November 9th, 2011 | By Richard Glenn
Tagged in: adventure | game | games | Indie | Jurassic | magazine | Park | rant | Richard | Telltale
November 15th may be the date on which North American gamers allow their lives to be sapped away by such mainstream juggernauts as Assassin’s Creed: Revelations, Saints Row: The Third and Need For Speed: The Run, but it also marks the release date of Telltale Games’ next work of nostalgic virtual reality phenomena.
If you haven’t already guessed, the game in question is Jurassic Park, Telltale’s most recent attempt to latch onto the contemporary zeitgeist of breathing new life into the cherished cultural relics of yesteryear. Back to the Future, Sam and Max, Homestar Runner and Monkey Island all proudly comprise the upstart indie studio’s ever-bulging portfolio and, with spin-offs for The Walking Dead and Law & Order: Los Angeles also in the pipeline, it’s fair to say that Telltale have the licensed property market more than covered.
But now that an independent developer has such historically unparalleled access to some of our favourite intellectual properties, should we be celebrating or exercising the kind of cynical caution normally associated with geriatric trainspotters bemoaning the decline of the 0-6-0 steam locomotive?
To be honest, I’m not entirely sure myself, and that’s despite having mulled it over for several months. On paper, this kind of monopoly would normally grind my gears like only the most ruthless of gear grinders ever could. After all, if the recent silver screen reboots of The Dukes of Hazzard and The A-Team have taught us anything, it’s that handing over the creative reigns of an established franchise to a third party is a recipe for disaster, serving only to draw the ire of the majority of die-hard fans who waste their hard-earned cash on a soulless milking of a once-proud artistic entity. And that’s not to mention the fact that the lion’s share of video games based on existing series from other forms of media have been raw, unmitigated bilgewater and chips, Goldeneye notwithstanding.
Why, then, don’t Telltale’s regular voyages into some of my favourite ramshackle worlds bother me particularly? Because they’re done well; that’s why. Well, on the whole, anyway. I’ll readily admit that the Tales of Monkey Island series left me, a fan of the original Lucasarts masterpieces, a little cold, and I never really managed to get into Strong Bad’s Cool Game For Attractive People.
Back to the Future, Sam and Max and Poker Night at the Inventory were, however, delightful bundles of gleeful mirth. Not only did they hook and reel in the innate fanboy inside me, but they also managed to go the extra mile and build upon the treasured memories I held for the established lore laid out by their forefathers. OK, so maybe Poker Night was just a poker game featuring a handful of pre-existing video game characters, but it was executed so effectively that it managed to maintain a quirky sense of interactive engagement without compromising the affection I held for its animated participants.
Back to the Future was a different story, though. Telltale’s rendition of Spielberg’s iconic 80s family flicks offered so much in the way of fan service and mighty production values, helped in no small part by the considerable voice talents of Christopher Lloyd, that it rekindled my interest in a franchise that had remained dormant at the back of my mind for several long years.
That’s why I’m looking forward to seeing how Jurassic Park: The Game turns out. I’m not even a particularly devoted follower of the film series, but Telltale’s track record thus far has compelled me to take a closer look at what’s in store for the prehistoric troopers and their tantalising human prey. And it’s also why I might even delve into some of the franchises upon which the studio’s other upcoming titles will be based. That’s right; a video game created by an independent developer is sparking my interest in totally separate forms of visual media, and if that’s not a mark of success, I don’t know what is.
I’d be happy to see more indie developers get the opportunity to have a go at building upon the foundations of established creative formulae, and I’d be just as elated to see one or two of them deviate away from Telltale’s solid, if a little uninspired, point-and-click adventure model. Sadly, though, I’m also aware that Telltale’s resources far eclipse those of the vast majority of other indie studios, and that’s where my lingering shred of doubt lies. Seriously, Telltale, share the wealth, or we might stop making allowance for you. And I also won’t invite you to my birthday party. You’ve been warned.
So, then, ladies and gentlemen, what’s your take? Are you looking forward to Jurassic Park: The Game, or does the Telltale approach to gaming media turn you off? Do you have any thoughts on the utilisation or exploitation of creative licences in the video game industry? Leave a comment or two and let your opinion run wild and free. I’ll be back next Wednesday, but I’m eager to read what you’ve got to say before then.



Richard Glenn (210 posts)
Richard is an embittered Englishman with a warped outlook on the surrounding world. When he isn't rambling about his latest nugget of garbled contemplation, he's probably taking a look at the latest breakthroughs in innovative indie game design. However, behind his stony visage lies a shy, sensitive figure, so go easy on him, won't you?There is currently no description for this author...