September 1st, 2012 | By Alex Wilkinson
Tagged in: free games | indie megabooth | iOS | Luftrausers | pax | Playstation Mobile | radical fishing | sony | steam | super crate box | vlambeer
Vlambeer is an indie development company founded by Rami Ismail and Jan Willem Nijman in the Netherlands two years ago today, they have had a very interesting two years with some incredible highs but it has not always been plain sailing.
The biggest hurdle that Vlambeer have overcame to be here today was a battle over their first game Radical Fishing which originated as a flash game being cloned against their will by a San Francisco studio for iOS release as Vlambeer were developing their own port of the game. This led to the two man team losing all motivation that almost caused the studio to go out of business, luckily the release of Super Crate Box on the iOS was hugely successful and raised substantial revenue along with more importantly injecting a second wind into the team getting them back on their A-Game.
Looking at Vlambeer today at the PAX Indie Megabooth this weekend they seem to now be hitting their stride with their hotly anticipated game Luftrausers coming out later this year 2012 will continue to be a good year of Vlambeer. The year started off very strong at Gamescom where it was announced that their flagship game Super Crate Box is going to be a launch title on Sony’s Playstation Mobile, opening a whole new area for Vlambeer along with many other indie developers to truly focus on. On the back of this announcement Vlambeer now offer Super Crate Box for free on Steam for both Mac and PC so if you haven’t already played it check it out.
Vlambeer have a great retro styling for many of their games along with injecting a great deal of humour making them a great development team to have in the indie scene, with Luftrausers billed for a release later this year many including me will eagerly anticipate this release. It is very fitting that the studios birthday falls on PAX as their presents at PAX truly is a testament to how far they have came and also sending a message to new developers that it is indeed possible to overcome the slumps and hit success. Be sure to check The Indie Game Magazine for all the latests on Luftrausers as and when it develops.




Alex Wilkinson (543 posts)
Full time gamer part time writer and a Graduate of King College London I have been playing computer games ever since the days of the much loved Amiga. Playing a broad spectrum of games over as many platforms as possible with a distinct obsession with RTS games even though lacking in much of the micro ability. Tweet me @alexwilkinson