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> <channel><title>The Indie Game Magazine &#187; racing</title> <atom:link href="http://www.indiegamemag.com/tag/racing/feed/" rel="self" type="application/rss+xml" /><link>http://www.indiegamemag.com</link> <description>Indie Game Reviews, Previews, News &#38; Downloads</description> <lastBuildDate>Mon, 06 Feb 2012 00:43:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>SkyDrift Review</title><link>http://www.indiegamemag.com/skydrift-review/</link> <comments>http://www.indiegamemag.com/skydrift-review/#comments</comments> <pubDate>Tue, 06 Dec 2011 13:55:17 +0000</pubDate> <dc:creator>Richard Glenn</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Indie]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[SkyDrift]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=12700</guid> <description><![CDATA[
They say that indie games reminiscent of mainstream retail titles are doomed to a terminal fate of identity ...]]></description> <content:encoded><![CDATA[<p
style="text-align: center"><a
href="http://www.indiegamemag.com/skydrift-review/skydrift-2/" rel="attachment wp-att-12702"><img
class="aligncenter size-medium wp-image-12702" src="http://www.indiegamemag.com/media/SkyDrift-2-460x259.jpg" alt="" width="460" height="259" /></a></p><p>They say that indie games reminiscent of mainstream retail titles are doomed to a terminal fate of identity crisis. These people obviously never played <strong>SkyDrift</strong>. Fast-paced, frantic and uncompromisingly energetic, Digital Reality’s airborne, Mario Kart-esque racer is pushes many of the right buttons whilst forging its own characteristic identity within the arcade racing genre.</p><p>To veterans of the multiplayer racing scene, <strong>SkyDrift</strong>’s premise is straightforward and easy to comprehend. Eight aircrafts are pitted together in a race to the finish line, with the course littered with power-ups of varying efficacy in order to add a little spice to the experience. These power-ups range from rapid-fire bullet projectiles to missiles, electric shock attacks and vehicular repairs, and each of them are well tailored to the madcap sense of action upon which <strong>SkyDrift</strong> is built.</p><p>Yet to call <strong>SkyDrift</strong> cheap would be to do its strategic dynamic a disservice. Each player can store up to two power-ups at a time, with weapon level-ups offered to those savvy enough to collect two of the same power-up. The underlying complexity of the game lies in the concept that, while any player can unleash a homing missile at the touch of a button, it takes an element of thought and forward-planning to utilise one’s perks at exactly the right point on the course in attempting to throw one’s opponents off their game long enough to take advantage. When you crash or are taken down by an opponent’s power-up, you’re granted a quick respawn, but it’s moments like these at which a few seconds’ down-time can make the difference between victory and defeat.</p><p
style="text-align: center"> <a
href="http://www.indiegamemag.com/skydrift-review/skydrift-3/" rel="attachment wp-att-12703"><img
class="aligncenter size-medium wp-image-12703" src="http://www.indiegamemag.com/media/SkyDrift-3-460x259.jpg" alt="" width="460" height="259" /></a></p><p>The game’s single-player campaign is lengthy and varied, with survival modes and speed races devoid of power-ups thrown in to avoid stagnation and repetition. Completionists will also be glad to know that the solo mode offers an ample array of unlockables and in-game achievements, expanding its replayability beyond that of a standard, bare-bones racer.</p><p><strong>SkyDrift</strong>’s online multiplayer, however, is where the game’s long-term appeal will live and die, and it’s encouraging to see that, on the whole, it’s a sound, satisfying social experience. Online matches are, as of this writing, relatively easy and painless to set up, and the community is healthy enough to maintain a reasonably stable community for the time being. On the flip side, the game’s unrelenting pace means that minor instances of lag can threaten to spoil the party as players attempt to navigate sharp corners and narrow gaps in the environment, and such technical quirks are bound to stir up a quarrel or two among friends and strangers alike.</p><p>The game’s control system should also be called into question. As with many PC racers, the keyboard setup is a tad awkward and unwieldy, and most players will be better served by digging out a third-party gamepad or Xbox 360 controller. Even so, controller users still have to deal with the keyboard control HUD being used for the tutorial, forcing them to make frequent reversions to the controls menu in order to get to grips with the alternative control scheme. Even though it’s certainly not impossible to cope with this setback, it’s nevertheless an issue that could have done with ironing out.</p><p>Such limitations aside, <strong>SkyDrift</strong> is a polished and fluid product. It’s bright, good-looking and technically impressive, and it’s a great example of a game playing to its strengths without losing sight of a coherent creative blueprint. Put bluntly, if you’re looking for an accessible, feel-good multiplayer extravaganza at an affordable price, <strong>SkyDrift</strong> should be near the top of your shopping list.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Frantic, fast-paced action feels tremendously satisfying; power-ups are balanced effectively</p></div><div
class="right"> <strong>Cons:</strong><p>Occasional technical hiccups compromise fluidity; inconsistent level design leads to some finicky moments</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 507.36px;"> <span
class="rating_bar_content">84%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/skydrift-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Contest &#8212; Ignite Tweet-a-Way!</title><link>http://www.indiegamemag.com/ignite-tweet-a-way/</link> <comments>http://www.indiegamemag.com/ignite-tweet-a-way/#comments</comments> <pubDate>Tue, 15 Nov 2011 09:00:42 +0000</pubDate> <dc:creator>Chris Newton</dc:creator> <category><![CDATA[Contest]]></category> <category><![CDATA[Featured]]></category> <category><![CDATA[Free Games]]></category> <category><![CDATA[action]]></category> <category><![CDATA[contest]]></category> <category><![CDATA[free game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[steam]]></category> <category><![CDATA[twitter]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=11565</guid> <description><![CDATA[
