‘Tail Drift’ Is Announced As Flash In A Flash Winner, Play It Now

Back in December we reported on the public release of the Unity 3.5 beta with Flash Developer Preview and its accompanying ‘Flash In A Flash’ contest. Developers were challenged to create and submit a Unity authored Flash game between December 22nd 2011 and January 5th 2012.

 

Over 500 games were submitted by hopeful developers with their eyes on that $20,000 prize, but the results are in and it is Cameron Owen’s arcade racer Tail Drift that came out on top – you can play it for free right here.

 

“Not only is Tail Drift incredibly fun, but it also shows off both the amazing technology and fast development capabilities of Unity,” said Lucas Meijer, Flash Development Lead, Unity Technologies. “It’s extremely gratifying to see the development community adopt and take-off at such a rapid pace with the new beta, and we can’t wait to see the stellar work that is still in store.”

 

Tail Drift is not the only victor though, three runner-ups will each receive $1,000, Unity Pro with iOS Pro and an iPad 2. They include:

 

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome by Owlchemy Labs and Dejobaan Games
  • Six Sides of the World by Emilio José Lopera Joyera
  • Ski Safari by Brendan Watts

 

Six additional games will receive Unity Pro with iOS Pro as an award for their efforts. They include:

 

  • Covert by Quick Fingers
  • Flatboyz by Bento-Studio
  • InvinciBall by Doug Wolanick
  • Microtone by Increpare
  • Pile of Kittens by Tyrus Peace
  • Running Fred by Dedalord

 

You can play all of the prize winning games over on the official ‘Flash In A Flash’ page, just click on this link to go there now.

 

Since being made public in December, the Unity 3.5 beta with Flash Developer Preview has been used by nearly 50,000 developers. You can still download it for yourself right here.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

Join the discussion by leaving a comment

Leave a reply

IndieGameMag - IGM