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> <channel><title>The Indie Game Magazine &#187; arcade</title> <atom:link href="http://www.indiegamemag.com/tag/arcade/feed/" rel="self" type="application/rss+xml" /><link>http://www.indiegamemag.com</link> <description>Indie Game Reviews, Previews, News &#38; Downloads</description> <lastBuildDate>Mon, 06 Feb 2012 00:43:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>&#8216;Octopede&#8217; Nomms Its Way On To XBLIG</title><link>http://www.indiegamemag.com/octopede-nomms-its-way-on-to-xblig/</link> <comments>http://www.indiegamemag.com/octopede-nomms-its-way-on-to-xblig/#comments</comments> <pubDate>Sun, 15 Jan 2012 14:59:09 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[octopede]]></category> <category><![CDATA[orbital games]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[snake]]></category> <category><![CDATA[XBLIG]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=15720</guid> <description><![CDATA[
Orbital Games have now released their Snake-like arcade-munching menace, Octopede, on to the Xbox Live Indie Games marketplace. ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/octopede-nomms-its-way-on-to-xblig/image4-1/" rel="attachment wp-att-15721"><img
src="http://www.indiegamemag.com/media/Image4.1-613x344.jpg" alt="Octopede" title="Octopede" width="613" height="344" class="aligncenter size-large wp-image-15721" /></a></p><p>Orbital Games have now released their Snake-like arcade-munching menace, <strong>Octopede</strong>, on to the Xbox Live Indie Games marketplace. So go play it already!</p><p><strong>Octopede</strong> is a retro-geeks paradise. Not only does it bring the arcade action of those classic games from the 70s, it is also a modern take on Snake and takes place inside a computer&#8217;s mainframe. Wipe the drool from your chins before continuing please. If you need more of a reason to consider purchasing <strong>Octopede</strong>, might I point you in the direction of our very own James Attard&#8217;s review of the PC version &#8211; he gave it a whopping 90%.</p><p>His main complaint about the game was quite simply that the keyboard controls were a little finicky. Considering that <strong>Octopede</strong> utilises an eight-point movement system and the Xbox is primarily played with a controller, we are of the belief that James&#8217; minor issue may be somewhat irrelevant on the console. In other words, <strong>Octopede</strong> should, in theory, be a rather fantastic game on the Xbox 360 and for a mere 80MSP, or just $1 to me and you.</p><p><center><iframe
width="560" height="315" src="http://www.youtube.com/embed/DQClqSPo8IY" frameborder="0" allowfullscreen></iframe></center></p><p>You can find out more information on <strong>Octopede</strong> on its <a
href=http://www.indiedb.com/games/octopede/news/octopede-released-on-xblig-xbox-360>IndieDB page</a>, there are also links to its download page on Desura &#8211; currently the game is on sale for just £0.99!</p><p>To purchase <strong>Octopede</strong> for your Xbox 360, just head over to the <a
href=http://marketplace.xbox.com/en-GB/Product/Octopede/66acd000-77fe-1000-9115-d80258550a4e>Marketplace</a>, BUY the game for just 80MSP/$1 and it will download when you next start up your console.</p><p>Check out Orbital Games&#8217; <a
href=http://orbitalgames.co.uk/>official website</a> for even more information and to browse the developer&#8217;s other games.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/octopede-nomms-its-way-on-to-xblig/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8216;FireFly Vegas&#8217; Review &#8211; Twin Stick Arcade Light Show</title><link>http://www.indiegamemag.com/firefly-vegas-review-twin-stick-arcade-light-show/</link> <comments>http://www.indiegamemag.com/firefly-vegas-review-twin-stick-arcade-light-show/#comments</comments> <pubDate>Mon, 02 Jan 2012 14:00:00 +0000</pubDate> <dc:creator>Daniel Aaron</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[fireflyvegas]]></category> <category><![CDATA[rockmint]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[XBLIG]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=14138</guid> <description><![CDATA[
FireFly Vegas is an abstract arcade-style shooter from fledgling developer Rockmint Studio. While at its heart a visually ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/firefly-vegas-review-twin-stick-arcade-light-show/firefly-vegas/" rel="attachment wp-att-14386"><img
src="http://www.indiegamemag.com/media/firefly-vegas-613x324.png" alt="FireFly Vegas" title="FireFly Vegas" width="613" height="324" class="aligncenter size-large wp-image-14386" /></a></p><p><strong>FireFly Vegas</strong> is an abstract arcade-style shooter from fledgling developer Rockmint Studio. While at its heart a visually impressive light show, the game is also an entertaining and fun experience and ultimately a joy to play. However, while the overall package is good, the game does have its share of faults and limitations, but it accomplishes what it sets out to do and provides a genuinely rewarding overall experience.</p><p>To begin with, the visuals and sound design are very good and in truth are the highlight of this title. However, the visuals are also somewhat of a distraction due to what might be considered an overabundance of particle effects, which often creates confusion when trying to keep track of all of the actual on-screen enemies. Fortunately, this problem doesn’t make the game impossible to play or even to do well at, though it does mean the game requires the player to take careful note of everything that is happening around them.</p><p><iframe
