October 7th, 2012 | By Emerson Smith
Tagged in: chris | cube | dysis | farrell | fps | Randomly Generated | real-time strategy | RTS | voxel. first-person shooter
Robot programmer and designer Chris Farrell is behind the latest cube-based world title and has enough quirks to grant a look. In Dysis, the player is stranded on a ring shaped world and must escape. With robots at their disposal, one must extract the worlds resources and create armies to defend their outposts.
The sandbox gameplay pits the player against waves of enemy robots. By utilizing the randomly generated voxel terrain, the player can build structures, create choke points, and defend their resources until the can escape. What makes the game intriguing is the way the systems intertwine. Rather than playing a single character on the ground that is able to enter a control room like most real-time strategy and first-person shooter hybrids, the player is able to command troops and then enter the cockpit of any robot he chooses — on the fly.
It’s difficult to predict how this form of gameplay will feel once it is in the player’s hands, but the potential is there. Farrell is already well on his way at reaching his Kickstarter goal only two days into raising money, so the future for Dysis looks promising. Hopefully we will see more variety in enemy types and weapons as well as terrain in the future.
You can learn more about Dysis by visiting the official website and help make it a reality on the Kickstarter page.



Emerson Smith (73 posts)
I am an independent developer currently in school. I've designed smaller flash games as well as some larger projects. During the summer I teach game design with iD Tech Camps and during the school year I write for The Indie Game Magazine as well as other incredibly awesome extracurricular activities.