Did you find Chris Priestman’s review of Ignite interesting? Think that you would like to try the game ...]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;"><a
href="http://www.indiegamemag.com/ignite-review/ignite1/" rel="attachment wp-att-11445"><img
class="aligncenter size-medium wp-image-11445" title="Ignite" src="http://www.indiegamemag.com/media/Ignite1-460x248.png" alt="Ignite" width="460" height="248" /></a></p><p
style="text-align: justify;">Did you find <a
href="http://www.indiegamemag.com/ignite-review/">Chris Priestman’s review of Ignite</a> interesting? Think that you would like to try the game out yourself? Our friends at <em>Nemesys Games</em> have made that possible by partnering with IGM to give away Steam Game Codes to eight of our lucky readers.</p><p
style="text-align: justify;">How can you be one of those lucky eight people? We have made the contest super simple for you. All you have to do is Tweet or Re-Tweet the following:</p><p
style="text-align: justify;">&#8212;</p><p
style="text-align: justify;">@indiegamemag and @Nemesyshu are giving away 8 Steam codes for Ignite #contest! To enter RT! #indie #game #developer http://bit.ly/IgniteTweet</p><p
style="text-align: justify;">&#8212;</p><p
style="text-align: justify;">IGM will select four random Re-Tweeters and <em>Nemesys</em> will select another four Re-Tweets. The contest period will run from Thursday, November 10, 2011 @ 12:00 pm (EST) through Friday, November 18, 2011 @ 12:00 pm (EST).</p><p
style="text-align: justify;">Additionally, <em>Nemesys</em> has generously offered to add an additional code, to a maximum of 20, to their pile of codes for every 20 new followers that they gain during the contest period. IGM will contribute a hearty &#8216;thank you, pat on the back, and an &#8216;Ata&#8217; Boy!&#8217; for every 20 new followers that we receive.</p><p
style="text-align: justify;">Winners will be selected at random from all of those who Tweeted or Re-Tweeted the above message on Friday, November 18, 2011 after 12:00 pm (EST). Winners will be notified on Monday, November 21, 2011. There will be a follow-up notice soon afterward which will let you know who the winners are.</p><p
style="text-align: justify;">If this contest is a success and we overwhelm <em>Nemesys</em> with tweets and follows, then I would like try to do more of these contests and find more developers who would like to participate in the future.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/ignite-tweet-a-way/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ignite Review</title><link>http://www.indiegamemag.com/ignite-review/</link> <comments>http://www.indiegamemag.com/ignite-review/#comments</comments> <pubDate>Thu, 10 Nov 2011 09:00:16 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[Contest]]></category> <category><![CDATA[Featured]]></category> <category><![CDATA[review]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[ignite]]></category> <category><![CDATA[nemesys games]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[steam]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=11444</guid> <description><![CDATA[
Screeching wheels and burning rubber has taken a backseat to pedantic stats fiddling in the racing genre recently. ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/ignite-review/ignite1/" rel="attachment wp-att-11445"><img
class="aligncenter size-large wp-image-11445" title="Ignite" src="http://www.indiegamemag.com/media/Ignite1-613x331.png" alt="Ignite" width="613" height="331" /></a></p><p
style="text-align: justify;">Screeching wheels and burning rubber has taken a backseat to pedantic stats fiddling in the racing genre recently. Surely the thrill of the race should always be the focus in a game; the big titles pretentiously adhere to the label &#8216;simulator&#8217;. How fancy. You know what? Keep your fine tuning, posh voiced narrators and la-di-dah pitstop cutscenes; you&#8217;ll find me on the track actually having some fun in <em>Nemesys Games</em>&#8216; <strong>Ignite</strong>.</p><p><center><object
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style="text-align: justify;"><strong>Ignite</strong> is an arcade racer that bases itself very much on the core of what an arcade racer should be: quick fire action. It&#8217;s a pick up and go experience all the way through. The inevitable menu scrolling is kept to a minimum by scrapping the unnecessary digit tweaking and getting to the race as quick as possible. The mainstay of the game is its Campaign mode in which you click-through track selection, car selection, a paint job and then you are off. There are three different race types in total: Race, Rundown and Elimination. The Elimination mode is by far the best simply because of the adrenaline that kicks in when the two of you who are left are tussling it out at the end, despite the AI not being particularly aggressive.</p><p><a
style="text-align: center;" href="http://www.indiegamemag.com/ignite-review/ignite2/" rel="attachment wp-att-11446"><img
class="size-medium wp-image-11446 aligncenter" style="border-style: initial; border-color: initial;" title="Ignite" src="http://www.indiegamemag.com/media/ignite2-460x256.png" alt="Ignite" width="460" height="256" /></a></p><div><div
style="text-align: justify;"><span
style="color: #0000ee;"><span
style="text-decoration: underline;"><br
/> </span></span></div><p
style="text-align: justify;">Each of these modes are standard in the genre but take cues from the game&#8217;s central risk-reward mechanic. Drifting, tailgating and hitting objects all reward the player with score points. Hitting a wall will cancel any points built up by performing one of these actions; quite obviously spoiling a screechy drift around a corner the most.</p><p
style="text-align: justify;">Reach a score of one thousand and these points can be drained in exchange for a nitro boost. Holding the allocated nitro button will cause the screen to shake as if an earthquake has suddenly occurred. The cars are quite easy to handle while boosting around, meaning the achievement tied to doing a whole lap while blasting nitro is not an impossibility. There is an advantage to not using these points as nitro as well though. At the end of the race, each thousand points retained knocks off a whole second of your finishing time. While this will not help out in the Elimination or Rundown modes, it provides an interesting variation on the Race mode.</p><p