width="560" height="315" src="http://www.youtube.com/embed/Oo06WLSi7Ys" frameborder="0" allowfullscreen></iframe></p><p>The game features two different game modes, each with their own separate scoreboard, as well an alternate control scheme for both modes. These game modes are mostly fairly similar, though one, “Time Attack,&#8221; involves a set time limit, while the other, “Survival,&#8221; does not. The goal in both game types is to reach as high a score as possible by shooting enemies and collecting the points they drop. You’re given three lives with which to do this, and any enemy that comes in contact with your ship results in losing one of those three lives.</p><p>The controls for the game are a simple affair of moving with the left analog stick and firing in different directions with the right analog stick. Your main weapon can be upgraded by collecting powerups dropped by defeated enemies. All of these upgrades are much more useful than your basic shot, though players may find themselves preferring one type of powerup to another.</p><p>Outside of your main weapon, your ship is equipped with a limited number of bombs that can be detonated in a pinch using the right trigger, thus clearing out all enemies currently on the screen. You have only a set number of these bombs to begin with, though you can gain additional bombs through a powerup. There are also other powerups that provide shield benefits as well.</p><p>The game has a well-designed difficulty curve, starting off slow paced enough to let you get the hang of the controls before gradually intensifying the difficulty. That said, when you lose a life you’re back to your default weapon but with still the same amount of enemies that were attacking you before, which can often lead to a quick game over. The experience is also somewhat marred by the occasional cheap deaths due to the particle effects problem and some particularly hard to spot and hard to kill enemies.</p><p><a
href="http://www.indiegamemag.com/firefly-vegas-review-twin-stick-arcade-light-show/fireflyvegas/" rel="attachment wp-att-14387"><img
src="http://www.indiegamemag.com/media/fireflyvegas-456x259.png" alt="FireFly Vegas" title="FireFly Vegas" width="456" height="259" class="aligncenter size-medium wp-image-14387" /></a></p><p>On the plus side, even with the cheap-deaths, a game over screen is oftentimes incentive enough to give it another go in an attempt to improve your previous score. So, in the end, the game is certainly a very addictive little title and the visuals and sound always a joy to experience again. A little more variety or depth to the game modes might have stretched the enjoyment of this game a bit further, though it is still an enjoyable and fun experience and a solid enough entry for Rockmint’s first outing.</p><p><strong>FireFly Vegas </strong>is available now on for 240 MS points and can be purchased from the <a
href="//marketplace.xbox.com/en-US/Product/FireFly-Vegas/66acd000-77fe-1000-9115-d80258550a1c">Xbox Live Markeplace</a>. For further information about the game visit <a
href="//www.rockmint.com/">Rockmint&#8217;s Official Site</a>.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Excellent visuals and sound design; challenging and addictive gameplay</p></div><div
class="right"> <strong>Cons:</strong><p>Limited game modes; occasional cheap deaths</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 428.84px;"> <span
class="rating_bar_content">71%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/firefly-vegas-review-twin-stick-arcade-light-show/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sabre&#8217;s Soapbox: Xbox Dashboard vs Indie Games</title><link>http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/</link> <comments>http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/#comments</comments> <pubDate>Mon, 12 Dec 2011 15:00:00 +0000</pubDate> <dc:creator>Mark O'Beirne</dc:creator> <category><![CDATA[Opinion]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[dashboard]]></category> <category><![CDATA[Indie]]></category> <category><![CDATA[store]]></category> <category><![CDATA[update]]></category> <category><![CDATA[Xbox Live]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=12950</guid> <description><![CDATA[
It could be argued that the presentation of Indie Games previously wasn&#8217;t fantastic, but at least the section ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/xbox-dash/" rel="attachment wp-att-12953"><img
class="aligncenter size-medium wp-image-12953" src="http://www.indiegamemag.com/media/xbox-dash-460x259.jpg" alt="" width="460" height="259" /></a></p><p>It could be argued that the presentation of Indie Games previously wasn&#8217;t fantastic, but at least the section was easy to find. Microsoft&#8217;s new &#8220;Windows 7-esque&#8221; Dashboard for the Xbox 360 has buried Indie Games further underneath the core offering, i.e. retail titles. OK, Microsoft hasn&#8217;t done something completely ridiculous like hidden them under the video or social tab. However, the process of finding them isn&#8217;t as convenient as it should, or used to, be.</p><p>What do you think of when you see the words &#8220;Game Type&#8221;? Usually it could be taken as a breakdown by Genre. The element of confusion arises because the Genre listing is located beside it. So what does this mysterious category mean? Turns out it holds arcade games and indie games. These are the titles that are in most need of promotion and yet are tucked away in case people accidentally catch a glimpse. Did people get surprised when <strong>Modern Warfare 3</strong> came out? No, because it was promoted everywhere. Even currently, the series is showcased in as many places as humanly possible.</p><p><a
href="http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/indie_games_dash/" rel="attachment wp-att-12954"><img
class="aligncenter size-medium wp-image-12954" src="http://www.indiegamemag.com/media/indie_games_dash-460x259.jpg" alt="" width="460" height="259" /></a></p><p>Indie Games have surely earned their place or their right to be recognised by now. They are stirring debate over whether games can be considered art, they are pushing the boundaries in terms of what can be done with limited resources, and they are challenging players in a way in which modern retail games are unwilling to. Yet, gamers are more likely to stumble into one of the numerous advertising spotlights than the indie games store.</p><p>Tomorrow&#8217;s big success like <strong>Minecraft</strong>, <strong>Super Meat Boy</strong>, <strong>Limbo</strong> could so easily be within the helms of the Xbox Live Indie Game section. So why not encourage people to try them out? They may not cost much, but that makes it even more likely that people will part with some Microsoft points. Of course, who knows how points are split between Microsoft and the developer. Perhaps it is more tempting to allow gamers to spend their last handful of points on some cosmetic avatar item rather than a game that someone has slaved over.</p><p><a
