October 19th, 2012 | By Tom Christiansen
CD Projekt RED, the developer of the popular, The Witcher, franchise, released a beta version of their development kit, REDkit, at a special event in Warsaw, yesterday. REDkit uses CD Projekt RED’s in-house REDengine game engine, the game engine specially designed for the development of The Witcher 2: Assassins of Kings, and CD Projekt RED’s upcoming sci-fi title, Cyberpunk 2077.
Currently in Closed Beta, REDkit will be available for free, in the first half of 2013 to everyone who owns The Witcher 2. CD Projekt RED is working closely with a group of 100 modding teams to test and develop the tools, and the engine itself, to perfection.
CD Projekt RED released a demonstration video, to go along with the announcement. The video shows off a basic run through of what users can expect out of REDkit upon its release, next year. In the video, a quest is created from scratch in 23 minutes using features like terrain shaping, terrain painting, environmental creation, and more.
REDkit allows anyone with the motivation to create a “living world” with the use of the engine’s advanced landscape design utilities, a 24-hour day-night simulator, and thousands of ready-made assets used within The Witcher 2. From the beginning, REDkit was designed to cater to non-linear adventure games, and was later enhanced to produce movie-style dialogue scenes.
The release of the REDkit will also make possible the modding of The Witcher 2.
Look for more REDkit news in the coming weeks, and anticipate its launch within the first half of next year.
CD Projekt RED recently announced the launch of The Witcher 2: Enhanced Edition for Macs, and the announcement trailer below offers a glimpse as to what sort of content users can expect to get out of REDkit, once it is available.