk about&#8230;yet.  Wolfire has stated that Overgrowth will take place a few years after Lugaru, use a similar combat system, and once again feature Turner the rabbit as the main character.  Turner will be battling wolves, cats, rats, and dogs (at the very least) but Turner isn’t even in the game yet.  In fact a few weeks ago, there was only ‘Rabbot’.  Rabbot was a sort of rabbit stick figure placeholder.  Rabbot was just recently replaced with a real rabbit named Robbert. Wolfire isn&#8217;t saying much more about the story, but they do have a fantastic comic that may shed some more light on the world and story potential.    Check it out at: <a href="http://www.wolfire.com/comic">http://www.wolfire.com/comic</a>    Right now, Overgrowth features some amazing tools to play around and experiment with.  If you’re looking to kick some wolf butt and just enjoy a game, Overgrowth is not yet ready for you….try Lugaru instead.  If you’re a Modder, game </p>
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