href="http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/burnout/" rel="attachment wp-att-12955"><img
class="aligncenter size-medium wp-image-12955" src="http://www.indiegamemag.com/media/burnout-387x259.jpg" alt="" width="387" height="259" /></a><em></em></p><p><em>As always, thank you very much for taking the time to read this article. What are your thoughts on the latest update to the Xbox Dashboard? Do you think it affects Indie and Arcade games?</em></p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/sabres-soapbox-xbox-dashboard-vs-indie-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Atom Zombie Smasher Review</title><link>http://www.indiegamemag.com/atom-zombie-smasher-review/</link> <comments>http://www.indiegamemag.com/atom-zombie-smasher-review/#comments</comments> <pubDate>Sat, 19 Nov 2011 15:02:11 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[Insiders]]></category> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[A]]></category> <category><![CDATA[action]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[linux game]]></category> <category><![CDATA[mac game]]></category> <category><![CDATA[PC Game]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=11865</guid> <description><![CDATA[
Atom Zombie Smasher by Blendo Games is the most fun I have had on my PC in quite ...]]></description> <content:encoded><![CDATA[<p><iframe
src="http://blip.tv/play/hpMkgtC1cAA.html" frameborder="0" width="600" height="356"></iframe><object
style="display: none;" width="320" height="240" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param
name="src" value="http://a.blip.tv/api.swf#hpMkgtC1cAA" /><embed
style="display: none;" width="320" height="240" type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hpMkgtC1cAA" /></object></p><p>Atom Zombie Smasher by <a
href="http://www.blendogames.com/">Blendo Games</a> is the most fun I have had on my PC in quite some time. The game is insanely addictive and very challenging. Who knew that bombarding pink dots with artillery shells could be so much fun?</p><p>Unlike most zombie games, Atom Zombie Smasher takes you far away from the action. Everything is shown from a top-down perspective over different sectors of the city where you will issue commands, order evacuation helicopters and reign down orbital barrages to thwart the Zombie menace. The game is very dynamic, but each mission starts with you selecting a territory. You are then presented with a planning phase where you can place your evac helicopter and other mercenaries on the city map. Once you’re ready, the zombie hordes start flooding into the city. During this action phase, you can move your mercenaries around, fire artillery and trigger TNT explosions. The baseline goal is to save the prescribed number of civilians, but if you want to stand a chance you’ll need to eradicate the zombies before nightfall and capture the territory. All of this carnage boils down to a simple scoring system; the first side to reach the set number of victory points wins the game.</p><p><i>[This Content is Exclusive for  Insider]</i></p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Addictive! Pure Arcade Fun - great strategy and excellent guitar music</p></div><div
class="right"> <strong>Cons:</strong><p>I wish zombies weren't just pink dots</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 573.8px;"> <span
class="rating_bar_content">95%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/atom-zombie-smasher-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ignite Review</title><link>http://www.indiegamemag.com/ignite-review/</link> <comments>http://www.indiegamemag.com/ignite-review/#comments</comments> <pubDate>Thu, 10 Nov 2011 09:00:16 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[Contest]]></category> <category><![CDATA[Featured]]></category> <category><![CDATA[review]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[ignite]]></category> <category><![CDATA[nemesys games]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[steam]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=11444</guid> <description><![CDATA[
Screeching wheels and burning rubber has taken a backseat to pedantic stats fiddling in the racing genre recently. ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/ignite-review/ignite1/" rel="attachment wp-att-11445"><img
class="aligncenter size-large wp-image-11445" title="Ignite" src="http://www.indiegamemag.com/media/Ignite1-613x331.png" alt="Ignite" width="613" height="331" /></a></p><p
style="text-align: justify;">Screeching wheels and burning rubber has taken a backseat to pedantic stats fiddling in the racing genre recently. Surely the thrill of the race should always be the focus in a game; the big titles pretentiously adhere to the label &#8216;simulator&#8217;. How fancy. You know what? Keep your fine tuning, posh voiced narrators and la-di-dah pitstop cutscenes; you&#8217;ll find me on the track actually having some fun in <em>Nemesys Games</em>&#8216; <strong>Ignite</strong>.</p><p><center><object
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style="text-align: justify;"><strong>Ignite</strong> is an arcade racer that bases itself very much on the core of what an arcade racer should be: quick fire action. It&#8217;s a pick up and go experience all the way through. The inevitable menu scrolling is kept to a minimum by scrapping the unnecessary digit tweaking and getting to the race as quick as possible. The mainstay of the game is its Campaign mode in which you click-through track selection, car selection, a paint job and then you are off. There are three different race types in total: Race, Rundown and Elimination. The Elimination mode is by far the best simply because of the adrenaline that kicks in when the two of you who are left are tussling it out at the end, despite the AI not being particularly aggressive.</p><p><a
style="text-align: center;" href="http://www.indiegamemag.com/ignite-review/ignite2/" rel="attachment wp-att-11446"><img
class="size-medium wp-image-11446 aligncenter" style="border-style: initial; border-color: initial;" title="Ignite" src="http://www.indiegamemag.com/media/ignite2-460x256.png" alt="Ignite" width="460" height="256" /></a></p><div><div
style="text-align: justify;"><span
style="color: #0000ee;"><span
style="text-decoration: underline;"><br
/> </span></span></div><p
