Articles Tagged indie business
Guide 5: The Big Release
July 16th, 2010 | By Mike
Your game is done and now it’s time to make some money (hopefully). …
Developer’s Corner July 2010
July 9th, 2010 | By Jonathan Wolf
In today’s high tech gaming industry, it is very difficult to make a high quality polished …
Indie Fund is accepting Submissions
July 7th, 2010 | By Mike
Indie Fund is accepting submissions. After looking over their submission requirements, their definitely …
Developer’s Corner May 2010
May 20th, 2010 | By Jonathan Wolf
Who are you making this for anyways? About a year ago, my Indie team …
Your Game’s Not Done When You Think It Is
May 17th, 2010 | By Mike
A bulk of your indie development time will be spent on coding and programming your game. Putting …
Beginners Guide to Indie Game Development: Lesson 3 – Picking the Platform and Engine
May 8th, 2010 | By Mike
Whether your game fits into an existing genre or is something entirely unique doesn’t really matter. …
Beginners Guide to Indie Game Development: Lesson 2 – If You Build It, They Will NOT Find It
May 6th, 2010 | By Mike
Online marketing is tough and very few Indies do it well. Lesson 1 advised newbies …
Insipid indies . Worst trends in indie gaming today
April 30th, 2010 | By Mike
A game must be self-contained. It’s a designer’s duty to craft a full experience, while also entertaining its …
Beginners Guide to Indie Game Development: Lesson 1 – Your Game Idea Ain't so Great
November 25th, 2009 | By Mike Gnade
It came to you last night. You’re sure it’s the best idea for a video game …
2DBoy: Beyond the Finish Line
September 17th, 2009 | By Mike
Ron Carmel (aka half of 2Dboy) spoke about the hurdles they faced after the release of World of …