style="text-align: justify;">While <strong>Ignite</strong> is fairly run of the mill in the majority, it will entice you to keep playing due to feeding you with unlocks with every race you win. This could be a new track or two, or preferably a new car. Some races need to be prioritized, as if you do not have a car fast enough in the harder races, then you are going to have to finish first in previous races to unlock that faster cars of your desires. That&#8217;s pretty much how the whole game flows &#8211; race, unlock tracks and cars, race harder and faster. Outside of the main Campaign mode there is a Freeplay mode which lets you decide which tracks, race mode, number of AI opponents you want with your racing experience. The Multiplayer is the other option but as there is quite literally no one on there you are not going to be playing that unless you have an allocated friend with a copy of the game as well. How unfortunate.</p><p
style="text-align: justify;"><a
href="http://www.indiegamemag.com/ignite-review/ignite-3/" rel="attachment wp-att-11447"><img
class="size-medium wp-image-11447 aligncenter" title="Ignite" src="http://www.indiegamemag.com/media/ignite-3-460x257.png" alt="Ignite" width="460" height="257" /></a>Sticking to the game&#8217;s merits, there is a lot of content provided in <strong>Ignite</strong>. There are a limited amount of tracks but the developers have done a good job of varying them up with course variations and spreading the lifespan of each track out with the different game modes. The car unlocks are gradual and the sight of the faster more slick-looking models will definitely keep you wanting to play on to see how fast they can go. With each race, you are given a bronze, silver or gold award; getting the gold award on most of the tracks is challenging and worth chasing for those looking for a little more bang for their buck. In fact, there is only one real, but very crunching, disappointment within <strong>Ignite</strong>, and that is the absence of a decent physics engine to provide the satisfying damage seen in other titles. Although you are not going to want your steering affected by bumping into walls or other cars, you are going to want some visual feedback at least. As it is, <strong>Ignite</strong> only offers a slight bit of visible damage, and that ends up looking like someone has spread cling film over the bonnet. Conversely, the sounds and screen shaking accompanying collisions is quite effective, but that is not enough to alleviate what is quite simply a big hole in this arcade racer.</p><p
style="text-align: justify;">Now, this does of course sound like a change of heart to appraising the game&#8217;s adherence to the arcade tradition; <strong>Ignite</strong> has been spoiled by peers like the stellar Burnout franchise. With arcade racers following in the tire tracks of that stellar franchise, <strong>Ignite</strong> is taking a step back with the omission of a more advanced damage system. It&#8217;s a real shame.</p><p
style="text-align: justify;">For what you get in <strong>Ignite</strong>, it&#8217;s a package worth picking up if you find yourself in the mood for a quick whip around a track. <strong>Ignite</strong>&#8216;s gameplay is mostly satisfying, and always fun to keep on playing without stopping even for a glance at the clock. Sure, it has its disappointments, but overall <strong>Ignite</strong> will provide you with the racing action you are no doubt chasing, and not a single fine tuning screen in sight!</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Pick up and go arcade racer, tasty graphics, plenty of content</p></div><div
class="right"> <strong>Cons:</strong><p>Lack of damage effects is disappointing and very much-needed for a more satisfying experience</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 465.08px;"> <span
class="rating_bar_content">77%</span> </span></div></div><div><div
class="pageBox box"><div><p>More information on <strong>Ignite</strong> and <em>Nemesys Games</em> can be found over at the <a
href="http://www.nemesys.hu/">official website</a>.</p><p>You can follow <em>Nemesys Games</em> on Twitter <a
href="http://twitter.com/#!/Nemesyshu">@Nemesyshu</a></p><p>Be sure to check out our IGM-Nemesys Games Tweet-a-Way Contest to score yourself a copy of this great game!</p></div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/ignite-review/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Psychedelic meets survival in Nitronic Rush release trailer</title><link>http://www.indiegamemag.com/psychedelic-meets-survival-in-nitronic-rush-release-trailer/</link> <comments>http://www.indiegamemag.com/psychedelic-meets-survival-in-nitronic-rush-release-trailer/#comments</comments> <pubDate>Mon, 07 Nov 2011 17:46:38 +0000</pubDate> <dc:creator>Mark O'Beirne</dc:creator> <category><![CDATA[Free Games]]></category> <category><![CDATA[news]]></category> <category><![CDATA[free]]></category> <category><![CDATA[institute]]></category> <category><![CDATA[nitronic rush]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[students]]></category> <category><![CDATA[technoloy]]></category> <category><![CDATA[trailer]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=11414</guid> <description><![CDATA[
Nitronic Rush, a survival racing game designed by students at DigiPen Institute of Technology, has been given a ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/psychedelic-meets-survival-in-nitronic-rush-release-trailer/nitronic-rush/" rel="attachment wp-att-11415"><img
class="aligncenter size-medium wp-image-11415" src="http://www.indiegamemag.com/media/nitronic-rush-460x108.jpg" alt="" width="460" height="108" /></a></p><p>Nitronic Rush, a survival racing game designed by students at DigiPen Institute of Technology, has been given a launch trailer ahead of its release on November 11th. The trailer showcases some of the vehicles&#8217; numerous abilities and the unique visual style of Nitronic Rush. Players will be doing backflips, riding walls and combating epilepsy, while trying to survive in a harsh environment.</p><p>The trailer indicates that players will need their wits about them at all times and twitch reflexes will be required. The game has been described as a tribute to racing games of the 1990&#8242;s but with fresh graphics, audio and gameplay. Nitronic Rush will be released on PC on November 11th. It will be available from the <a