style="text-align: justify;">Each of these modes are standard in the genre but take cues from the game&#8217;s central risk-reward mechanic. Drifting, tailgating and hitting objects all reward the player with score points. Hitting a wall will cancel any points built up by performing one of these actions; quite obviously spoiling a screechy drift around a corner the most.</p><p
style="text-align: justify;">Reach a score of one thousand and these points can be drained in exchange for a nitro boost. Holding the allocated nitro button will cause the screen to shake as if an earthquake has suddenly occurred. The cars are quite easy to handle while boosting around, meaning the achievement tied to doing a whole lap while blasting nitro is not an impossibility. There is an advantage to not using these points as nitro as well though. At the end of the race, each thousand points retained knocks off a whole second of your finishing time. While this will not help out in the Elimination or Rundown modes, it provides an interesting variation on the Race mode.</p><p
style="text-align: justify;">While <strong>Ignite</strong> is fairly run of the mill in the majority, it will entice you to keep playing due to feeding you with unlocks with every race you win. This could be a new track or two, or preferably a new car. Some races need to be prioritized, as if you do not have a car fast enough in the harder races, then you are going to have to finish first in previous races to unlock that faster cars of your desires. That&#8217;s pretty much how the whole game flows &#8211; race, unlock tracks and cars, race harder and faster. Outside of the main Campaign mode there is a Freeplay mode which lets you decide which tracks, race mode, number of AI opponents you want with your racing experience. The Multiplayer is the other option but as there is quite literally no one on there you are not going to be playing that unless you have an allocated friend with a copy of the game as well. How unfortunate.</p><p
style="text-align: justify;"><a
href="http://www.indiegamemag.com/ignite-review/ignite-3/" rel="attachment wp-att-11447"><img
class="size-medium wp-image-11447 aligncenter" title="Ignite" src="http://www.indiegamemag.com/media/ignite-3-460x257.png" alt="Ignite" width="460" height="257" /></a>Sticking to the game&#8217;s merits, there is a lot of content provided in <strong>Ignite</strong>. There are a limited amount of tracks but the developers have done a good job of varying them up with course variations and spreading the lifespan of each track out with the different game modes. The car unlocks are gradual and the sight of the faster more slick-looking models will definitely keep you wanting to play on to see how fast they can go. With each race, you are given a bronze, silver or gold award; getting the gold award on most of the tracks is challenging and worth chasing for those looking for a little more bang for their buck. In fact, there is only one real, but very crunching, disappointment within <strong>Ignite</strong>, and that is the absence of a decent physics engine to provide the satisfying damage seen in other titles. Although you are not going to want your steering affected by bumping into walls or other cars, you are going to want some visual feedback at least. As it is, <strong>Ignite</strong> only offers a slight bit of visible damage, and that ends up looking like someone has spread cling film over the bonnet. Conversely, the sounds and screen shaking accompanying collisions is quite effective, but that is not enough to alleviate what is quite simply a big hole in this arcade racer.</p><p
style="text-align: justify;">Now, this does of course sound like a change of heart to appraising the game&#8217;s adherence to the arcade tradition; <strong>Ignite</strong> has been spoiled by peers like the stellar Burnout franchise. With arcade racers following in the tire tracks of that stellar franchise, <strong>Ignite</strong> is taking a step back with the omission of a more advanced damage system. It&#8217;s a real shame.</p><p
style="text-align: justify;">For what you get in <strong>Ignite</strong>, it&#8217;s a package worth picking up if you find yourself in the mood for a quick whip around a track. <strong>Ignite</strong>&#8216;s gameplay is mostly satisfying, and always fun to keep on playing without stopping even for a glance at the clock. Sure, it has its disappointments, but overall <strong>Ignite</strong> will provide you with the racing action you are no doubt chasing, and not a single fine tuning screen in sight!</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Pick up and go arcade racer, tasty graphics, plenty of content</p></div><div
class="right"> <strong>Cons:</strong><p>Lack of damage effects is disappointing and very much-needed for a more satisfying experience</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 465.08px;"> <span
class="rating_bar_content">77%</span> </span></div></div><div><div
class="pageBox box"><div><p>More information on <strong>Ignite</strong> and <em>Nemesys Games</em> can be found over at the <a
href="http://www.nemesys.hu/">official website</a>.</p><p>You can follow <em>Nemesys Games</em> on Twitter <a
href="http://twitter.com/#!/Nemesyshu">@Nemesyshu</a></p><p>Be sure to check out our IGM-Nemesys Games Tweet-a-Way Contest to score yourself a copy of this great game!</p></div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/ignite-review/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Fantastic Fest Announces 20+ Indie Games To Be Featured</title><link>http://www.indiegamemag.com/fantastic-fest-announces-20-indie-games-to-be-featured/</link> <comments>http://www.indiegamemag.com/fantastic-fest-announces-20-indie-games-to-be-featured/#comments</comments> <pubDate>Mon, 19 Sep 2011 17:47:09 +0000</pubDate> <dc:creator>Kyle McColl</dc:creator> <category><![CDATA[Insiders]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[Austin]]></category> <category><![CDATA[Fantastic Fest]]></category> <category><![CDATA[Fez]]></category> <category><![CDATA[FRACT]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Indie]]></category> <category><![CDATA[Octodad]]></category> <category><![CDATA[Texas]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=7685</guid> <description><![CDATA[
