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> <channel><title>The Indie Game Magazine &#187; XBLA</title> <atom:link href="http://www.indiegamemag.com/tag/xbla/feed/" rel="self" type="application/rss+xml" /><link>http://www.indiegamemag.com</link> <description>Indie Game Reviews, Previews, News &#38; Downloads</description> <lastBuildDate>Mon, 06 Feb 2012 00:43:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>&#8216;Insanely Twisted Shadow Planet&#8217; Review &#8211; Alien Beauty</title><link>http://www.indiegamemag.com/insanely-twisted-shadow-planet-review-alien-beauty/</link> <comments>http://www.indiegamemag.com/insanely-twisted-shadow-planet-review-alien-beauty/#comments</comments> <pubDate>Wed, 25 Jan 2012 15:17:14 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[review]]></category> <category><![CDATA[adventure]]></category> <category><![CDATA[insanely twisted shadow planet]]></category> <category><![CDATA[metroidvania]]></category> <category><![CDATA[Puzzle]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=15233</guid> <description><![CDATA[
Insanely Twisted Shadow Planet (ITSP) is a sublime if short experience. The game is so excellently designed that ...]]></description> <content:encoded><![CDATA[<p><iframe
src="http://blip.tv/play/hpMkgubUFwA.html?p=1" frameborder="0" width="600" height="356"></iframe><object
style="display: none;" width="320" height="240" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param
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style="display: none;" width="320" height="240" type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hpMkgubUFwA" /></object></p><p><strong>Insanely Twisted Shadow Planet (ITSP)</strong> is a sublime if short experience. The game is so excellently designed that you will undoubtedly be left wanting more. In essence, it simplifies the “Metroidvania” sub-genre by eliminating the platforming elements and focusing on exploring a bizarre alien world.</p><p>The game’s story is simple; a dark malevolent force has entered and taken over your alien homeworld, so you have to hop into your UFO and figure out how to stop it. The story is told through amazing and stylized cinematics rather than the more obviously narrated style of a game like Bastion. I really respect the storytelling in <strong>ITSP</strong> and think it’s cool to tell a story solely through these visuals. It allows the player to imagine their own backstory. It also helps that the visuals in <strong>ITSP</strong> are absolutely gorgeous.</p><p><img
class="aligncenter size-large wp-image-15323" title="Water_boss" src="http://www.indiegamemag.com/media/Water_boss-613x344.jpg" alt="" width="613" height="344" /></p><p>Your alien homeworld may be infected by some malevolent parasite, but it still looks amazing. The planet is brought to life with terrific animation and incredibly stylized visuals. Artist, Michel Gagne has crafted a game that looks brilliant both still and in motion. <strong>ITSP</strong> is as much a work of art as it is a game. Its creators aptly describe <strong>ITSP</strong> as a fusion of art, animation and gameplay. I couldn’t agree more and found myself absorbed in the graphical detail, colors and subtlety as much as the game itself. The game’s sound design is equally excellent and features archetypal sci-fi beeps and bloops alongside some excellent atmospheric effects and music.</p><p>The gameplay is simple but original. The controls will be instantly familiar to shooter fans. You move your UFO with the left stick and aim/shoot/use your gadgets with the right stick. <strong>ITSP</strong> takes these simple omni-directional shooting controls and introduces exploration and adventure into the genre. There are a variety and diversity of gadgets to discover throughout the adventure. Early on you will acquire an arm that will allow you to pick-up and move objects such as boulders that block your progress. The pace at which you discover new gadgets is perfect and keeps you playing and exploring the bizarre and twisted world of the game. It keeps things incredibly fresh and makes the game fly by.</p><p><strong>ITSP</strong> is a short game, but that is not a negative, it just can’t be ignored at around 5 hours. There is nothing worse than grinding through repetitive levels and the same gameplay mechanics. Like World of Goo and other great indie games before it, <strong>ITSP</strong> is so well designed that your enjoyment will never wane throughout the campaign. The game expertly introduces new environments and gameplay mechanics throughout the adventure so that you are never bored and nothing is ever repeated. The most critical thing that I can say about the game is that the core fun of the game is discovery. After playing through the campaign, there is not much left to do and not much inherent fun replaying the same puzzles and levels over and over again.</p><p><img
