Articles Tagged gdc austin
Storytelling through Indie Games
September 20th, 2009 | By Mike Gnade
Alec Holowka of Infinite Ammo (and half of Bit-Blot) closed the Indie Games Summit at GDC Austin with …
Splosion Man: How to make an XBLA game in 6 months
September 17th, 2009 | By Mike Gnade
Despite it's short dev time, Splosion Man has been well received
Twisted Pixel’s talk can be summed up pretty …
2DBoy: Beyond the Finish Line
September 17th, 2009 | By Mike Gnade
Ron Carmel (aka half of 2Dboy) spoke about the hurdles they faced after the release of World of …
Effective Marketing for Indie Game Developers
September 16th, 2009 | By Mike Gnade
Wolfire’s John Graham candidly shared a lot of their PR tactics and marketing techniques. John’s first point: big …
The NinjaBee Story
September 16th, 2009 | By Mike Gnade
Brent Fox, Co-Founder of Wahoo Studios and Ninja Bee, panel was entitled: “How to Operate Your Indie Game …
Business Managing Your Indie Developer Through the Downturn
September 16th, 2009 | By Mike Gnade
Certain Affinity published Age of Booty and has worked on map packs for other games
I found Jennifer’s talk …
Post Mortem: Fantastic Contraption – Fantastic Cash
September 15th, 2009 | By Mike Gnade
Fantastic Contraption by Colin Northway
Colin easily had one of the most entertaining panels of the day. His panel …
New Indie Hotness
September 15th, 2009 | By Mike Gnade
Brandon Boyer of Offworld.com had my favorite panel so far… not a lot of information in it… but …
Bit.Trip Series: Holistic Indie Game Design
September 15th, 2009 | By Mike Gnade
Bit.Trip.Core
Mike Roush, the artist of Gaijin Games, got things kicked off at the indie game summit with his …
GDC Austin Coverage
September 14th, 2009 | By Mike Gnade
Click the Image to check out our GDC coverage
The Game Developer’s Conference Starts Tomorrow! You can check out …