Fantastic Fest, the popular Austin, Texas independent film festival is returning for it&#8217;s seven year in action from ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/fantastic-fest-announces-20-indie-games-to-be-featured/fantastic-fest-announces-fantastic-arcade-2011/" rel="attachment wp-att-7686"><img
class="alignnone size-full wp-image-7686" src="http://www.indiegamemag.com/media/Fantastic-Fest-Announces-Fantastic-Arcade-2011.jpg" alt="" width="600" height="299" /></a></p><p><span
style="font-size: medium">Fantastic Fest, the popular Austin, Texas independent film festival is returning for it&#8217;s seven year in action from the 22<sup>nd</sup> of September to the 29<sup>th</sup>. While this may seem unrelated to independent gaming, the festival also hosts a spin off videogames section, aptly titled Fantastic Arcade, which will run from the 22<sup>nd</sup> to the 25<sup>th</sup>. This year sponsored by Playstation Network, the event will give a wide showcase to twenty high profile independent games that has been drumming up support over the recent months. A variety of tournaments, discussions with creators and gameplay footage are planned to keep the gaming fraternity ecstatic if the movies aren&#8217;t to their liking. </span></p><p><span
style="font-size: medium">Several of the games which will be demonstrated at Fantastic Arcade are:</span></p><ul><li><span
style="font-size: medium"><em>Bit Pilot </em><em><strong>(Zack Gage)</strong></em></span></li><li><span
style="font-size: medium"><em>Insanely Twisted Shadow</em><em><strong> (Shadow Planet Productions)</strong></em></span></li><li><span
style="font-size: medium"><em>Radical Fishing</em><em> </em><em><strong>(Vlambeer)</strong></em></span></li><li><span
style="font-size: medium"><em>Skulls of the Shogun</em><em> </em><em><strong>(Haunted Temple Studios) </strong></em></span></li><li><span
style="font-size: medium"><em>Fez</em><em><strong> (Polytron) </strong></em></span></li><li><span
style="font-size: medium"><em>Lost Mars</em><strong> </strong><strong>(Tiger Style)</strong><em><strong> </strong></em></span></li><li><span
style="font-size: medium"><em>FRACT</em><em> </em><em><strong>(Phosfiend Systems) </strong></em></span></li></ul><p><span
style="font-size: medium">A wide variety of game genres will be seen here, with the audio-only game Deep Sea being one of the more left-field examples. Developed by Robin Arnott and previously showcased at E3 in May, the title involves donning a mask and headphones, cutting off all visual and audio elements of the outside world, as the player tries to fight off creatures in a black undersea void, with only noises to guide their shooting. An excellent showcase video can be seen <a
href="http://wraughk.com/deepsea/">here</a> for those who&#8217;d like a quick taste of what Deep Sea is all about. </span></p><p><span
style="font-size: medium">Then there&#8217;s the incredibly endearing Octodad which is vaguely reminiscent of Earthworm Jim by Shiny Entertainment in it&#8217;s character, a lovable Octopus who has everything a man would want&#8230;except bones. Developed by Team Octodad, the gamer&#8217;s goal is to try and master the ordinary tasks of the day while making sure his blissfully ignorant family don&#8217;t find out! Set in a 3D world where even the simplest of tasks can be a nightmare of epic proportions, Octodad could well be the runaway hit of the festival. If you&#8217;re not convinced, check out <a
href="http://www.kickstarter.com/projects/1432651738/octodad-2">this handy preview video</a> of Octodad 2 which will tell (and show) you everything you&#8217;ll need to know.</span></p><p><span
style="font-size: medium">Radical Fishing by Netherlands based developers Vlambeer is just your ordinary day&#8217;s fishing with Grandpa&#8230;if your grandfather happens to be a rocket launcher loving man who loved shooting fish after flinging them into the air with his rod! Simple crude graphics hide a Duck Hunt inspired affair that the creators hope will keep you playing for hours.</span></p><p><span
style="font-size: medium">The Fantastic Arcade is split into two sections, the Showcase Games and the Spotlight Games. The eight Spotlight titles (including Octodad, Jesus vs. Dinosaurs and Rez-inspired Fez) are those which are part of the Arcade&#8217;s main competition, but the others (the Showcase titles) will be available throughout the four days the event runs. When asked for a comment, one of the FA curators, Mike Plante stated: </span></p><p><span
style="font-size: medium">&#8220;Fantastic Arcade is a direct bridge between the worlds of independent gaming and genre filmmaking.” </span></p><p><span
style="font-size: medium">The event is free to enter throughout the four days it&#8217;s active, although the film festival itself will cost $50 to access. </span></p><p><span
style="font-size: medium">Fantastic Fest is not the only film festival to showcase games – in April, Rockstar Games hit title L.A. Noire was showcased at the Tribeca Film Festival in Manhattan. With games ever more commonly being compared to the medium of film, it could well be that we&#8217;ll be seeing more videogames at film festivals in the near future. </span></p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/fantastic-fest-announces-20-indie-games-to-be-featured/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Fractal Review</title><link>http://www.indiegamemag.com/fractal-review/</link> <comments>http://www.indiegamemag.com/fractal-review/#comments</comments> <pubDate>Tue, 31 May 2011 13:11:37 +0000</pubDate> <dc:creator>Zak</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[review]]></category> <category><![CDATA[A]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[mac game]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[Puzzle]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=6409</guid> <description><![CDATA[