class="aligncenter size-large wp-image-15324" title="MP_monster" src="http://www.indiegamemag.com/media/MP_monster-613x344.jpg" alt="" width="613" height="344" /></p><p>As long as you don’t go into <strong>ITSP</strong> expecting hours upon hours of gameplay, you will not be disappointed with this charming game. It is not a time-consumer. It is much more like Braid or Limbo than Minecraft. <strong>Insanely Twisted Shadow Planet</strong> is an incredible fusion of visuals, sounds, and interactivity. The game is so well-conceived and designed that you will leave wanting more. The brevity of the game may sting, but that’s only because of our urge to spend more time in such a beautiful and bizarre alien world.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Gorgeous visuals</p></div><div
class="right"> <strong>Cons:</strong><p>Leaves you wanting more, limited replayability</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 549.64px;"> <span
class="rating_bar_content">91%</span> </span></div></div><div><div
class="pageBox box"><div> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/insanely-twisted-shadow-planet-review-alien-beauty/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>&#8216;Shank 2&#8242; Gets A Release Date And Slick New Gameplay Footage</title><link>http://www.indiegamemag.com/shank-2-gets-a-release-date-and-slick-new-gameplay-footage/</link> <comments>http://www.indiegamemag.com/shank-2-gets-a-release-date-and-slick-new-gameplay-footage/#comments</comments> <pubDate>Thu, 19 Jan 2012 16:51:17 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[brawler]]></category> <category><![CDATA[gameplay]]></category> <category><![CDATA[klei entertainment]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[release date]]></category> <category><![CDATA[shank 2]]></category> <category><![CDATA[trailer]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=16159</guid> <description><![CDATA[
Klei Entertainment are being doubly generous today by releasing not only some new gameplay footage of Shank 2 ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/shank-2-gets-a-release-date-and-slick-new-gameplay-footage/shank2/" rel="attachment wp-att-16160"><img
src="http://www.indiegamemag.com/media/Shank2-613x344.png" alt="Shank 2" title="Shank 2" width="613" height="344" class="aligncenter size-large wp-image-16160" /></a></p><p>Klei Entertainment are being doubly generous today by releasing not only some new gameplay footage of <strong>Shank 2</strong> but also announcing the release dates for all platforms.</p><p>Kill Bill: The Game&#8217;s sequel, also known as <strong>Shank 2</strong>, is looking outlandishly stylish and will probably make you want to tie a bandana around your face and pretend-slay old women in the street&#8230;or so we&#8217;re told. The new gameplay footage is an action-junkies dream &#8211; Shank grabs, throwns, skull cracks and slices his way through enemies in a way that makes its predecessor look amateur.</p><p>More importantly, perhaps, the game has been given a release date, many in fact for different territories and platforms.</p><p>&#8220;<strong>Shank 2</strong> comes to PSN (North America) and PC on February 7, and XBLA and PSN (Europe) on February 8!&#8221; it reads on the <a
href=http://www.shankgame.com/shank-arrives-february-7/>official Klei Entertainment blog</a>.</p><p>Now, on to that gameplay footage. Protip: grab some popcorn!</p><p><center><iframe
src="http://player.vimeo.com/video/35302798?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></center></p><p>More information on <strong>Shank 2</strong> can be found over on the game&#8217;s <a