href="http://nitronic-rush.com/" target="_blank">Nitronic Rush website</a> and will be free of charge.</p> <span
style="text-align:center; display: block;"><a
href="http://www.indiegamemag.com/psychedelic-meets-survival-in-nitronic-rush-release-trailer/"><img
src="http://img.youtube.com/vi/vNuSvuzPL10/2.jpg" alt="" /></a></span><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/psychedelic-meets-survival-in-nitronic-rush-release-trailer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>inMomentum Launches On Steam</title><link>http://www.indiegamemag.com/inmomentum-launches-on-steam/</link> <comments>http://www.indiegamemag.com/inmomentum-launches-on-steam/#comments</comments> <pubDate>Mon, 31 Oct 2011 23:28:48 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[trailers]]></category> <category><![CDATA[digital arrow]]></category> <category><![CDATA[inmomentum]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[steam]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=10903</guid> <description><![CDATA[
The much anticipated (by some) inMomentum from Digital Arrow has now finally been released on Steam! So what ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/inmomentum-launches-on-steam/inmomentum/" rel="attachment wp-att-10904"><img
src="http://www.indiegamemag.com/media/inmomentum-613x344.jpg" alt="" title="inmomentum" width="613" height="344" class="aligncenter size-large wp-image-10904" /></a></p><p>The much anticipated (by some) inMomentum from Digital Arrow has now finally <a
href=http://store.steampowered.com/app/110400/>been released on Steam!</a> So what is it? Well, take it from me that it is a brightly coloured, free-form racing game that will delight and enthral you by making you feel like you can do neat stuff at the press of a button. Or you could look it up on Steam and get the following description: &#8220;InMomentum is a minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing against each other or against the clock in a puzzle-like environment.&#8221; Sounding good, right? John Walker of <a
href=http://www.rockpapershotgun.com/2011/05/16/preview-hands-on-inmomentum/>Rock, Paper, Shotgun</a> thought so when he played it: &#8220;It’s all about gaining and maintaining momentum, and with it, executing moves that make you feel like you may just be the best person at playing games ever.&#8221;</p><p><center><object
width="560" height="315"><param
name="movie" value="http://www.youtube.com/v/Cn8h75aSlnw?version=3&amp;hl=en_GB"></param><param
name="allowFullScreen" value="true"></param><param
name="allowscriptaccess" value="always"></param><embed
src="http://www.youtube.com/v/Cn8h75aSlnw?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p><p>There seems to be a surge of these types of games at the moment; combining racing some form of humanoid across a minimalistic landscape. Just look to <a
href=http://www.phoenixgs.net/projectsPhoenix.html>T.E.C. 3001</a> and <a
href=http://www.fotonica-game.com/>FOTONICA</a> and you will see a slight trend at the moment. Odd. Anyway, if you do not know anything about Digital Arrow, they are certainly worth checking out, as inMomentum is their smaller project that was developed alongside their promising third person action RPG, <a
href=http://dilogus-game.com/>Dilogus &#8211; The Winds of War</a>. Seriously, if you haven&#8217;t yet, check out the teaser trailer for Dilogus.</p><p><center><object
width="560" height="315"><param
name="movie" value="http://www.youtube.com/v/1ZLRgEI-9e0?version=3&amp;hl=en_GB"></param><param
name="allowFullScreen" value="true"></param><param
name="allowscriptaccess" value="always"></param><embed
src="http://www.youtube.com/v/1ZLRgEI-9e0?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p><p>Back to the matter at hand,  you can purchase inMomentum on Steam by <a
href=http://store.steampowered.com/app/110400/>clicking this underlined text</a>. Amazing, no?  More screenshots to get you in the shiny happy mood? Why not, I say!</p><p><a
href="http://www.indiegamemag.com/inmomentum-launches-on-steam/attachment/7/" rel="attachment wp-att-10905"><img
src="http://www.indiegamemag.com/media/7-613x344.jpg" alt="inMomentum" title="inMomentum" width="513" height="304" class="aligncenter size-large wp-image-10905" /></a><br
/> <a
href="http://www.indiegamemag.com/inmomentum-launches-on-steam/ss_ab0cd7a2a2570bb43c150d84d45acd7bf2ab3343-1920x1080/" rel="attachment wp-att-10906"><img
src="http://www.indiegamemag.com/media/ss_ab0cd7a2a2570bb43c150d84d45acd7bf2ab3343.1920x1080-613x344.jpg" alt="inMomentum" title="inMomentum" width="513" height="304" class="aligncenter size-large wp-image-10906" /></a><br
/> <a
href="http://www.indiegamemag.com/inmomentum-launches-on-steam/ss_6af3b4b701c62b0c7f34debbbeb577ad34379a2a-1920x1080/" rel="attachment wp-att-10907"><img
src="http://www.indiegamemag.com/media/ss_6af3b4b701c62b0c7f34debbbeb577ad34379a2a.1920x1080-613x344.jpg" alt="inMomentum" title="inMomentum" width="513" height="304" class="aligncenter size-large wp-image-10907" /></a></p><p>You can find out more about Digital Arrow at their <a
href=http://digital-arrow.com/>official website</a>, as well as their <a
href=http://digital-arrow.com/games>current projects</a> while you are there too!</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/inmomentum-launches-on-steam/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Icebreakers &#8211; Mario Kart meets Tron</title><link>http://www.indiegamemag.com/icebreakers-mario-kart-meets-tron/</link> <comments>http://www.indiegamemag.com/icebreakers-mario-kart-meets-tron/#comments</comments> <pubDate>Tue, 18 Oct 2011 08:00:17 +0000</pubDate> <dc:creator>Chris Adkins</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[kid friendly]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=8945</guid> <description><![CDATA[
Icebreakers (by Xibalba Studios) is the love child that resulted when Mario Kart and Tron hooked up. It ...]]></description> <content:encoded><![CDATA[<p><img
class="alignleft" title="Icebreakers Cover" src="http://www.xibalbastudios.com/portal/wp-content/uploads/portada.jpg" alt="Icebreakers" width="288" height="360" /></p><p><a
title="Icebreakers" href="http://www.icebreakers-game.com/">Icebreakers</a> (by <a
