October 18th, 2012 | By Tom Christiansen
Telepath Tactics is a multiplayer turn-based tactics game set in an unusual fantasy-steampunk universe. Do not let the word “fantasy” fool you though; there is no magic in Telepath Tactics. There are also no elves, no dwarves, no goblins, and no dragons. There are simply humans and a few other entirely original races.
This past month, the developers at Sinister Design have been making progress on Telepath Tactics’ art, animation, and title theme. Sinister Design has also made major coding-related improvements to the interface and documentation of Telepath Tactics, various tweaks to ensure easy moddability in Windows, and the developers are currently in the process of integrating multiplayer into the game.
Sinister Design has brought Benn Marion on-board to work on Telepath Tactics’ title screen art. Marion has also sketched up concept designs for two of Telepath Tactics’ character types: the pyrokineticist and the lizardman.
Animator Lorne Whiting completed the character walk animations, and Sinister Design showed off a few of these animations on Twitter: the Bronzegolem, the Lizardman, the Stonegolem, and the Spirit Walker.
During the month some security behaviors cropped up with the Windows OS, making mod support for Telepath Tactics dead-on-arrival. After a week of rewriting all of the level coding, the bug is fixed, and the game now looks for custom multiplayer maps and custom single-player campaigns in an outside directory.
The developer has also increased the button size within the GUI, making them easier to see and click, especially during combat. A number of smaller tweaks were made, such as the game announcing when special attacks are cast, and character selection errors being fixed.