href=http://www.shankgame.com/>official website</a>.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/shank-2-gets-a-release-date-and-slick-new-gameplay-footage/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Supergiant Games Celebrate: &#8216;Bastion&#8217; Wins 60+ Awards, Sells Over 500,000</title><link>http://www.indiegamemag.com/supergaint-games-celebrate-bastion-wins-60-awards-sells-over-500000/</link> <comments>http://www.indiegamemag.com/supergaint-games-celebrate-bastion-wins-60-awards-sells-over-500000/#comments</comments> <pubDate>Sat, 31 Dec 2011 20:07:46 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[action rpg]]></category> <category><![CDATA[bastion]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[supergiant games]]></category> <category><![CDATA[XBLA]]></category> <category><![CDATA[xbox 360]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=14294</guid> <description><![CDATA[
One of the breakthrough hits of 2011 is without a doubt Bastion. Supergiant Games have confirmed in their ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/supergaint-games-celebrate-bastion-wins-60-awards-sells-over-500000/bastion_e32011_0004/" rel="attachment wp-att-14295"><img
src="http://www.indiegamemag.com/media/Bastion_E32011_0004-613x344.jpg" alt="Bastion" title="Bastion" width="613" height="344" class="aligncenter size-large wp-image-14295" /></a></p><p>One of the breakthrough hits of 2011 is without a doubt <strong>Bastion</strong>. Supergiant Games have confirmed in their latest blog post of the games great success and thank all of the players for making it possible.</p><p>No one expected the action-RPG <strong>Bastion</strong> to become the hit that it is today, especially its developers. At the end of 2011 they can look back over the year and acknowledge it as a great success, proved by winning over 60 awards during this Game of the Year period, and managing to break the 500,000 units sold threshold just last week with a push from the Steam sales.</p><p>&#8220;When we set out to make <strong>Bastion</strong>, a sales number like that seemed astronomical to us, so it feels great to have hit that mark.&#8221;</p><p><center><iframe
width="560" height="315" src="http://www.youtube.com/embed/TptJHeWngJs" frameborder="0" allowfullscreen></iframe></center></p><p>Supergiant were pleased to add that with a high figure like that, their small team can stick together and can continue to make great games in the future. They were not shy about flaunting the awards they have won as well &#8211; finishing off the post with a great big list of the publications that have honored them so.</p><p>&#8220;We wanted to make a memorable game so it’s great to see this level of recognition.&#8221;</p><p>The Indie Game Magazine has also nominated for <strong>Bastion</strong> in our People&#8217;s Choice Game of the Year awards for various categories, the various winners of which will be announced in January.</p><p>You can read the celebratory blog post over on the <a
href=http://supergiantgames.com/>official Supergiant Games website</a>.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/supergaint-games-celebrate-bastion-wins-60-awards-sells-over-500000/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8216;Bastion&#8217; Review &#8211; Build That Wall</title><link>http://www.indiegamemag.com/bastion-review-build-that-wall/</link> <comments>http://www.indiegamemag.com/bastion-review-build-that-wall/#comments</comments> <pubDate>Thu, 29 Dec 2011 12:00:00 +0000</pubDate> <dc:creator>Doug Walter</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[Insiders]]></category> <category><![CDATA[review]]></category> <category><![CDATA[bastion]]></category> <category><![CDATA[Indie]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[supergiant games]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=13720</guid> <description><![CDATA[
For those not familiar with the word, a bastion is a projected section of a fortified wall that ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/bastion-review-build-that-wall/bastion/" rel="attachment wp-att-13787"><img
