October 16th, 2012 | By Alex Wilkinson
I have always been a fan of looking behind a product and deconstructing it. Actually finding out what makes something tick, why a product was created, the purpose behind it and of course the most important aspect. The people behind it, on both sides of the product (both developer and the consumer).
In this series it is going to be my goal to deconstruct areas related to video games and really dig down into them. All opinions in this will be my own and I am well aware many people may disagree with some of the content, which is fine I encourage debate just know this is my own opinion on the matter.
This week I am going to be looking at what actually makes a game indie. It is a very divisive issue, and one that seems to of come up a lot recent, with many developers and studios ascending the ranks of fame and fortune. Which makes us ask the question, when do they stop being indie?
There are numerous ways to quantify what actually makes a game indie, the metrics used to judge this can be almost infinitely varied. Many people consider a studio who is financially secure to no longer be indie, others claim a studio who is a global brand will no longer be recognised as indie but do these metrics really matter in the larger scheme of things?
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Everything can be measured with numbers and statistics, but this is not what the indie community is about. Being indie is so much more than just being an independent company, it is an identity, a badge, a label, that should be worn proud as an inspiration to be part of this community that has been forged. Being Indie is not about numbers… It is about people.