October 3rd, 2012 | By

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Flowstorm_shootingRange_01

I am sure there is plenty of people out there who are looking for an ultra hard, highly competitive arcade racing and aerial combat game. Well look no further as Flowstorm is heading your way and from the looks of it at quite the velocity. Flowstorm is a new title from the development duo of Jenny Nordenborg and Joachim Holmér and it looks to be shaping up fantastically.

Flowstorm is a new skill based 2.5D arcade racing and aerial combat game for both the PC and Mac. You are put in control of a highly agile rocket, however the rocket is very fragile so you must take the corners with caution. The aim of the game is to navigate the course and reach the goal as quickly as possible, this gives its arcady nature with high scoring. There is also a new shooting gallery that has been put into the new web alpha build, which will no doubt add even more fun-filled escapades! Check out the video below

Like all games that take the brutally unforgiving approach the overall concepts are very easy to pick up and play with, however the true skill comes from the competitive side of the game, being able to beat levels in record time whilst amassing fantastic bonuses, this is the true challenge.

There is currently a web alpha version available for you to sink your teeth into, it contains a single level and highlights much of what the game is about, by allowing you to get hands on and die, and die, and die… If you are anything like me at this game, that is.

Flowstorm will be entering a standalone alpha release on October the 12th, which will also include a level editor. No doubt the inclusion of a level editor will allow for some painfully difficult levels to come out of the community and increase the content of this game vastly. This release will be sent out to the top 10 players of each scoreboard of the current web alpha, so if you enjoy the web alpha get serious and make it into the top places in the highly coveted scoreboards before next week.

Head over to the official Flowstorm site here to participate in the current web alpha, with a chance to get into the standalone alpha version! If you love what you have seen/ played so far then please take your time and head over to the Steam greenlight community project here, and vote for Flowstorm.

Now what are you waiting for get over on to Flowstorm and start racking up the high scores!

About the author

(543 posts)

Full time gamer part time writer and a Graduate of King College London I have been playing computer games ever since the days of the much loved Amiga. Playing a broad spectrum of games over as many platforms as possible with a distinct obsession with RTS games even though lacking in much of the micro ability. Tweet me @alexwilkinson

  • Petey_AM

    That looks extremely cool. It is especially cool that the devs are willing to listen to fans and implement suggestions from their greenlight page. That is something I greatly respect. Being able to take criticism and implement it into something useful is something people are often too stubborn to do. Definitely keeping an eye on Flowstorm.

  • http://therottenegghead.com/ Tom Christiansen

    “Easy to learn, hard to master” that about sounds right. It’s good to see they clearly have a handle on social media marketing too.

  • http://www.facebook.com/kevinfishburne Kevin Fishburne

    While I’ve seen games that use this perspective (R.C. Pro-Am for the NES, for example), it would be a hell of a lot nicer if the screen rotated instead of the ship, and the ship was always facing “up”. It should at least be an option if the graphical assets allow for it without creating additional work.

  • Petey_AM

    I can dig that idea. The only thing that would worry me is the possibility of nausea. I am not sure if that would disorient the user. The nice thing would be that the ship would feel more controllable though, which I would like alot. Have any other games implemented the ship, character, etc. as the axis?

  • Acegikmo

    Thanks for the kind words about our game, and especially this article :)
    It’s incredibly exciting to see people’s response to Flowstorm!

    Thanks a lot for the comments!

    @Kevin Fishburne:
    As for the rocket-locked camera, it’s a good idea, if we can make it work :)
    It has a few design issues that emerge. In Flowstorm, you can fly extremely fast and do very quick twitch moves with the rotation, especially when bouncing! This would cause the camera to quickly snap to the rocket’s angle. To half-solve that issue, we could do a smooth rotation, so the camera rotation smoothly follows instead of directly applying the rotation.

    The other issue that comes from that is to know the direction of the gravitation. In some levels, especially the first few times you play, or very symmetric/similar levels, you can get confused and lose track of the gravity direction.

    That said, we’ve planned to implement a lot of features, perhaps we can give this a try to see how it feels to play with it :) We want to adapt the game to as many people as possible, so if people want a rocket-rotated camera, we can make sure it happens!

  • Petey_AM

    I am not sure if I want it. I think the game looks and plays fantastically as is. It is one of those what-if questions. It would be interesting to see but it may not be as practical as it is interesting. I, personally, enjoy the camera as is.

  • Acegikmo

    The current camera will stay until release, don’t worry!

    It’s not a matter of A or B :)

    The question is, is B a viable alternative we should allow users to use, or would there be so few people who would use it, it’s simply not worth the time we would spend implementing it?

  • Petey_AM

    I think it would depend on the amount of time it would take you. :) If that same time can be spent better improving the game elsewhere, such as your adding of ship variation, I would recommend focusing on keeping it there. Flowstorm is pretty fantastic as is, but some added features to gameplay would attract me much more than a ship-axis based camera.