class="aligncenter size-full wp-image-13787" title="Bastion" src="http://www.indiegamemag.com/media/Bastion.jpg" alt="Bastion" width="580" height="327" /></a></p><p>For those not familiar with the word, a bastion is a projected section of a fortified wall that allows outward fire in defense of the walls and adjoining bastions. If you&#8217;ve seen a castle, you&#8217;ll recognize them as large, outward-jutting dimples in the ramparts. The intent of such a structure is to allow for a more active defense by an occupying force. In the case of <strong>Bastion</strong>, by Supergiant Games, the word carries the additional definition of the hope of an entire world torn asunder by hate and self-interest.</p><p>After waking from a deep sleep, “the kid” sees the world looks like it&#8217;s been blown up by a magic atom bomb, except for the room he&#8217;s in. Stepping off the mattress, he walks towards the door to see empty space outside the door frame—at least until he takes another step. A few chunks of earth rise up to form a path. Setting off, the kid finds a few weapons to fight the monsters blocking the way: his trusty old war hammer, a repeater crossbow, and some tonics for health and special attacks. There&#8217;s plenty more a-coming, too.</p> <span
style="text-align:center; display: block;"><a
href="http://www.indiegamemag.com/bastion-review-build-that-wall/"><img
src="http://img.youtube.com/vi/t8cELTdtw6U/2.jpg" alt="" /></a></span><p>Now, read that last paragraph again, but imagine a drawling Morgan Freeman speaking the words. Congratulations! You just experienced a facsimile of <strong>Bastion</strong>&#8216;s ever-present narration without moving a finger. The narrator, Rucks, is alone when you meet him at the titular bastion, a haven from “the calamity”—a world-rending devastation that left chunks of ground powered by magical crystals suspended far above the earth. Your job as the kid is to go to these places and retrieve said crystalline energy cores to expand the bastion so that more people can join you.</p><p><i>[This Content is Exclusive for  Insider]</i></p><p>More information on <strong>Bastion</strong> can be found at the <a
href="http://supergiantgames.com/?page_id=242">official website</a>, as well as through <strong>Supergiant Games&#8217;</strong> <a
href="http://twitter.com/#!/supergiantgames">official Twitter account</a>. You can purchase the game on PC through <a
href="http://store.steampowered.com/app/107100">Steam</a> or on the <a
href="http://marketplace.xbox.com/en-GB/Product/Bastion/66acd000-77fe-1000-9115-d80258410b66">Xbox Live Marketplace</a>.</p> <a
name="review"></a></div></div></div><div
class="header reviewHeader"><h1>Review summary</h1></div><div
class="review"><div
class="procons clearfix"><div
class="left"> <strong>Pros:</strong><p>Poignant story; gorgeous aesthetic design; Easy-to-learn gameplay</p></div><div
class="right"> <strong>Cons:</strong><p>Hard-to-master gameplay</p></div></div> <strong
class="ratingLabel">Rating:</strong><div
class="rating clearfix" style="width: 604px"> <span
class="rating_bar" style="width: 543.6px;"> <span
class="rating_bar_content">90%</span> </span></div></div><div><div
class="pageBox box"><div><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/bastion-review-build-that-wall/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8216;Trine 2&#8242; Is Now Available On Xbox 360 And PS3, But Not Everywhere</title><link>http://www.indiegamemag.com/trine-2-is-now-available-on-xbox-360-and-ps3-but-not-everywhere/</link> <comments>http://www.indiegamemag.com/trine-2-is-now-available-on-xbox-360-and-ps3-but-not-everywhere/#comments</comments> <pubDate>Fri, 23 Dec 2011 19:14:58 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[trailers]]></category> <category><![CDATA[frozenbyte studios]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[release]]></category> <category><![CDATA[trailer]]></category> <category><![CDATA[trine 2]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=13684</guid> <description><![CDATA[
Trine 2 is joining in with all the festive cheer as it finally makes its way on to ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/trine-2-is-now-available-on-xbox-360-and-ps3-but-not-everywhere/trine_2_2011_oct_002_720p/" rel="attachment wp-att-13685"><img