title="Xibalba Studios" href="http://www.xibalbastudios.com/">Xibalba Studios</a>) is the love child that resulted when Mario Kart and Tron hooked up. It has elements of both, but is not overly like either one of them. The short and sweet of it is that it takes the multiplayer from Mario Kart, adds on the light tail from Tron, and calls it a day. Is that really enough to make a good game though?</p><p><strong>Icebreakers</strong> is a 3D driving game that isn&#8217;t a racing game, but also isn&#8217;t done in the style of Grand Theft Auto. Simply put, it is the multi-player part of Mario Kart released on its own. At first glance this might seem like a bad thing as that is like releasing half of a game. The beauty of this title though, is that they do it so well, with several different types of levels and different terrains to play, that you don&#8217;t even mind the fact that the actual racing has been removed. The graphics are well done, the game-play is enjoyable, and it is a mix of two very good games. Sadly, there is not a single game that has ever been made that didn&#8217;t have a downside to it.</p><p>In <strong>Icebreakers</strong> you can choose from one of six different characters in which to play. This is not a huge number, but I would say it is sufficient. Each character has their own snow mobile that they use (with varying stats) and their own special move. In addition to this special move, they can throw snowballs at other players to temporarily blind them.  You can also choose from ten different levels to play, each with varying levels of difficulty and different obstacles. The choices go on with the type of game, ranging from who can get through a set number of rings quickest, to who can hold on to a monkey the longest. As you can guess, with all those choices there is some serious potential for replayability here.</p><p>While playing, however, I found that a lot of the choices were very similar. True, the characters are all different, but a lot of the levels seemed to resemble each other quite heavily after a while. Not all of them follow this pattern (there are ten after all), but there are enough similarities between the levels to make it worth noting. Also, a couple of the game options seemed very similar to me. You can either see who can hold on to a monkey the longest, or who can hold on to the apple the longest. Again, this is not dramatic enough to take away from the game itself, but still worth noting.</p><p
style="text-align: center;"><img
class="aligncenter" src="http://www.xibalbastudios.com/wp-content/uploads/screenshot_800x600_1.jpg" alt="Icebreakers gameplay" width="564" height="423" /></p><p>Also worth note was the AI. It is very well done, adhering to the various levels of difficulty admirably, but they still became predictable if you paid enough attention to them. I would have to say though, that if you were just playing the game and not analyzing the AI, then I don&#8217;t think you would really notice this at all.</p><p>All in all, this game is definitely worth picking up. It is fun, it looks pretty, and it will keep you coming back for more. What else could you really want out of a game?</p><pre>
	<a name="review"></a></div></div></div><div class="header reviewHeader"><h1>Review summary</h1></div>
	<div class="review">
		<div class="procons clearfix">
			<div class="left">
				<strong>Pros:</strong>
				<p>Great graphics, fun game-play</p>
			</div>
			<div class="right">
				<strong>Cons:</strong>
				<p>Story mode too repetitive, AI can be predictable</p>
			</div>
		</div>
		<strong class="ratingLabel">Rating:</strong>
		<div class="rating clearfix" style="width: 604px">
			<span class="rating_bar" style="width: 483.2px;">
				<span class="rating_bar_content">80%</span>
			</span>
		</div>
	</div><div><div class="pageBox box"><div></pre>]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/icebreakers-mario-kart-meets-tron/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Avatar Karting &#8211; Xbox Live Indie Games Review</title><link>http://www.indiegamemag.com/avatar-karting-xbox-live-indie-games-review/</link> <comments>http://www.indiegamemag.com/avatar-karting-xbox-live-indie-games-review/#comments</comments> <pubDate>Tue, 17 May 2011 19:05:33 +0000</pubDate> <dc:creator>oliv272</dc:creator> <category><![CDATA[mini review]]></category> <category><![CDATA[action]]></category> <category><![CDATA[C]]></category> <category><![CDATA[casual]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[Xbox Live Indie Games]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=6394</guid> <description><![CDATA[
This is the follow up to render code games&#8217; Avatar racedrome another racing game which had massive success ...]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-large wp-image-6395" title="avatar karting2" src="http://www.indiegamemag.com/media/avatar-karting2-613x344.jpg" alt="" width="613" height="344" /></p><p>This is the follow up to render code games&#8217; Avatar racedrome another racing game which had massive success in 2010 on the XBLIG, if you loved Avatar Racedrome you will like this as the concept is similar other than the fact the racedrome tracks are now racing circuits and the vehicles are now Karts. The game comes into the market place at only 80 microsoft points which works out as around $1 a bargain for any game you play for longer than ten minutes and the price fits perfectly for the standard of the game.</p><p>Gameplay<br
/> The game comes with 16 tracks which can be played reverse as well giving you 32 tracks to explore and burn rubber on, the tracks are all in a similar setting with large areas on the sites to fall of the track on corners making the game more challenging than its predecessor. On single player you are giving different game choices they are: single race, Time trial, short championship and full championship. Single race is self explanatory with one race on any circuit with 1-30 laps giving you a quick option get into the game. The short championship has 8 races against 7 computer opponents and the full championship gives you 24 races although you will possibly get bored with the game by then, each race gives you points which are added up to decide who is overall champion of the race series. Then there is time trial which looks like the most thought out mode on single player, the timing system is brilliant with feedback from each sector and your overall time as well as a target time