The Weird And Wonderful: Games From ‘Molyjam 2012′

As you should know, Molyjam 2012 took place over the weekend and now the weird and wonderful submissions are rolling in for you all to play.

 

Molyjam 2012 is probably one of the most odd yet riveting things to happen this year so far. Born from a tweet from Anna Kipnis, Molyjam 2012 was a global game jam event that had developers coming together to make games inspired by the tweeted game ideas of parody Twitter account, @petermolydeux. The account was started in order to poke a bit of fun at Peter Molyeneux, who has become known for his outlandish ideas which ultimately never truly fruition – it’s a tragedy really.

 

The faux @petermolydeux would often come up with outlandish game ideas and it was these that became the focus of Molyjam 2012 – to see them come to life in real games made in a 48 hour period. Thus, if you were to look over the long list (and growing longer) of Molyjam games you are bound to find some crazy, some stupid and some genius games.

 

We’re thinking of titles like:

 

Reluctant Rambo which is inspired by the tweet: “I wanted that Rambo license. My idea was that Rambo is dead, you control his ghost and must locate and hug every one of his victim’s ghosts”

 

Let’s Protest which is of course taken from: “Imagine a game in which you have to join protests to make changes to the rules within the game’s world.”

 

UNBEARABLE from: “You are a bear but for some reason your oxygen comes from hugging people. Problem is that hugging people breaks their bones.”

 

OCTOPI EVERYTHING from the rather outlandish: “Online sidescrolling co-op 8 player game where each person controls a leg of a octopus. Each leg can attach guns which the player can fire”

 

Of course there are many more to check out so when you get a spare few minutes head on over to the Archives page for all of the Molyjam 2012 games and get playing!

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

Join the discussion by leaving a comment

Leave a reply

IndieGameMag - IGM