src="http://www.indiegamemag.com/media/Trine_2_2011_Oct_002_720p-613x344.jpg" alt="Trine 2" title="Trine 2" width="613" height="344" class="aligncenter size-large wp-image-13685" /></a></p><p><strong>Trine 2</strong> is joining in with all the festive cheer as it finally makes its way on to Xbox Live Arcade and PSN so you can play it over the Holiday Weekend!</p><p>Already having been released on Steam for PC and Mac players, <strong>Trine 2</strong> has been met with great success after having sold five times the amount at launch than the original Trine did on the platform.</p><p>Frozenbyte CEO, Lauri Hyvärinen said: &#8220;We are extremely happy that the reception from gamers and the press has been universally positive, and we are getting huge amounts of fanmail. I hope gamers continue to enjoy the game!&#8221;</p><p><center><iframe
width="560" height="315" src="http://www.youtube.com/embed/btXW2vIQn2U" frameborder="0" allowfullscreen></iframe></center></p><p>Some of you may not be so happy about the next piece of information though as <strong>Trine 2</strong>&#8216;s release on the consoles is limited to certain areas at the moment. The XBLA release is worldwide with the exception of Australia. The PSN release is for North America only at this point, but FrozenByte are hoping that the game gets released on the European PSN in January.</p><p>Hyvärinen also had the following to say to European fans eagerly awaiting the PSN release, and to Australian XBLA fans: &#8220;We hope that the game will launch in Europe and Australia – and indeed our own home country Finland – as soon as possible! The release is out of our hands so right now we can only offer our condolences, but we are extremely sorry that things didn&#8217;t work out for a truly simultaneous worldwide release. We will let you know as soon as we have any real information, please be sure to check our <a
href=http://frozenbyte.com/board/>Community Forums</a>.&#8221;</p><p><strong>Trine 2</strong> is a puzzle platformer in which you levitate objects, fight goblins and swing over dangerous spike pits to work your way through the levels. Playing as Amadeus the Wizard, Pontius the Knight and Zoya the Thief; you can switch between the three to tackle the various scenarios that present themselves. It&#8217;s probably worth noting that it is one of the most beautiful looking games we have ever seen too!</p><p><strong>Trine 2</strong> is priced at $14.99/12.99 euros or 1200 MSP, and available now on Steam for PC/Mac, the Mac App Store, Xbox Live Arcade and PlayStation Network in North America.</p><p>More information on <strong>Trine 2</strong> can be found over at the <a
href=http://trine2.com/site/index.php?page=home>official website</a>.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/trine-2-is-now-available-on-xbox-360-and-ps3-but-not-everywhere/feed/</wfw:commentRss> <slash:comments>26</slash:comments> </item> <item><title>Indie Game Deals And Sales Wrap Up</title><link>http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/</link> <comments>http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/#comments</comments> <pubDate>Tue, 01 Nov 2011 20:45:53 +0000</pubDate> <dc:creator>Chris Priestman</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[bastion]]></category> <category><![CDATA[blocks that matter]]></category> <category><![CDATA[deals]]></category> <category><![CDATA[gemini rue]]></category> <category><![CDATA[humble bundle]]></category> <category><![CDATA[inmomentum]]></category> <category><![CDATA[Limbo]]></category> <category><![CDATA[sales]]></category> <category><![CDATA[steam]]></category> <category><![CDATA[the binding of isaac]]></category> <category><![CDATA[the dishwasher]]></category> <category><![CDATA[voxatron]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=10973</guid> <description><![CDATA[There are a number of decent deals on indie games to save your money this week, so it ...]]></description> <content:encoded><![CDATA[<p>There are a number of decent deals on indie games to save your money this week, so it seems pointless writing an article on each one. This one confined guide will serve you just as well, if not better!</p><p><center><strong>The Humble Voxatron Debut</strong><br
/> <a
href="http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/humblevox/" rel="attachment wp-att-10976"><img
src="http://www.indiegamemag.com/media/humblevox-460x236.png" alt="humble voxatron" title="humble voxatron" width="460" height="236" class="aligncenter size-medium wp-image-10976" /></a></center><br
/> First off, you have the <a