giving you plenty of information on your HUD, when you have finished a lap you time goes onto the global and local rankings. Surprisingly there are lots of times on the lap records from other users making it all a bit more competitive. Other game modes include Split screen so you can battle with a freind locally and Xbox live play, In xbox live play it is very easy to find people to play with and the loading times are very quick.The overall expeirence online is brilliant it flows perfectly with no glitches my only negative point on it is there is no voice or headset options but other than that it is one of the best online indie games around as was the previous game render code games made. The worse thing about the game play in my opinion is there is only one kart design something that racedrome also suffered from, I think it needs to fully use the ranking system to create some sort of unlock for getting higher points so you get different cars that handle differently.Another negative point is the game still hasn&#8217;t found its category, is it a simulation race game or a fun mario kart style racer it fits in the middle with its turbo and graphics but I think would sell even better if it included things such as power ups. Overall the gameplay deserves a 7/10 mainly for the online play and the different options on single player but it is still missing that spark to make the game that bit more exciting.</p><p>Sound<br
/> The sound track is a bit random with nothing to do with racing or having a racing sort of feel but it is an improvement on the previous games music. The sound track gets annoying if you leave the game on one menu for to long and instead of looping should go onto another track, however the in game sounds from the cars make up for this sounding very realistic with the classic karting engine and tyre screeching sounds as well as background music to fill in the blanks. The woman who speaks at the beggining of the game and the end to countdown is very annoying and robbotic, she sounds like a text to speach system and I think a mechanic would be a better voice to us as the woman does get annoying and makes the coundown feel cheap,even music to countdown would of been better. Overall the sound is 8/10 it would be better if it wasn&#8217;t for the sound track in menus since the kart sounds are good.</p><p><img
class="aligncenter size-large wp-image-6396" title="avatar karting" src="http://www.indiegamemag.com/media/avatar-karting-613x344.jpg" alt="" width="613" height="344" /></p><p>Graphics<br
/> There is no real graphical update from the previous game, had this game been on the wii the graphics would seem perfectly normal of a mass produced game that would sell thousands of copies, and even in the XBLIG these graphics are of a good standard. I always think avatars in Indie games look a bit strange like they aren&#8217;t in the game but stuck on with glue this is something which occurs in this game and most avatar games I have played. The track graphics are good but the scenary could be improved as there doesn&#8217;t seem to be enough stands of buildings but that is being picky. If render code games make another racing game I would like to see a complete update on the graphics as this would also help the idea mentioned earlier about the game not having an exact category to fit into. Overall the graphic are of what is expected of this sort of game and nothing less or more than that so I would give it a 5/10</p><p>Lasting Appeal<br
/> If it wasn&#8217;t for the leaderboards and online game modes the lasting appeal would be at best average but when you have a online mode you could play it for months afterwards and still have fun, this is also helped by the time trial which I found addictive as I wanted to climb up the board and get the quickest time for the lap. I think the championships and single races will get boring after a couple of weeks but you will still be playing time trials and online for much longer, because of this I give the lasting appeal 7/10</p><p>Overall I think it is a good game with some brilliant online features and it will no doubt have as much success has avatar racedrome, I will give the game an overall percentage of about 70% with the sound, and graphics improved this could easily become one of the best racing games on the Xbox indie games market.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Brilliant Online Features</p></div><div
class="right"> <strong>Cons:</strong><p>sound is a bit random, graphics are mediocre</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 422.8px;"> <span
class="rating_bar_content">70%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/avatar-karting-xbox-live-indie-games-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Nimbus Review</title><link>http://www.indiegamemag.com/nimbus-review/</link> <comments>http://www.indiegamemag.com/nimbus-review/#comments</comments> <pubDate>Wed, 06 Apr 2011 12:30:16 +0000</pubDate> <dc:creator>Zak</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[B]]></category> <category><![CDATA[casual]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[Puzzle]]></category> <category><![CDATA[racing]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=6078</guid> <description><![CDATA[It’s hard to place Noumenon Games’ Nimbus into one game genre. Nimbus is one part puzzle game, one ...]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-6079" title="Nimbus-4" src="http://www.indiegamemag.com/media/Nimbus-4.jpg" alt="" width="600" height="337" />It’s hard to place <a
