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	<title>The Indie Game Magazine &#187; Puzzle</title>
	<atom:link href="http://www.indiegamemag.com/tag/puzzle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indiegamemag.com</link>
	<description>Indie Game Reviews, Previews, News &#38; Downloads</description>
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		<title>On Trial: Glow Worm</title>
		<link>http://www.indiegamemag.com/on-trial-glow-worm/</link>
		<comments>http://www.indiegamemag.com/on-trial-glow-worm/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 19:24:37 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[match 3]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3301</guid>
		<description><![CDATA[    Glow Worm really stands the test of time.  Flashbang made it back in 2005 ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3302" href="http://www.indiegamemag.com/on-trial-glow-worm/glow_worm_02/"><img class="aligncenter size-large wp-image-3302" title="glow_worm_02" src="http://www.indiegamemag.com/media/glow_worm_02-613x459.jpg" alt="" width="613" height="459" /></a>    Glow Worm really stands the test of time.  Flashbang made it back in 2005 but the graphics, sound and overall production are still above average for most casual titles today.  Glow Worm is a pretty innovative spin on the Match 3 Genre.  I would describe it </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Limbo Preview</title>
		<link>http://www.indiegamemag.com/limbo-preview/</link>
		<comments>http://www.indiegamemag.com/limbo-preview/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 22:54:48 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[preview]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[xbox live arcade game]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3527</guid>
		<description><![CDATA[    Limbo was released on XBLA today kicking off Microsoft&#8217;s &#8220;Summer of Arcade.&#8221; Limbo is ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3528" href="http://www.indiegamemag.com/limbo-preview/limbo-tp/"><img class="aligncenter size-large wp-image-3528" title="limbo-tp" src="http://www.indiegamemag.com/media/limbo-tp-613x380.jpg" alt="" width="613" height="380" /></a>    Limbo was released on XBLA today kicking off Microsoft&#8217;s &#8220;Summer of Arcade.&#8221; Limbo is a highly anticipated indie title and has already won quite a few awards (it&#8217;s already a critical darling on Metacritic with a 92), so I immediately picked it up and played through </p>
]]></content:encoded>
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		<item>
		<title>Vizati</title>
		<link>http://www.indiegamemag.com/vizati-2/</link>
		<comments>http://www.indiegamemag.com/vizati-2/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 11:44:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[different pixel]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[vizati]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3203</guid>
		<description><![CDATA[Vizati is a puzzle game that will put your mind to the test.  You  have to ...]]></description>
			<content:encoded><![CDATA[<p>Vizati is a puzzle game that will put your mind to the test.  You  have to rotate a magical cube to connect (group) the little vizati  stones by color and figure out the best way to do it with a limited  number of rotations/moves.  You </p>
]]></content:encoded>
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		<item>
		<title>IGF on Trial: Continuity</title>
		<link>http://www.indiegamemag.com/igf-on-trial-continuity/</link>
		<comments>http://www.indiegamemag.com/igf-on-trial-continuity/#comments</comments>
		<pubDate>Thu, 27 May 2010 15:15:45 +0000</pubDate>
		<dc:creator>Ashley King</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3099</guid>