href=http://www.humblebundle.com/>Humble Voxatron Debut</a> which I am sure you are all aware of by now. The promotion allows you to pay for Lexaloffle&#8217;s Voxatron at any price and distribute it between the developers, the Humble guys, Child&#8217;s Play and the EFF. But wait! Two more games have (unsurprisingly) been added to the package since launch. Edmund McMillen&#8217;s The Binding of Isaac and Blocks That Matter are both included if you are willing to donate over the average donation, which I would quote but it seems to move up and down. Currently it sits at around the $4 mark anyway. That&#8217;s really not a bad deal. At all.</p><p><a
href=http://www.indiegamemag.com/the-binding-of-isaac-review/>The Binding of Isaac Review</a> | <a
href=http://www.gametunnel.com/?game=blocks-that-matter>Blocks That Matter Review</a></p><p><center><strong>XBLA Deal of the Week: Limbo and The Dishwasher: Vampire Smile</strong><br
/> <a
href="http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/limbodish/" rel="attachment wp-att-10974"><img
src="http://www.indiegamemag.com/media/limbodish-460x259.png" alt="limbo dishwasher" title="limbo dishwasher" width="460" height="259" class="aligncenter size-medium wp-image-10974" /></a></center><br
/> Moving over to the Xbox Live space, this week you can <a
href=http://marketplace.xbox.com/en-GB/Promotion/dealoftheweek>pick up Playdead’s Limbo and Ska Studios’ The Dishwasher: Vampire Smile for 50% off each in the Deal of the Week</a>. Both absolutely fantastic games, for quite opposite reasons actually. Feel free to check our reviews for both to find out more!</p><p><a
href=http://www.indiegamemag.com/limbo-review/>Limbo Review</a> | <a
href=http://www.indiegamemag.com/the-dishwasher-vampire-smile-review/>The Dishwasher: Vampire Smile Review</a></p><p><center><strong>Steam Sales: Bastion, Gemini Rue and inMomentum</strong><br
/> <a
href="http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/16538__bastion-launch-trailer/" rel="attachment wp-att-10977"><img
src="http://www.indiegamemag.com/media/16538__Bastion-Launch-Trailer-460x259.jpg" alt="Bastion" title="Bastion" width="460" height="259" class="aligncenter size-medium wp-image-10977" /></a></center><br
/> Now we return to PC and more specifically, Steam where you can <a
href=http://store.steampowered.com/app/107100/>pick up Bastion for a whopping 50% off</a> in this week&#8217;s Midweek Madness deal. But it doesn&#8217;t stop there! Also on Steam, you can <a
href=http://store.steampowered.com/app/80310/>pick up the fantastic Gemini Rue with 15% off</a>, as well as the newly released <a
href=http://store.steampowered.com/app/110400/>inMomentum with 20% off</a>!</p><p><a
href=http://www.indiegamemag.com/bastion-takes-my-breath-away/>Bastion Impressions</a> | <a
href=http://www.indiegamemag.com/gemini-rue-review/>Gemini Rue Review</a></p><p>Happy spending!</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/indie-game-deals-and-sales-wrap-up/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Minecraft to be Released on Microsoft&#8217;s XBLA in 2012</title><link>http://www.indiegamemag.com/minecraft-to-be-released-on-microsofts-xbla-in-2012/</link> <comments>http://www.indiegamemag.com/minecraft-to-be-released-on-microsofts-xbla-in-2012/#comments</comments> <pubDate>Wed, 26 Oct 2011 06:00:04 +0000</pubDate> <dc:creator>James Attard</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[exclusive]]></category> <category><![CDATA[kinect]]></category> <category><![CDATA[minecraft]]></category> <category><![CDATA[notch]]></category> <category><![CDATA[XBLA]]></category> <category><![CDATA[xbox 360]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=10633</guid> <description><![CDATA[At E3 earlier this year it was revealed that Minecraft will be released on the Xbox 360, though ...]]></description> <content:encoded><![CDATA[<p>At E3 earlier this year it was revealed that <strong>Minecraft</strong> will be released on the Xbox 360, though no further details were provided. Yesterday however Notch, one of the guys behind Minecraft, announced that Minecraft will be heading exclusively to the Xbox 360, via Xbox LIVE Arcade in 2012.</p><p><a
href="http://www.indiegamemag.com/minecraft-to-be-released-on-microsofts-xbla-in-2012/minecraft-3/" rel="attachment wp-att-10634"><img
