<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Indie Game Magazine &#187; strategy</title>
	<atom:link href="http://www.indiegamemag.com/tag/strategy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indiegamemag.com</link>
	<description>Indie Game Reviews, Previews, News &#38; Downloads</description>
	<lastBuildDate>Thu, 29 Jul 2010 19:50:35 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=217</generator>
		<item>
		<title>Steam Brigade</title>
		<link>http://www.indiegamemag.com/steam-brigade/</link>
		<comments>http://www.indiegamemag.com/steam-brigade/#comments</comments>
		<pubDate>Fri, 07 May 2010 18:24:36 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2908</guid>
		<description><![CDATA[Download the Demo 
Steam Brigade is a side-scrolling, real-time strategy game set in an alternate history where airships ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_2909" class="wp-caption aligncenter" style="width: 623px"><a rel="attachment wp-att-2909" href="http://www.indiegamemag.com/steam-brigade/4-2/"><img class="size-large wp-image-2909" title="SteamBrigade" src="http://www.indiegamemag.com/media/41-613x459.jpg" alt="" width="613" height="459" /></a><p class="wp-caption-text">Download the Demo </p></div>
<p style="text-align: left;">Steam Brigade is a side-scrolling, real-time strategy game set in an alternate history where airships and steam-powered tanks rule the battlefield.  It&#8217;s an older indie game, but it&#8217;s definitely worth your time and purchase.  It&#8217;s incredibly unique and has a really sweet art style.  Check it out.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/steam-brigade/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Eufloria Review: Take 2</title>
		<link>http://www.indiegamemag.com/eufloria-review-take-2/</link>
		<comments>http://www.indiegamemag.com/eufloria-review-take-2/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 19:17:24 +0000</pubDate>
		<dc:creator>Ben Montgomery</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[B]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2147</guid>
		<description><![CDATA[    Eufloria tasks players with growing trees on small asteroids and expanding your seedling empire ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://216.18.213.14/~indiegam/media/Dyson-2008-11-04-14-50-24-29.jpg"><img class="aligncenter size-large wp-image-2148" title="Dyson 2008-11-04 14-50-24-29" src="http://www.indiegamemag.com/media/Dyson-2008-11-04-14-50-24-29-600x351.jpg" alt="" width="600" height="351" /></a>    <a href="http://www.eufloria-game.com/">Eufloria </a>tasks players with growing trees on small asteroids and expanding your seedling empire across the universe. Your empire quickly encounters a collective of diseased gray seedlings and rival empires, and must discover the link between them.    Eufloria is obviously an RTS, although almost nothing about it is conventional. Instead of turning one element of RTS gameplay on its side and slamming you over the head with a hook, it quietly and subtly presents many new approaches to the genre. Also, the game rarely ever presents the innovations to the player; rather, they realize them one at a time as they discover the strategic layers in Eufloria.    Each asteroid can support a preset amount of trees, usually three or four. Players can use ten seedlings to either plant Dyson trees (named for Freeman Dyson, a physicist who theorized that a tree-like plant could grow on certain comets), which create more seedlings, or defense trees, which  drop homing bombs to ward off enemies. The seedlings are also your fighting force, hopping to asteroids, destroying enemy seedlings and trees, and “capturing” the planetoids by planting themselves in their cores.    Play long enough and you’ll discover your first innovations the seedlings aren’t really your units, but rather the asteroids. Trading seedlings between asteroids balances offense and defense just as much as building the trees does. The final wrinkle is flowers, which seem to grow randomly on Dyson trees, which can attach to a tree and either enhance the seedlings growing from it or cultivate a powerful but slothful seedling destroying laser mine.    And that’s it. That’s the extent of the arsenal at your disposal. The game is deceptively simple, but encourages out-of-the-box strategizing. Low on seedlings and need to cultivate? Set up a “trap planet” full of defense trees in the middle of your enemies’ flight paths. Or send one of your defense mines to thin out enemy seedlings. The “aha!” moments are great.    Unfortunately, the campaign’s 25 missions are really all there is to the game. There is a good deal of replay value with some unlockable skirmish maps, a higher difficulty setting, and some randomization in the regular campaign missions. There is an option on the main menu for “custom maps,” but I couldn’t find a level editor.    What the game is really missing is multiplayer. The game is so perfectly set up for it, and it feels like there’s a gaping hole in the experience. The developers say they didn’t put it in because they didn’t have much experience with multiplayer. It’s understandable that indie developers don’t exactly have the resources to maintain multiplayer servers, but to not include a game feature because you didn’t have the guts is inexcusable.    That’s not to say the main game doesn’t make this worth a purchase. The campaign consistently throws new and interesting challenges; one mission tasks players with protecting a planet-full of the diseased seedlings for ten minutes while the mysterious narrator studies them. Another starts the player on a lone asteroid surrounded by enemies that immediately attack, forcing the player to flee and regroup to take over the map. The pacing is a little slow, though. Occasionally you’ll find yourself sitting for as much as ten minutes just watching your trees sprout seedlings. Even speedier seedlings crawl across your screen slower than molasses.    The game’s graphics are painfully dull, consisting mostly of gray circles with colored dots floating around them. Zooming in on a single asteroid shows off the detail of the trees and the seedlings (each with a unique look depending on the asteroid they sprouted from), but there’s no practical reason to get up close since there’s no micromanagement options. The music is nice and ambient, even if it gets a little old in some of the longer missions, and the melodious sound effects blend nicely with it.    Even if it’s missing a few features, Eufloria has a level of depth and polish rarely seen in low-budget games. This game is great, and hopefully it’ll be the developer’s ticket to a high-budget game.    