href="http://noumenongames.com/">Noumenon Games’ Nimbus</a> into one game genre. Nimbus is one part puzzle game, one part physics game and has some racing game elements thrown in for good measure. Noumenon delivers an extremely fun and challenging game with this mixture of un-lockable features, good graphics and the pressure to best one’s own score.</p><p>The story is a little scant but revolves around the protagonist – an airship – questing through various puzzles to rescue his girlfriend, who has been kidnapped by a cycloptic monster. In order to rescue the girl, the player has to navigate an ever increasingly complex number of tasks to complete each level. The player’s airship can’t just fly though the level to reach the checkered finish line – you have to glide your way there. This is where the game becomes challenging. Bringing in the elements of a physics game, the player must use the environment to bounce, use accelerating points or be shot out of a cannon toward the objectives. Once in flight, the player must think fast to make minor or major course corrections as you glide to the goal, it does take some quick finger skill.</p><p>That being said, Nimbus is essentially a puzzle game and quite ingenious. Each level combines the physics needed to produce inertia for the airship with puzzles that range from moving colored orbs to unlock gates, shoot balls to targets and collect keys to open new areas. In addition to the puzzles, the player has to avoid spiked hazards and that ever-present pull of gravity.</p><p>The challenge increases as the player has to think three steps ahead and eke out every bit of gliding movement from the airship before it crashes to earth (or worse). Many of the puzzles require multiple steps and it can take a few times to get the pattern down. While occasionally frustrating, it seems to add to the feeling of accomplishment when the level is complete. The player is timed for each level and that score goes up against the global ranking similar to racing games. Revisiting the same level in pursuit of a higher ranking definitely lends the game to high replay value. Hidden objectives also lead to ship upgrades and shortcuts in the over world, so there’s a fair bit of variability to the game.</p><p>As far as graphics are concerned, I was immediately reminded of the old Sonic the Hedgehog cross-hatched textures. Each new area features a theme which is well paired with the sound effects and music. The ambiance created by the music and crisp graphics give the game an ethereal feel, especially with the colored contrails left by the airship as it moves through the level. Overall, Nimbus is a solid game and well worth a try. It delivers on satisfaction, interest and replay. The visual effects, challenging puzzles and quick pace will keep you coming back for more. You may find yourself even slightly addicted.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>original concept, solid gameplay, crisp colorful graphics</p></div><div
class="right"> <strong>Cons:</strong><p>game is short, scant story</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 483.2px;"> <span
class="rating_bar_content">80%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/nimbus-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Joe Danger Review</title><link>http://www.indiegamemag.com/joe-danger-review/</link> <comments>http://www.indiegamemag.com/joe-danger-review/#comments</comments> <pubDate>Wed, 13 Oct 2010 12:56:44 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[review]]></category> <category><![CDATA[A]]></category> <category><![CDATA[action]]></category> <category><![CDATA[editor's choice]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[video review]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=3692</guid> <description><![CDATA[
Joe Danger by Hello Games is Sony&#8217;s answer to Trials HD (which has sold over 1 million copies) ...]]></description> <content:encoded><![CDATA[<p><embed
src="http://blip.tv/play/AYH3_iIA" type="application/x-shockwave-flash" width="600" height="356" allowscriptaccess="always" allowfullscreen="true"></embed></p><p>Joe Danger by <a
href="http://hellogames.org">Hello Games</a> is Sony&#8217;s answer to Trials HD (which has sold over 1 million copies) &#8211; the only difference is that Joe Danger offers a whole lot more variety and not quite as steep of a learning curve. When you add in Joe&#8217;s rich track editing features and multiplayer modes, you have one of PSN&#8217;s best downloadable titles.</p><p>Joe Danger is a down-and-out stuntman trying to make a comeback. The gameplay is a mix between the aforementioned Trials HD and the old NES classic ExciteBike.  You control Joe through different tracks with different objectives.  The challenges range from hitting all the targets to collecting D-A-N-G-E-R to racing and brawling other motorcyclists.  The level design is reminiscent of old Tony Hawk games since each track has a variety of objectives that Joe allows you to tackle in any order that you wish.  Each objective awards you with stars that are used to unlock new levels and progress through the campaign.  The level progression system and the ability to restart any track with the press of a button without any loading whatsoever are two of Joe&#8217;s strongest features and keep the game challenging without being frustrating.</p><p><a
rel="attachment wp-att-3693" href="http://www.indiegamemag.com/joe-danger-review/jd-race2/"><img
class="aligncenter size-large wp-image-3693" title="JD Race2" src="http://www.indiegamemag.com/media/JD-Race2-613x344.jpg" alt="" width="613" height="344" /></a></p><p>Joe Danger is a nice looking game with bright colors and vibrant colors.  While I prefer the realistic and gritty visuals of Trials HD, the graphics in Joe are nothing to scoff at and fit the overall presentation and motif of the game to a t.  Joe&#8217;s animations are also top-notch and the menus and level select are depicted as stunt show wall posters hung up on Joe&#8217;s Trailer.  The fun-loving and charming presentation is further supported by catch tunes and an announcer who&#8217;s &#8220;J-J-J-Jo-Joooooeeee D-D-Da-Da-Daaaaanger!&#8221; yells embody the era and motivate the player.</p><p>Joe Danger is a highly polished product, but what really makes it one of PSN&#8217;s best downloadable games is its lasting appeal and depth of features.  The single player game has a ton of challenges a great variety of objectives that will offer up hours of entertainment, but Joe&#8217;s longevity is truly amped up by its multiplayer features and track building and sharing functionality.  Joe Danger is truly this generation’s ExciteBike&#8230;only this time you can share your creations with your friends right through the internet rather than having to invite them over to your basement.  My one complaint about the user created levels is that you can only send tracks to your PSN friends versus having a global database of levels at your fingertips (think Little Big Planet).  Joe Danger also has a great multiplayer modes that lets you race people over Playstation Network or locally.  It&#8217;s great that Hello Games included local multiplayer and split-screen since nothing beats creating a level with your buds and being able to experience your track collectively.</p><p><a
