January 24th, 2012 | By Richard Glenn
Tagged in: infiniminer | insiders | interview | minecraft | PC Game | spacechem | zach barth
You’ve heard of Minecraft, right? It’s fairly popular round these parts. It’s a bona fide; zero BS, money-back-guarantee hive of creativity and discovery. It’s introduced swarms of gamers to a whole new world of visual entertainment and has almost single-handedly put an exclamation point on the potential mainstream fidelity of the indie gaming movement.
But even the greatest works of art require inspiration. For Minecraft, that inspiration came from Infiniminer; the brainchild of a certain Mr. Zach Barth, the brains behind one of 2011’s breakout indie hits, SpaceChem. Needless to say, it was nothing short of a privilege to share a few words with Zach as he looked back on what has undoubtedly been a storied development career.
“I wouldn’t say I’m flattered, but I definitely have no regrets or resentment,” comments Zach when asked about his reaction to Minecraft’s overwhelming commercial success.
Given that Infiniminer’s block-based building mechanics shaped much of what ended up making its way into Minecraft, that’s a pretty resounding statement of Barth’s down-to-earth charm and endearing modesty.
But is there any chance that, given Minecraft’s new-found eminence, we might see Infiniminer’s development revisited? Not on Zach’s watch.
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Richard Glenn (29 posts)
Richard is an embittered Englishman with a warped outlook on the surrounding world. When he isn't rambling about his latest nugget of garbled contemplation, he's probably taking a look at the latest breakthroughs in innovative indie game design. However, behind his stony visage lies a shy, sensitive figure, so go easy on him, won't you?