	<a name="review"></a></div></div></div><div class="header reviewHeader"><h1>Review summary</h1></div>
	<div class="review">
		<div class="procons clearfix">
			<div class="left">
				<strong>Pros:</strong>
				<p>Great depth and polish, innovative gameplay</p>
			</div>
			<div class="right">
				<strong>Cons:</strong>
				<p>Missing a few features, graphics are dull</p>
			</div>
		</div>
		<strong class="ratingLabel">Rating:</strong>
		
		<div class="rating clearfix" style="width: 604px">
			<span class="rating_bar" style="width: 513.4px;">
				<span class="rating_bar_content">85%</span>
			</span>
		</div>
	</div><div><div class="pageBox box"><div></p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/eufloria-review-take-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eufloria Review: Take 1</title>
		<link>http://www.indiegamemag.com/eufloria-review-take-1/</link>
		<comments>http://www.indiegamemag.com/eufloria-review-take-1/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:10:10 +0000</pubDate>
		<dc:creator>meg</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=2150</guid>
		<description><![CDATA[    Not since I first discovered Civ2 has a game made me late for so ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://216.18.213.14/~indiegam/media/Eufloriaclose-up.png"><img class="aligncenter size-large wp-image-2151" title="Eufloriaclose up" src="http://www.indiegamemag.com/media/Eufloriaclose-up-520x400.png" alt="" width="520" height="400" /></a>    Not since I first discovered Civ2 has a game made me late for so many things.    Eufloria offers two of the same addictive qualities as the Civilization series, both the empire-spreading and the need to play just a few more minutes until the </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/eufloria-review-take-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gratuitous Space Battles Review</title>
		<link>http://www.indiegamemag.com/gratuitous-space-battles-review/</link>
		<comments>http://www.indiegamemag.com/gratuitous-space-battles-review/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 13:50:44 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1880</guid>
		<description><![CDATA[
  Gratuitous Space Battles, from Positech Games, is the UK developer’s next great addition to indie gaming. ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.indiegamemag.com/media/gsbbattle7.jpg"><img class="size-large wp-image-1881 aligncenter" title="gsbbattle7" src="http://www.indiegamemag.com/media/gsbbattle7-500x400.jpg" alt="gsbbattle7" width="500" height="400" /></a></p>
<p>  Gratuitous Space Battles, from <a href="http://positech.co.uk">Positech Games</a>, is the UK developer’s next great addition to indie gaming. If you are a fan of space management games, where you collect resources, expand territory and deal with advisories through careful diplomacy – this game is not for you. Let’s be honest people, half the time we went through the trouble of all that management stuff was to build kick-butt ships and lay waste to rival factions. Thankfully, Cliff Harris has relieved us of this time consuming resource gathering burden. GSB has taken us straight to the main event: lasers, explosions and victory with honor. Don’t get me wrong, there’s a lot more depth to GSB than just giving the people what they want.  You’re still going to have to work for it.    Gameplay:  On its face, GSB is a strategy game with some management and tower defense elements thrown in the mix. Like other great strategic games, GSB forces you to learn from your mistakes. With few exceptions, I was forced to watch as my beautiful armada was destroyed in glorious fireballs. I only avenged my past failings with a better strategy and keener tactics. The strategy involved in accomplishing each mission is where the real genius of GSB comes into play. Once the battle begins, all you can do is sit back and watch as the two armadas clash. The ships have some AI which can lead to unintended consequences and occasionally disaster for your fleet. More often than not you are going to have to rethink your initial strategy. Positech has also placed some nice little obstacles in some scenarios (like spatial anomalies that allow no fighters!).    GSB gameplay breaks down as such: you build the ships in your fleet, you place the ships on the battle gird, give orders to your ships and click the fight button. If you are going to get anywhere in the game, ship design is a must. This is where some of the management elements enter the game. Each class of ship has a unique number of modular components for weapons, engines, defenses and other specialty parts. The player has to balance these parts to create a viable and effective ship. Ship specialization increases with the level of mass; bigger ships equal bigger booms! Ship customization can even be completed at the battle placement screen for those last minute tweaks.    Once the player is happy with their mad ship building skills, it’s time to put the strategy into place. There is a limit in pilots, tonnage and treasure to each level, so the player must choose ships that can be most effective against the enemy, maximize the honor to be won and provide a good show. Battle prep is the  key to victory. Each victory brings honor which can be used to unlock new parts for ship upgrades, ship hulls and eventually unlocking other species.    