Articles Tagged indie business

Guide 5: The Big Release

July 16th, 2010 | By Mike

Your game is done and now it’s time to make some money (hopefully). …

Developer’s Corner July 2010

July 9th, 2010 | By Jonathan Wolf

In today’s high tech gaming industry, it is very difficult to make a high quality polished …

Indie Fund is accepting Submissions

July 7th, 2010 | By Mike

Indie Fund is accepting submissions. After looking over their submission requirements, their definitely …

Developer’s Corner May 2010

May 20th, 2010 | By Jonathan Wolf

Who are you making this for anyways? About a year ago, my Indie team …

Your Game’s Not Done When You Think It Is

May 17th, 2010 | By Mike

A bulk of your indie development time will be spent on coding and programming your game. Putting …

Beginners Guide to Indie Game Development: Lesson 3 – Picking the Platform and Engine

May 8th, 2010 | By Mike

Whether your game fits into an existing genre or is something entirely unique doesn’t really matter. …

Beginners Guide to Indie Game Development: Lesson 2 – If You Build It, They Will NOT Find It

May 6th, 2010 | By Mike

Online marketing is tough and very few Indies do it well. Lesson 1 advised newbies …

Insipid indies . Worst trends in indie gaming today

April 30th, 2010 | By Mike

A game must be self-contained. It’s a designer’s duty to craft a full experience, while also entertaining its …

Beginners Guide to Indie Game Development: Lesson 1 – Your Game Idea Ain't so Great

November 25th, 2009 | By Mike Gnade

It came to you last night. You’re sure it’s the best idea for a video game …

2DBoy: Beyond the Finish Line

September 17th, 2009 | By Mike

Ron Carmel (aka half of 2Dboy) spoke about the hurdles they faced after the release of World of …

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