		<description><![CDATA[    Stew: 7  I hate tile puzzles. I have never been very good at ...]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7PWYPJy7o4o&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/7PWYPJy7o4o&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>    <strong>Stew: 7</strong>  I hate tile puzzles. I have never been very good at them and as a result as the game grew more complicated, my fun level began to drop as my frustration rose. That said, <a href="http://continuitygame.com/">Continuity </a>is still a clever combination of the puzzle and platforming genres and works very well. Levels are divided into different sliding tiles that you have to mix and match to find the exit and its corresponding key. You slide matching pathways into each other, exploring each environment until you can find the proper way through. Really, I have no problems with Continuity. It&#8217;s appeal may be limited depending on your tastes but it has some neat ideas and pulls them off well.    <a rel="attachment wp-att-3100" href="http://www.indiegamemag.com/igf-on-trial-continuity/continuityscreenshot/"><img class="aligncenter size-large wp-image-3100" title="continuityscreenshot" src="http://www.indiegamemag.com/media/continuityscreenshot-613x460.jpg" alt="" width="613" height="460" /></a>    <strong> Ashley: 9</strong>  Continuity is </p>
]]></content:encoded>
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		<item>
		<title>IGF On Trial: Puzzle Bloom</title>
		<link>http://www.indiegamemag.com/igf-on-trial-puzzle-bloom/</link>
		<comments>http://www.indiegamemag.com/igf-on-trial-puzzle-bloom/#comments</comments>
		<pubDate>Tue, 25 May 2010 20:29:03 +0000</pubDate>
		<dc:creator>Ashley King</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3054</guid>
		<description><![CDATA[    Andy M: 8  Puzzle Bloom caught me off guard. First, it took over ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3055" href="http://www.indiegamemag.com/igf-on-trial-puzzle-bloom/puzzlebloom-1/"><img class="aligncenter size-large wp-image-3055" title="PuzzleBloom-1" src="http://www.indiegamemag.com/media/PuzzleBloom-1-613x412.jpg" alt="" width="613" height="412" /></a>    <strong>Andy M: 8</strong>  Puzzle Bloom caught me off guard. First, it took over a minute to load, so all I had to stare at was the strange treatment of the title, which looks like something off of a self-published fantasy novel. Then, the start screen comes up, </p>
]]></content:encoded>
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		<item>
		<title>IGF on Trial: Cogs</title>
		<link>http://www.indiegamemag.com/igf-on-trial-cogs/</link>
		<comments>http://www.indiegamemag.com/igf-on-trial-cogs/#comments</comments>
		<pubDate>Tue, 11 May 2010 09:45:27 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2984</guid>
		<description><![CDATA[    Mike: 6  Cogs is a glorified sliding puzzle game. In my case, that&#8217;s ...]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2985" href="http://www.indiegamemag.com/igf-on-trial-cogs/cogs2/"><img class="aligncenter size-large wp-image-2985" title="cogs2" src="http://www.indiegamemag.com/media/cogs2-613x459.jpg" alt="" width="613" height="459" /></a>    <strong>Mike: 6</strong>  Cogs is a glorified sliding puzzle game. In my case, that&#8217;s not a good start since I&#8217;ve never really liked that kind of thing. When I find these puzzles frustrating in the real world, why on earth would I want to slide tiles around </p>
]]></content:encoded>
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		<title>BeeAppi Interview with Karen Jirak</title>
		<link>http://www.indiegamemag.com/beeappi-interview-with-karen-jirak/</link>
		<comments>http://www.indiegamemag.com/beeappi-interview-with-karen-jirak/#comments</comments>
		<pubDate>Wed, 05 May 2010 12:57:42 +0000</pubDate>
		<dc:creator>meg</dc:creator>
				<category><![CDATA[Insiders]]></category>
		<category><![CDATA[developer profile]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=3472</guid>
		<description><![CDATA[    Karen Jirak of the new BeeAppi games is not your typical games developer. A ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/cyberword.jpg"><img class="aligncenter size-large wp-image-1845" title="cyberword" src="http://www.indiegamemag.com/media/cyberword-600x219.jpg" alt="cyberword" width="600" height="219" /></a>    Karen Jirak of the new BeeAppi games is not your typical games developer. A ten-year veteran of the software development world, Jirak was burning out and looking for a creative outlet.    “I wasn’t even an Apple person,” Jirak says, but after spending her </p>
]]></content:encoded>
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		</item>
		<item>
		<title>IGF on Trial: Spectre</title>
		<link>http://www.indiegamemag.com/igf-on-trial-spectre/</link>
		<comments>http://www.indiegamemag.com/igf-on-trial-spectre/#comments</comments>