Fractal by the Philadelphia based Cipher Prime crew is a puzzle game. The player manipulates or “pushes” hexagon ...]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-large wp-image-6410" title="Fractal-Image" src="http://www.indiegamemag.com/media/Fractal-Image-613x344.png" alt="" width="613" height="344" /></p><p>Fractal by the Philadelphia based Cipher Prime crew is a puzzle game. The player manipulates or “pushes” hexagon fractals to create combinations of 7 called “blooms.” When the 7 fractals come together, the bloom is complete and explodes. Various combinations can come together to produce huge clusters of blooms. In the main campaign mode of the game, the player only has a limited number of pushes to utilize, so every move counts. Under the surface, the game is complex and extremely intuitive with an organic feel.</p><p>Fractal offers the player three modes of play: Campaign, Puzzle and Arcade. Campaign is the traditional linear model with the player completing and progressing to the next level. The Puzzle and Arcade modes included hosts of irregular patterns as the name Fractal implies. The game isn’t as simple as pushing fractals to complete blooms, as you get deeper into the gameplay there are specialized fractals which allow for clearing multiple tiles, such as exploding fractals, lightening fractals and others I’m not too sure about. All the modes have scoreboards which rank the top players for each; it adds an element of competition so the player isn’t just playing themselves.</p><p><img
class="aligncenter size-large wp-image-6412" title="fractal-picture" src="http://www.indiegamemag.com/media/fractal-picture-613x301.png" alt="" width="613" height="301" /></p><p>Looking at the Campaign Mode, things start off pretty basic, complete the bloom and move to the next level. Each level has a number of bloom points needed to progress and the game becomes increasing more complicated as the player moves along. There are only a few save points, so the player has to ration their pushes or risk starting over again. It can be both fun and frustrating.</p><p>Puzzle Mode offers different puzzles with objectives that need to be accomplished with limited fractal pushes. Sometimes this means clearing a whole board with one or two pushes causing a change reaction. There really are a lot of ways to play and the puzzle mode will exercise your skills for the campaign mode. It’s almost like a tutorial of different puzzle sets. The sets, once unlocked become progressively more complicated and require some strategy.</p><p>In the Arcade Mode, levels are timed and broken down by player style. Each style highlights different constraints based on Speed, Agility and Confidence. For example, Speed allows for maximum bloom explosions and one playable color, while Confidence has two colors and a higher difficulty when it comes to creating blooms. The objective is to keep the clock from timing down which will end your run. During the course of the gameplay, there are specialized fractals that pop up and add more time to the countdown. The player also doesn’t have to worry about running out of push fractals, which makes for a fast pace and sometimes chaotic time.</p><p>There is much to be said for simple clean looking graphics and the boys over at Cipher Prime really capitalize on that style. The graphics simultaneously give both the sense of elegance seen in the best mainstream games while maintaining the feel of an indie studio. The luminous color combinations bring a dramatic impact to the simplicity of the style and richly reward the player with a fan-freaking-tastic color orgy for the eyes.</p><p><img
class="aligncenter size-large wp-image-6411" title="Fractal-Image-III" src="http://www.indiegamemag.com/media/Fractal-Image-III-613x344.png" alt="" width="613" height="344" /></p><p>The studio has cleverly included helpful little hand-drawn tips drawn into the level backgrounds. In the earlier levels these serve to as the tutorial.  Some of these tips are as simple as “push here” or quirky like “good luck, sweetheart.” I’m a huge fan of the design of this game. The player can tell that Cipher Prime spent heaps of time paying attention to the details of the game. This detail goes right down to the “spiffy” comments that scroll across the game after particularly good combinations of blooms. I have to admit, my favorite still is: “Holy Hasselhoff.”</p><p>Like Cipher Prime’s Auditorium and forthcoming Pulse, music plays an important role. In Fractal the tempo of the music increases along with the tempo of gameplay. The music builds upon itself incrementally chord upon chord, which seems to incorporate fractal points which can be found in music theory.  Ultimately the player is pushing fractals out to some serious beats.</p><p>In terms of lasting appeal, Fractal has hours of complex and satisfying puzzles. Fractals in mathematics include irregular patterns which often cannot be expressed by classical geometry; as such, Fractal the game lends itself to varying degrees of complexity and unique play each and every time. If you’re looking for a smart and sophisticated game, be sure to try Fractal.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Elegant Graphics, Diverse play modes, exceptional music</p></div><div
class="right"> <strong>Cons:</strong><p>Looks like a casual Match 3 - but is much more complex, Campaign  mode can be unforgiving</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 573.8px;"> <span
class="rating_bar_content">95%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/fractal-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Dishwasher: Vampire Smile Review</title><link>http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/</link> <comments>http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/#comments</comments> <pubDate>Tue, 19 Apr 2011 10:06:31 +0000</pubDate> <dc:creator>Mark O'Beirne</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[dishwasher]]></category> <category><![CDATA[smile]]></category> <category><![CDATA[vampire]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=6221</guid> <description><![CDATA[The Dishwasher: Vampire Smile is the sequel to the 2009 release, The Dishwasher: Dead Samurai. It is currently ...]]></description> <content:encoded><![CDATA[<div
style="text-align: left"><em><span
style="text-decoration: underline">The Dishwasher: Vampire Smile</span> is the sequel to the 2009 release, <span
style="text-decoration: underline">The Dishwasher: Dead Samurai</span>. It is currently available on XBox 360 for 800 XBox Live Arcade points. Ska Studios is behind both releases and is well known for other Indie titles including <span
style="text-decoration: underline">I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1</span>. </em></div><div
style="text-align: left"><em> </em></div><div><a
href="http://1.bp.blogspot.com/--paxkZOYBs8/TayFuBkCVNI/AAAAAAAAAAY/QibACRJKlpU/s1600/Vampire+Smile.jpg"></a></div><div><a
