Articles Tagged gdc austin

Storytelling through Indie Games

September 20th, 2009 | By

Alec Holowka of Infinite Ammo (and half of Bit-Blot) closed the Indie Games Summit at GDC Austin with …

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Splosion Man: How to make an XBLA game in 6 months

September 17th, 2009 | By

Despite it's short dev time, Splosion Man has been well received
Twisted Pixel’s talk can be summed up pretty …

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2DBoy: Beyond the Finish Line

September 17th, 2009 | By

Ron Carmel (aka half of 2Dboy) spoke about the hurdles they faced after the release of World of …

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Effective Marketing for Indie Game Developers

September 16th, 2009 | By

Wolfire’s John Graham candidly shared a lot of their PR tactics and marketing techniques.  John’s first point: big …

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The NinjaBee Story

September 16th, 2009 | By

Brent Fox, Co-Founder of Wahoo Studios and Ninja Bee, panel was entitled: “How to Operate Your Indie Game …

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Business Managing Your Indie Developer Through the Downturn

September 16th, 2009 | By

Certain Affinity published Age of Booty and has worked on map packs for other games
I found Jennifer’s talk …

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Post Mortem: Fantastic Contraption – Fantastic Cash

September 15th, 2009 | By

Fantastic Contraption by Colin Northway
Colin easily had one of the most entertaining panels of the day.  His panel …

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New Indie Hotness

September 15th, 2009 | By

Brandon Boyer of Offworld.com had my favorite panel so far… not a lot of information in it… but …

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Bit.Trip Series: Holistic Indie Game Design

September 15th, 2009 | By

Bit.Trip.Core
Mike Roush, the artist of Gaijin Games, got things kicked off at the indie game summit with his …

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GDC Austin Coverage

September 14th, 2009 | By

Click the Image to check out our GDC coverage
The Game Developer’s Conference Starts Tomorrow!  You can check out …

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