rel="attachment wp-att-3694" href="http://www.indiegamemag.com/joe-danger-review/jd-crash2/"><img
class="aligncenter size-large wp-image-3694" title="JD crash2" src="http://www.indiegamemag.com/media/JD-crash2-613x344.jpg" alt="" width="613" height="344" /></a></p><p>Playstation Network does not have nearly as many games as Xbox Live Arcade, but their games seem to be (on average at least) of better quality and value even if they are fewer and farther between.  Joe Danger is a shining example of what PSN can offer.  The game is robust and fully featured.  Joe Danger is a charming title that expertly balances its challenges so that it never gets too frustrating. You&#8217;ll get more playing time out of Joe Danger for $15 than you will most $60 PS3 titles.  If you own a Playstation, you really should add this game to your library.  Go Joe!</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>one of PSN's best titles, fully featured with tons of gameplay, great pacing and level design</p></div><div
class="right"> <strong>Cons:</strong><p>Bright visuals may not be for everyone</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 561.72px;"> <span
class="rating_bar_content">93%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/joe-danger-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Zombie Driver Review</title><link>http://www.indiegamemag.com/zombie-driver-review/</link> <comments>http://www.indiegamemag.com/zombie-driver-review/#comments</comments> <pubDate>Wed, 04 Aug 2010 20:03:54 +0000</pubDate> <dc:creator>stewshearer</dc:creator> <category><![CDATA[review]]></category> <category><![CDATA[subfeature]]></category> <category><![CDATA[action]]></category> <category><![CDATA[B]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[shooter]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=3329</guid> <description><![CDATA[
From the get-go, Zombie Driver makes no qualms about the simplicity of its concept. It&#8217;s title alone gets ...]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-3330" href="http://www.indiegamemag.com/zombie-driver-review/zombie-driver-screenshot_20100407_01/"><img
class="aligncenter size-large wp-image-3330" title="zombie driver Screenshot_20100407_01" src="http://www.indiegamemag.com/media/zombie-driver-Screenshot_20100407_01-613x344.jpg" alt="" width="613" height="344" /></a></p><p>From the get-go, <a
href="http://www.zombiedriver.com">Zombie Driver</a> makes no qualms about the simplicity of its concept. It&#8217;s title alone gets the gist across more than well enough. You drive a car and there are zombies. Granted, the zombies come in different varieties, and the cars you eventually accumulate can be equipped with a whole slew of carnage inducing weapons, but overall the gameplay never really evolves beyond “see zombie, run it down.”</p><p>What Zombie Driver lacks in layers though, it makes up for in fun. As great as a multifaceted epic of a video game can be, sometimes it&#8217;s just nice to kick back with some silly, over-the-top violence. For the most part, all of Zombie Driver&#8217;s seventeen missions unfold in the same way. Yet another zombie apocalypse has broken out and some people need rescuing. The military, unable to help  asks you -and your taxi- for assistance. You then venture from objective to objective, racing against time to save those hapless civilians. Standing in your way, of course, are thousands of the living dead.</p><p>It should go without saying that killing the undead never gets old and Zombie Driver gives you plenty of ways to go about doing it. The most basic method of course, is running them over, which works just fine for the random ghoul here or there. That said, flesh munchers like to travel in packs and all those walking corpses can overwhelm you, making some additional weaponry necessary. Your arsenal starts off small with machine guns and quickly but soon expands to include flamethrowers, rockets and eventually rail guns. The sheer destructive power of many later weapons is a real joy. In short, you&#8217;re never lacking for ways to smear the road red.</p><p><a
rel="attachment wp-att-3331" href="http://www.indiegamemag.com/zombie-driver-review/zombie-driver-screenshot_20100407_03/"><img
class="aligncenter size-large wp-image-3331" title="zombie driver Screenshot_20100407_03" src="http://www.indiegamemag.com/media/zombie-driver-Screenshot_20100407_03-613x344.jpg" alt="" width="613" height="344" /></a></p><p>There are some flaws to be had. Visually, the game is fine for the most part. It plays from a top-down perspective, much like the old Grand Theft Auto games. Because of this the zombies lack a lot of detail. This is rarely a problem; the different types are relatively easy to distinguish from each other. That said, when they&#8217;re not bunched in  groups, they tend to blend in with their surroundings. This can be a bit of a problem in some of the more difficult missions when time is of the essence and you don&#8217;t have seconds to spare while you search for a lone ghoul. Also, when you rescue survivors a massive text block pops up, offering more story information. Bravo to the game for at least trying to include a plot, but the blocks tend to obscure a huge part of the screen, limiting your visibility. The occasional spike in difficulty also makes some levels aggravatingly hard. Some might also complain about the game&#8217;s relative briefness but honestly it&#8217;s probably a good thing. Zombie Driver is unabashedly a one trick pony, and while it&#8217;s great for an afternoon or two of gory fun, were it drag on any longer then that it could easily grow repetitive.</p><p>If you&#8217;re a fan of zombies or are just in the mood for a bit of mindless fun, you could do much worse then Zombie Driver. Its no frills gameplay may seem a bit sparse to those looking for something a bit meatier, but for cheap, fast entertainment Zombie Driver is a great alternative to bigger, more expensive titles.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Great Mindless Fun, It has Zombies, Good Graphics</p></div><div
class="right"> <strong>Cons:</strong><p>Sparse and repetitive, one trick pony</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 483.2px;"> <span
class="rating_bar_content">80%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/zombie-driver-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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