rel="attachment wp-att-6223" href="http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/vampire-smile/"><img
class="aligncenter size-medium wp-image-6223" src="http://www.indiegamemag.com/media/Vampire-Smile-323x259.jpg" alt="" width="323" height="259" /></a></div><div>If Shank, Limbo and Fear were to have an illegitimate love child, the result would be <em>The Dishwasher: Vampire Smile</em>. Combine the gratuitous violence of Shank, the simplistic beauty of Limbo and the psychotic chilling story of Fear and you have an idea of what to expect.</div><div>There are two separate solo campaigns available. These run in tandem with one another for a large part of the game. In one, the player takes on the role of Yuki, the step sister of the protagonist (The Dishwasher) of the original title. The opening sequence harkens back to the first title where The Dishwasher battles Yuki. After being reanimated, she experiences a series of nightmares that give the player an idea of the surreal imagry that is to follow. She must break out of the prison and set out on a quest to take revenge on the three figures of power responsible for her incarceration. These are her three marks on the world: Banker, Judge and General. </div><div>For those who have played the original, the player resumes the familiar character of The Dishwasher. He sets off to find and assist Yuki. The player must battle through a sleuth of enemies in a bid to track down Yuki. Upon meeting, the story takes a darker turn which you will have to play to enjoy!</div><div><em> </em></div><div><em>The Dishwasher: Vampire Smile</em> looks great despite an abundance of grey and somewhat simplistic visuals. What it may lack in graphical detail, it more than makes up for in violence and gameplay quality. The game is quick but accessible. For the technically minded, it is possible to string together massive combos that expand beyond the typical, &#8220;Mash X&#8221;. Both characters have the ability to dash, which allows for avoiding attacks, moving through gates, and getting from one enemy to another in the blink of an eye. With such an impressive visual and speed, why would you walk anywhere?</div><div>The story part of the game is told through comic strips. The images used are chilling and dark but excellently done and implemented. They don&#8217;t take all day to scan through, avoid the risk of poor voice acting, and are possible to skip if the player has to come back but has seen it before. </div><div>Players have plenty to aim for when playing. There are times when it is better to go against the sign posted route. Exploration often leads to gifted items, powers or minigames. Yuki is a proficient violin player while The Dishwasher is a dazzling guitarist. Here, the characters can bring some colour into the world as fireworks explode as the &#8220;concert&#8221; reaches a crescendo.</div><div>Regardless of how good the player is at hitting buttons in time, the game will not punish as bum notes are not implemented. Players who lose track of the controller layout will simply be rewarded with a lower percentage. And of course, to top it off, the instrument of choice gets slammed into the ground. If Yuki and The Dishwasher weren&#8217;t trying to exorcise demons, they would be chart toppers.</div><div>Each level gives a tally of score, highest combo, time taken and so on. Competitive players may replay levels multiple times to perfect a run. There is also a speedrun difficulty. For those who need variety, there is a co-op storyline along with an arcade mode and the Dish challenge. The latter features an online leaderboard where players can showcase their best run for slicing and dicing waves of enemies. Finally, for those that seek perfection, there is a practice room.</div><div><em> </em></div><div><em><a
rel="attachment wp-att-6222" href="http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/dishvs-9/"><img
class="aligncenter size-medium wp-image-6222" src="http://www.indiegamemag.com/media/DishVS-9-460x259.png" alt="" width="460" height="259" /></a></em></div><div><em> </em></div><div><em>The Dishwasher: Vampire Smile</em> is not for the faint of heart. Battles are fast and frantic. In co-op it can be especially tricky to work out where your own character is on screen. The coloured arrow overhead is helpful but doesn&#8217;t always stand out enough against the backdrop of spraying blood. Blood splatters on the walls and screen, and executions result in characters being sliced or torn from limb to limb. For those who believe that games are turning people into killers, there is plenty of ammunition as multiple rooms feature screens that flicker between &#8220;WAR&#8221; and &#8220;KILL&#8221;.</div><div>Don&#8217;t tell Microsoft but <em>The Dishwasher: Vampire Smile</em> is a steal at just 800 points. If you love fast, fluid combat with plenty of over-the-top violence, this is the title that will make your year. Finally, players can feel like a bad ass without actually facing physical harm. Dodge, duck, dive, dip and dodge with the greatest of ease while slicing enemies in two. And if you get bored of that, crack out a violin or guitar solo or two. What&#8217;s not to love? </div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Beat.Trip.Beat Mini Review</title><link>http://www.indiegamemag.com/beat-trip-beat-mini-review/</link> <comments>http://www.indiegamemag.com/beat-trip-beat-mini-review/#comments</comments> <pubDate>Sat, 02 Apr 2011 17:15:37 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[mini review]]></category> <category><![CDATA[action]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[casual]]></category> <category><![CDATA[iPad]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[retro]]></category> <category><![CDATA[wiiware]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=6019</guid> <description><![CDATA[
Bit.Trip.Beat is what you would get if Pong totally did it with Elite Beat Agents.  Obviously, Pong’s ...]]></description> <content:encoded><![CDATA[<p><img