The player has the option of assigning various orders to each ship or fighter group. For example each ship can: protect a certain ship, escort ships, attack a certain type of enemy and even retreat at a player set amount of damage. By assigning orders to certain ships, the player can effectively create layers of defense; combined with specialized ships this can lend itself to complex strategic ship placement. With the various orders, the player can lure the enemy into a trap just as easily as commencing an all out assault. There is something deviously satisfying about watching your enemy fall hopelessly into a carefully laid trap. Get the right combination of placement, orders and ship design and sit back and enjoy the ride.    Graphics:  GSB is visually spectacular; there is simply nothing I didn’t love about the graphics. From the cut-to screens to the over-the-top particle effects, every detail has been well thought out and brilliantly presented. Another great feature is following a single ship through combat; the player can zoom in and watch the ship be taken apart by enemy fire or dole out a good thumping to enemies. The graphics remain flawless throughout both the macro and micro view. Zooming in on the action is simply a feast for the eyes and draws the player into the action. Together with the sound effects, the explosive manifestation of some weapons jolt the camera for a great concussion like distortion; which makes explosions all the more pleasing to the senses. There’s nothing quite like watching swarms of fighters take down a capital ship.    <a href="http://www.indiegamemag.com/media/alliance_frigates_wallpaper.jpg"><img class="aligncenter size-large wp-image-1882" title="alliance_frigates_wallpaper" src="http://www.indiegamemag.com/media/alliance_frigates_wallpaper-600x337.jpg" alt="alliance_frigates_wallpaper" width="600" height="337" /></a>    Sound/Music:  From the opening score, the sounds and music take GSB to the next level of interactive enjoyment. One of the really effective elements Positech has chosen to include is the interactive sound effects. Different weapons have unique sounds, </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/gratuitous-space-battles-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Trial: Widget TD</title>
		<link>http://www.indiegamemag.com/on-trial-widget-td/</link>
		<comments>http://www.indiegamemag.com/on-trial-widget-td/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 16:03:02 +0000</pubDate>
		<dc:creator>Zak</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1952</guid>
		<description><![CDATA[
  Colt: 8  Boy this is fun. Tower Defense with some rad inclusions, like a user ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-2584" href="http://216.18.213.14/~indiegam/on-trial-widget-td/gbg-td-2/"><img class="alignnone size-full wp-image-2584" title="GBG-TD" src="http://216.18.213.14/~indiegam/media/GBG-TD1.jpg" alt="" width="558" height="640" /></a></p>
<p>  <strong>Colt: 8</strong>  Boy this is fun. Tower Defense with some rad inclusions, like a user controlled camera and first-person mode. Even though a single tower, and a player with steady aim, can handle the first few waves solo, when the difficulty ramps up FP is a lifesaver. Awesome </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/on-trial-widget-td/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gratuitous Space Battles Preview</title>
		<link>http://www.indiegamemag.com/gsbpreview/</link>
		<comments>http://www.indiegamemag.com/gsbpreview/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 13:32:08 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[deathmatch]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1749</guid>
		<description><![CDATA[Gratuitous Space Battles by Positech Games is OUT NOW!    If Ascendancy, Starcom II, Dune II, ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1750" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.indiegamemag.com/media/gsb1.JPG"><img class="size-large wp-image-1750" title="gsb1" src="http://www.indiegamemag.com/media/gsb1-600x363.jpg" alt="Gratuitous Space Battles by Positech Games is OUT NOW!" width="600" height="363" /></a><p class="wp-caption-text">Gratuitous Space Battles by Positech Games is OUT NOW!</p></div>    If Ascendancy, Starcom II, Dune II, Starcraft and Command &amp; Conquer mean anything to you, then <a href="http://www.positech.co.uk/gratuitousspacebattles/">Gratuitous Space Battles (GSB)</a> from <a href="http://www.positech.co.uk/">Positech Games</a> is probably a game to start getting excited about.  GSB, like Positech&#8217;s other offerings, is a deeply strategic game about space ships blowing each other to </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/gsbpreview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Trial: Creeper World</title>
		<link>http://www.indiegamemag.com/on-trial-creeper-world/</link>
		<comments>http://www.indiegamemag.com/on-trial-creeper-world/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 03:19:38 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1711</guid>
		<description><![CDATA[