class="aligncenter" src="http://www.indiegamemag.com/media/minecraft-460x182.jpg" alt="" width="460" height="182" /></a></p><p>In addition it has been revealed that at next month&#8217;s MineCon, which is being held in Las Vegas on the 18th and 19th of November, a playable Xbox 360 version will be available to try to coincide with the official launch of the PC version.</p><p>Don&#8217;t know what Minecraft is? Visit the Minecraft official <a
href="http://www.minecraft.net/">website</a> for information.</p><p>&nbsp;</p><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/minecraft-to-be-released-on-microsofts-xbla-in-2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Capsized Making it&#8217;s Way to XBLA</title><link>http://www.indiegamemag.com/capsized-making-its-way-to-xbla/</link> <comments>http://www.indiegamemag.com/capsized-making-its-way-to-xbla/#comments</comments> <pubDate>Thu, 06 Oct 2011 03:38:15 +0000</pubDate> <dc:creator>James Attard</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[alientrap]]></category> <category><![CDATA[capsized]]></category> <category><![CDATA[port]]></category> <category><![CDATA[XBLA]]></category> <category><![CDATA[Xbox]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=9463</guid> <description><![CDATA[
Previously only available on PC, Capsized, from Alientrap, will be making its way to the Xbox Live Arcade.
Described as ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.indiegamemag.com/capsized-making-its-way-to-xbla/111005-cap/" rel="attachment wp-att-9465"><img
class="alignnone size-medium wp-image-9465 aligncenter" src="http://www.indiegamemag.com/media/111005-cap-312x259.jpg" alt="" width="312" height="259" /></a></p><p>Previously only available on PC, <strong>Capsized</strong>, from <em>Alientrap</em>, will be making its way to the Xbox Live Arcade.</p><p>Described as a fast paced 2D platformer focused on intense action and exploration, Capsized received critical acclaim when it was released on PC.</p><p>Capsized will be ported to XBLA by <em>Koolhaus Games</em>, who will also be sprucing the game up with extra content which includes enhanced graphics, exclusive levels and future DLC.</p><p>Alentrap’s Lee Vermeulen had this to say about the port, “&#8221;<em>Players will benefit from the new version&#8217;s refined action and increased focus on cooperative and multiplayer gameplay, while keeping the chaotic action and unique style of the PC version</em>.&#8221;</p><p>Capsized is set for a release this December on XBLA and will cost players 800 MSP.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/capsized-making-its-way-to-xbla/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Shank 2 Announced</title><link>http://www.indiegamemag.com/shank-2-announced/</link> <comments>http://www.indiegamemag.com/shank-2-announced/#comments</comments> <pubDate>Wed, 28 Sep 2011 14:36:34 +0000</pubDate> <dc:creator>Mike Gnade</dc:creator> <category><![CDATA[news]]></category> <category><![CDATA[PC Game]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=8882</guid> <description><![CDATA[
Shank 2 is certainly bordering on what people may consider indie (being published by EA and all), but ...]]></description> <content:encoded><![CDATA[<p><iframe
src="http://player.vimeo.com/video/29543979" frameborder="0" width="600" height="300"></iframe></p><p><a
href="http://www.shankgame.com/">Shank 2</a> is certainly bordering on what people may consider indie (being published by EA and all), but I thought it still worth noting since the few guys that make up Klei risked a lot to make the original.  The game is set for 2012 and will be coming to PSN, XBox Live and PC.  I&#8217;m not sure if Shank 2 can setup anything that pisses Shank off as what happened in the first game&#8217;s story, but Klei Entertainment is sure going to try.  Here&#8217;s a quick description of the announcement from the Developer&#8217;s homepage:</p><p><img