		<pubDate>Wed, 05 May 2010 10:27:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2974</guid>
		<description><![CDATA[
Andy M: 4
There’s so much potential here with Spectre: a combination of interactive narrative, simple platforming, and multiple ...]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a rel="attachment wp-att-2975" href="http://www.indiegamemag.com/igf-on-trial-spectre/spectregame/"><img class="aligncenter size-full wp-image-2975" title="spectregame" src="http://www.indiegamemag.com/media/spectregame.png" alt="" width="500" height="300" /></a></div>
<div><strong>Andy M: 4</strong></div>
<div id="_mcePaste">There’s so much potential here with Spectre: a combination of interactive narrative, simple platforming, and multiple endings. The artwork is arresting and the music engaging. The simple platform levels aren’t too terribly conceived, but the voice acting and physics of the world leave much to be desired. That’s not the real problem of this game. The problem is that it succeeds or fails on one thing—the power of the narrator’s memories. Unfortunately, they’re dull. The story, if written out linearly, would bore even the most casual reader. Clichés abound and most scenes lack even the most basic narrative arc. The concept of putting together a story from disjointed memories isn’t necessarily novel, and so there’s plenty of inspiration to be had from people who’ve succeeded in this style of storytelling. It’s too bad that Spectre reflects none of that inspiration.</div>
<div></div>
<div id="_mcePaste"><strong>Stew: 3</strong></div>
<div id="_mcePaste">Perhaps if Spectre had attempted to be more of a game and less of a freshman art project I would have enjoyed it more. The concept is certainly interesting enough. You play a man reflecting on his life&#8217;s memories. The problem is that behind the stylized visuals and soothing, yet melancholy new age rhythms it&#8217;s just not that much fun to play. Your character moves slowly in a floaty, dream-like state that is more annoying than anything else. The mini-games that make up the actual gameplay are boring and often share little connection to whatever memory the protagonist is recollecting. The memories themselves are dictated to the player while you work through the mini-games, and tend to come off as little more than pretentious and uninteresting. A lofty concept with good intentions that ultimately fails in execution.</div>
<p>  Andy M: 4There’s so much potential here with Spectre: a combination of interactive narrative, simple platforming, and multiple endings. The artwork is arresting and the music engaging. The simple platform levels aren’t too terribly conceived, but the voice </p>
]]></content:encoded>
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		<item>
		<title>Critter Crunch Review</title>
		<link>http://www.indiegamemag.com/critter-crunch-review/</link>
		<comments>http://www.indiegamemag.com/critter-crunch-review/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 12:51:25 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[match 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2166</guid>
		<description><![CDATA[    Critter Crunch is a stellar PSN puzzle game with enchanting music and graphics.  I ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://216.18.213.14/~indiegam/media/critter_crunch_profilelarge.jpg"><img class="aligncenter size-large wp-image-2167" title="critter_crunch_profilelarge" src="http://www.indiegamemag.com/media/critter_crunch_profilelarge-600x337.jpg" alt="" width="600" height="337" /></a>    Critter Crunch is a stellar PSN puzzle game with enchanting music and graphics.  I dare anyone to find as highly polished and addictive game at the $6.99 price point.  <a href="http://www.capybaragames.com/">Cabybara games </a>has made Critter Crunch impossible not to recommend.    Critter Crunch is an interesting twist on match-3 and similar puzzle games.  It’s a much more polished version of Capybara’s 2007 iPhone game of the same name.  It may appear cutesy and seem to rely on simple color matching, but the game is much deeper.  Critter Crunch is a humorous tale of Biggs and the strange ecological system that he lives in.  Biggs eats crystals and barfs rainbows (literally), but all of this is really a humorous spin on the innovative “food chain” gameplay found at the core of Critter Crunch.    