  Zak: 7/10  Knuckle Cracker’s Creeper World has a unique old school feel to it with ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.indiegamemag.com/media/creeperworld.jpg"><img class="size-large wp-image-1712 aligncenter" title="creeperworld" src="http://www.indiegamemag.com/media/creeperworld-533x400.jpg" alt="creeperworld" width="533" height="400" /></a></p>
<p>  <strong>Zak: 7/10</strong>  Knuckle Cracker’s Creeper World has a unique old school feel to it with some updated elements. Essentially a defense game, your goal is to collect resources and complete each level before the purple “creepers” over run your base. Completing each level requires activating a “gate” to </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/on-trial-creeper-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happier than You Review</title>
		<link>http://www.indiegamemag.com/happier-than-you-review/</link>
		<comments>http://www.indiegamemag.com/happier-than-you-review/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 00:05:50 +0000</pubDate>
		<dc:creator>Taylor Hall</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[time management]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1007</guid>
		<description><![CDATA[click the screenshot to download the demo  Happier than you&#8221; is a game wrapped in a message ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1008" class="wp-caption aligncenter" style="width: 545px"><a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=51860000&amp;AID=1960934"><img class="size-large wp-image-1008" title="HTY screen" src="http://www.indiegamemag.com/media/HTY-screen-535x400.png" alt="HTY screen" width="535" height="400" /></a><p class="wp-caption-text">click the screenshot to download the demo</p></div>  Happier than you&#8221; is a game wrapped in a message of peace and happiness, hidden under bad graphics and unique gameplay.  At its core, HTY is a game designed to teach empathy. Managing the needs and delights of multiple people and sharing resources for the common good. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/happier-than-you-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Trial Review: Hollywood Tycoon Demo Review</title>
		<link>http://www.indiegamemag.com/on-trial-review-hollywood-tycoon-demo-review/</link>
		<comments>http://www.indiegamemag.com/on-trial-review-hollywood-tycoon-demo-review/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 13:57:37 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[demo review]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[time management]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1059</guid>
		<description><![CDATA[Click the Screenshot to Download the Demo Now!  Colt: 6 A relatively simple addition to the Tycoon ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1060" class="wp-caption aligncenter" style="width: 522px"><a href="http://www.bigfishgames.com/download-games/5724/hollywood-tycoon/index.html?afcode=affc6e72f2e3"><img class="size-full wp-image-1060" title="hollywoodsshot_lg10" src="http://www.indiegamemag.com/media/hollywoodsshot_lg10.png" alt="Click the Screenshot to Download the Demo Now!" width="512" height="387" /></a><p class="wp-caption-text">Click the Screenshot to Download the Demo Now!</p></div>  <strong>Colt: 6</strong> A relatively simple addition to the Tycoon and Sim genre, Hollywood Tycoon still managed to hook me. There isn&#8217;t much strategy other than construct movie set, buy script, find compatible actor (according to the 4 starred attributes), then buy more sets and repeat. There are no worker </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/on-trial-review-hollywood-tycoon-demo-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Trial: Plants vs. Zombies Review</title>
		<link>http://www.indiegamemag.com/plants-vs-zombies-review/</link>
		<comments>http://www.indiegamemag.com/plants-vs-zombies-review/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 13:06:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[demo review]]></category>
		<category><![CDATA[A]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[demo download]]></category>
		<category><![CDATA[editor's choice]]></category>
		<category><![CDATA[indie game shop]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=1028</guid>
		<description><![CDATA[Click on the Screenshot to download the free demo!    Caspian: 10  Stroke of genius. ...]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_1029" class="wp-caption aligncenter" style="width: 623px"><a rel="attachment wp-att-2335" href="http://216.18.213.14/~indiegam/plants-vs-zombies-review/pvz12/"><img class="alignnone size-large wp-image-2335" title="pvz12" src="http://216.18.213.14/~indiegam/media/pvz12-613x459.jpg" alt="" width="613" height="459" /></a><p class="wp-caption-text">Click on the Screenshot to download the free demo!</p></div>    <strong>Caspian: 10</strong>  Stroke of genius. I got completely hooked playing it. The pacing is perfect, the arrival of new things piques the interest constantly, and it expired on me right at the point that I was so hooked that I have to buy the game now. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamemag.com/plants-vs-zombies-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