class="aligncenter size-large wp-image-8883" title="shank2announcement" src="http://www.indiegamemag.com/media/shank2announcement-613x345.png" alt="" width="613" height="345" /></p><p>&#8220;The fan-favorite pulp fiction 2D brawler is back as ex-mob hit man Shank returns to action in <em>Shank 2</em>. With those closest to him under attack, Shank is once again forced on the offensive.  Now he must put to use his trusty arsenal of dual handguns, chainsaws, machetes, plus all-new weapons and a brand new set of moves to protect those close to him.<em>Shank 2 </em>expands on the original game’s amazing visuals and combat system to redefine the 2D side-scrolling brawler.&#8221;</p><p>Klei has been working on Shank 2 for over a year and completely redesigned the engine so hopefully it will significantly improve on the stylish original</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/shank-2-announced/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Bastion Takes My Breath Away</title><link>http://www.indiegamemag.com/bastion-takes-my-breath-away/</link> <comments>http://www.indiegamemag.com/bastion-takes-my-breath-away/#comments</comments> <pubDate>Thu, 08 Sep 2011 15:56:01 +0000</pubDate> <dc:creator>Victor Malvaiz</dc:creator> <category><![CDATA[subfeature]]></category> <category><![CDATA[userpost]]></category> <category><![CDATA[action]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[XBLA]]></category> <guid
isPermaLink="false">http://www.indiegamemag.com/?p=7443</guid> <description><![CDATA[
Possibly one of the greatest elements of a compelling story is the narrator. Sometimes a mundane story into ...]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-large wp-image-7461" title="Bastion_092010_00011" src="http://www.indiegamemag.com/media/Bastion_092010_00011-613x344.jpg" alt="" width="613" height="344" /></p><p>Possibly one of the greatest elements of a compelling story is the narrator. Sometimes a mundane story into a great and compelling one. Narrators in stories are usually stuck to cut scenes and sitting back while the hero takes the spotlight. <em>Bastion </em>breaks these rules in an unexpected way.  Rather than simply tell a story  the narrator in <em>Bastion </em>not only dynamically reacts to your action throughout the game. The narrator reacts virtually everything you do in the game, from weapons you pick to the way your character reacts to the world and his tactics.</p><p>And there are plenty of tactics to go around in <em>Bastion</em>. At first glance <em>Bastion</em> seems like a basic 2D action with monsters to mindlessly kill. But a second look and you can see there is plenty of depth behind the scenes. The game features typical action rpg staples such as the slow hammer, bow and arrow, and fast dagger. And yet the game allows you to customize each to your style or the situation using tiers of upgrades. Each tier has two seperate upgrades that you can choose from and swap off. Sometimes a situation may call for a slow hammer that does damage overtime and a fast loading shotgun.</p><p>This idea of customization is constantly given to you constantly throughout the game at a great pace. Every few levels <em>Bastion </em>will toss a brand new toy at you or at very least a new way to customize your character. The game has you collection cores to power up the bastion inside the game and with each piece it gives you different shops that you pick. If you want to upgrade weapons first the game lets you, or maybe you want to get to the distillery to get more passive abilities instead. It’s all up to you, and the narrator reacts to it all very organically.</p><p>The narrator in the game is used very effectively to enhance and everything and anything that you do. The game teaches you to play, tells events with his voice, and is used in a versatile way. Nothing  the narrator says feels stiff or canned, but rather interactive and natural. His voice is without a doubt a huge force to what makes this different and having to hear his voice makes everything better. His voice in a simple comparison, is like a warm sip of tea for the ears.</p><p><em>Bastion </em>does a lot of things different to set itself apart from the competition through a stunning presentation and clever presentation that would get any gamer excited, and for good reason. There’s deep customization, stunning visuals, and a compelling story with a compelling voice to tell it. Combine with an excellent soundtrack (that I really wish I could buy) that is almost on par with some of the best soundtracks in video game history it’s certainly a wild ride. While most games have story and game compete with each other, they are almost seamless in this game.</p> ]]></content:encoded> <wfw:commentRss>http://www.indiegamemag.com/bastion-takes-my-breath-away/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> </channel> </rss>
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