src="http://www.indiegamemag.com/media/bittripbeat_051-613x344.jpg" alt="" title="bittripbeat_051" width="613" height="344" class="aligncenter size-large wp-image-6020" /></p><p>Bit.Trip.Beat is what you would get if Pong totally did it with Elite Beat Agents.  Obviously, Pong’s genes are a little stronger.  Bit.Trip.Beat has a unique retro look similar to the other Bit.Trip titles.  It’s a unique blend of blocky 2D visuals and simplistic 3D polygons.  The main gameplay revolves around you using your pong paddle to hit all the pixelated beats thrown at you.  The concept is simple, but all the elements blend together to make something unique.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/beat-trip-beat-mini-review/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Comic Jumper Review</title><link>http://www.indiegamemag.com/comic-jumper-review/</link> <comments>http://www.indiegamemag.com/comic-jumper-review/#comments</comments> <pubDate>Tue, 01 Mar 2011 16:46:07 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[action]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[C]]></category> <category><![CDATA[Platformer]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[video review]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=4853</guid> <description><![CDATA[
Comic Jumper is Twisted Pixel’s 3rd Game and follows the exploits of Captain Smiley as he tries to ...]]></description> <content:encoded><![CDATA[<p><embed
type="application/x-shockwave-flash" width="600" height="356" src="http://blip.tv/play/hpMkgpOWbwA%2Em4v" allowfullscreen="true" allowscriptaccess="always"></embed></p><p>Comic Jumper is Twisted Pixel’s 3rd Game and follows the exploits of Captain Smiley as he tries to earn cash in other comics to re-launch his cancelled book.  The comic jumping premise allows the game to portray several different art-styles.  Captain Smiley and his sidekick Star &#8211; the talking star on his chest &#8211; transform as they jump into comics that range from 60s throwbacks to Manga.</p><p>The post-modern, self-aware story may not be for everyone.  Twisted Pixel not only made the game, but they also star in it. Captain Smiley and Star are acutely aware that they are in a comic book inside a video game made by the guys at Twisted Pixel.  Personally, I found the story to be a little too over the top for my tastes, but there’s no denying that the script is witty, funny, and excellently voice acted.<br
/> Smiley and Star’s constant bickering is hilarious and there’s a great cast of supporting characters and villains.  Favorites include the ego maniac juicehead Brad and evil mini-golf fanatic, the Puttmaster.  What makes all of these characters even more enjoyable is the excellent voice acting that goes along with them all.  From the Conan-inspired character’s Arnold impersonation to the gruff sarcasm of Star, Comic Jumper has top-notch voice talent which helps deliver the clever script’s punch lines. The great sound and music doesn’t end with the voice acting either.  Sound Effects vary depending on the comic and help depict the era and theme of the book.  The game also features some memorable original songs and has a great soundtrack.</p><p>Audiophiles aren’t the only ones who will enjoy Comic Jumper.  The character design and animation is excellent.  What makes this downloadable title even more impressive is the variety of enemies, costumes, locales and art styles.  Discovering new comics, different art styles and Captain Smiley costumes is definitely rewarding.<br
/> <img
class="aligncenter size-large wp-image-5969" title="comicjumper screenlg14" src="http://www.indiegamemag.com/media/comicjumper-screenlg14-613x344.jpg" alt="" width="613" height="344" /></p><p>Unfortunately, Comic Jumper’s high production values and clever dialogue can’t save it from its tedious gameplay.  Comic Jumper is primarily a shooter but features a mish-mash of gameplay.  The bulk of the gameplay is a 2D shooter where you control Captain Smiley with the left stick and aim with the right stick.  This core gameplay is very challenging and punishing.  There’s absolutely no health pickups in Comic Jumper so be prepared to die a lot.  The requirement to play sections of levels over and over again, only to die and realize that you didn’t reach a checkpoint can be very frustrating.  This frustration and repetition eliminates a lot of the fun from the 2D shooter sections of the game.</p><p>Twisted Pixel attempts to mix in some other game types to keep things fresh with mixed results.  The 2D shooter sections that make up the bulk of the game are broken up with 2D beatemup, 3D shooting, and Quick Time Event sequences.  The 2D Beatemup is just filler.  There’s no depth to it at all since you only have two moves: attack and shove.  Despite the crappy fighting sections, I found the Quick Time Event and 3D On-Rails shooting to be highlights.  Tons of great games have QTE elements and Comic Jumper uses them well to break up the action and show off some great sequences.  I actually wish there were more QTE sequences since they are few and far between.  The 3D Shooting sequences are the most fun; they are reminiscent of Space Harrier and Panzer Dragoon.  The 3D shooting gameplay features a great variety of scenarios with Smiley running and gunning, flying in space and driving a golf cart through a huge mini-golf course.</p><p>It’s not often that the gameplay interferes with the enjoyment of a game, but that’s the case with Comic Jumper.  Players will find themselves suffering through frustrating and repetitive shooter mechanics to progress the story, unlock the next comic, and hear more humorous dialogue.   The gameplay isn’t all bad and Twisted Pixel does its best to offer variety and breaks in the action.  It is a shame that the gameplay itself is a low point.  Even with the tedious gameplay, players will find themselves sticking with Comic Jumper.  There’s no denying that there’s some fun to be had with this game; it just won’t be the gameplay that you’re smiling at.</p><p>Comic Jumper is not for everyone.  Its story and humor are an acquired taste – that sometimes can be obnoxious and offensive.  If you’re looking for great gameplay though, try Twisted Pixel’s Splosion Man or the Maw.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Humor is there, different art styles are cool</p></div><div
class="right"> <strong>Cons:</strong><p>Gameplay is not fun</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 422.8px;"> <span
class="rating_bar_content">70%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/comic-jumper-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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