The player controls the rotund Biggs with the D-pad or Left Stick and uses his long tongue (the X button) to move critters around on the vines above.  Just like nature, larger critters eat smaller ones.  If a critter is overfed, it explodes into a crystal which Biggs can eat. There is a humorous national geographic type documentary that tries to explain the ecosystem of the game.  This goofy narrative actually gives the game more charm.  You see on the island of Krunchatoa, Biggs is at the top of the food chain.  Creatures hang on vines above him and he overfeeds them and darts to collect the crystals and powerups critters drop.  These tasty crystals fill Biggs hunger bar.  The goal is to fill this hunger bar before the creatures mosey their way down the vines to Biggs.    The gameplay has all the elements that make a great puzzle game.  The game is simple to pick up and play but has a ton of smaller features and slight variations that keep things interesting and provide a great deal of depth.  The game centers on the food chain mechanic, but there are also color matching elements which help you setup big chain reactions and combos.  The adventure mode does an excellent job of introducing new gameplay wrinkles such as “Power Foods” and Poisoned Critters.  Power foods include things like watermelons that let Biggs spit seeds to destroy critters above or Garlic which allows him to repel critters back up their vines.    The graphics of Critter Crunch are stunning.  The hand-drawn 2D graphics are bright, colorful and have excellent animations.  Everything pops really well off of the soft muted watercolor backgrounds. With the game’s excellent and anime-inspired character design, watching Critter Crunch has as much appeal as an episode of Pokemon (ok, let’s be honest… more appeal).  In a Cute &amp; Cuddly Pageant, Biggs could even steal Pikachu’s crown.    The visuals are coupled with great music and sound effects, but the big shocker of the whole package is the price.  At only $6.99, Critter Crunch is an absolute steal.  With the stellar graphics, core gameplay, and features, Capybara games could easily justify a $15-$20 price tag. The game’s adventure mode is littered with optional challenge and puzzle stages, not to mention the multiplayer offerings. Critter Crunch will give any puzzle fan hours upon hours to enjoy with Biggs and company.  All of these features add up to make Critter Crunch one of the best values on PSN.    
	<a name="review"></a></div></div></div><div class="header reviewHeader"><h1>Review summary</h1></div>
	<div class="review">
		<div class="procons clearfix">
			<div class="left">
				<strong>Pros:</strong>
				<p>Fantastic Art, Interesting new spin on Match 3, Incredible Price/Value</p>
			</div>
			<div class="right">
				<strong>Cons:</strong>
				<p>rainbow barf is weird</p>
			</div>
		</div>
		<strong class="ratingLabel">Rating:</strong>
		
		<div class="rating clearfix" style="width: 604px">
			<span class="rating_bar" style="width: 561.72px;">
				<span class="rating_bar_content">93%</span>
			</span>
		</div>
	</div><div><div class="pageBox box"><div></p>
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		<item>
		<title>On Trial: Ziro</title>
		<link>http://www.indiegamemag.com/on-trial-ziro/</link>
		<comments>http://www.indiegamemag.com/on-trial-ziro/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:51:46 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2115</guid>
		<description><![CDATA[Click on the Screenshot to download the free pc demo    Erika: 7  Who would ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_2116" class="wp-caption aligncenter" style="width: 543px"><a href="http://www.bigfishgames.com/download-games/6927/ziro/index.html?channel=affiliates&amp;identifier=affc6e72f2e3"><img class="size-large wp-image-2116" title="ziroscreenshot-2009-12-01-13-30-14" src="http://www.indiegamemag.com/media/ziroscreenshot-2009-12-01-13-30-14-533x400.jpg" alt="" width="533" height="400" /></a><p class="wp-caption-text">Click on the Screenshot to download the free pc demo</p></div>    <strong>Erika: 7</strong>  Who would have known that a puzzle game involving dice, ice and blocks could be so much fun?  Ziro is, indeed, an interesting puzzle game in which players must direct sets of dice in order to match like-numbered pairs.  The casual gameplay </p>
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