April 18th, 2012 | By

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Infinity Blade

Yes, that question is rearing its ugly head once again. What is indie? We all know there is no solid definition but Eurogamer have made it their task to question a number of developers as to what they think ‘indie’ means and if they are ‘indie developers’ themselves.

Constantly we’re asking ourselves with every game we come across “is it indie?” There’s a number of factors that will go into deciding upon the answer to that question, ones that were picked up on by the many developers question by Eurogamer. The question these developers faced is simple but the answer has never been nor will it likely ever be.

Here are some of the great quotes from the article:

  • Robert Boyd (Cthulhu Saves The World)

“An indie developer is an individual or small group that is not owned by another company that makes games. An indie game is a game made by an indie developer, simple as that.”

  • Jeremiah Slaczka (Scribblenauts)

“Is it an image thing? Is it an arthouse game, is that what indie is? Is it smaller teams? Simple gameplay, simple graphics, small teams – that seems to be the definition of indie right now. But I don’t know if that’s true. I don’t know if I agree with it, but I don’t have a better definition either.”

  • Adam Saltsman (Canabalt)

“It’s being able to tell if a game was ‘made with love’.”

  • Kellee Santiago (Flower, Journey)

“Indie is when you are innovating in some way on how games are made.”

Bastion

Perhaps more interesting are the words of Mark Rein from Epic Games (Gears of War) and Greg Kasavin of Supergiant Games (Bastion) – both belonging to companies that have worked with corporations to publish their games but both claim that they are indie.

First up, Mark Rein who makes the case for Epic Games being “indie”:

“We’re big indie, I guess. We are an independent company. We make games and we publish them ourselves through iOS so, yeah, Epic still embodies the indie spirit. There’s no question.

“I don’t think anyone thinks of us as an indie because we make games for Microsoft. But we think of ourselves as an indie. We own the company, we make the decisions about what we’re going to do and we work very hard to please our consumers.”

Rein was also asked what he thought “indie spirit” meant to which he replied: “A little bit of gold rush mentality. Look! The grass is greener on the other side of the fence! That sort of thing.”

While we won’t be covering Epic Games on IGM any time soon, we have covered Bastion and claimed it to be an indie game. So with that said, Greg Kasavin is up next and he seems to say many of the same things as Rein in a way. It should be noted that Supergiant Games are a much smaller company – is that enough to make the difference between indie and non-indie?

“Speaking just for my own experience, Supergiant Games is an independent studio. This to me has a clear and inarguable definition, which is, we are a private company and do not have a parent company. Moreover, we have been able to self-fund our projects, which means we can make the games we want to make without pressure from publishers or other larger companies to steer our projects in different directions.”

“The story of how we made Bastion was important to us, and I think the stories of how independent games get made are often interesting.”

So, after all of these quotes, are we any closer to a definition of “indie”? Certainly not. Though it is easily said that many people have differing factors that play into their own definition of indie. Team size, budget, whether a parent company exists, innovation and it goes on. If you look to our About page you’ll find that we have put up what we look our for in games in order to make the distinction, it goes:

“Indie Games are video games which are made by passionate game developers who typically publish their game on their own via the internet. Indie Games are typically not funded nor published under major labels and therefore the developers are not limited in their scope of creativity. Indie Games will typically stretch the boundaries of what has been done already and sometimes even what is commonly accepted as normal practice. The one thing that they all have in common is the level of passion poured into the game by their developer, as these games are made out of a desire to make a game rather than making money.”

Let us know what you think defines an indie in the comment section below.

Via Eurogamer

About the author

(1508 posts)

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman

  • http://twitter.com/henkboom Henk Boom

    “Constantly we’re asking ourselves with every game we come across “is it indie?””

    Why? Unless you know why you’re asking the question the answer doesn’t mean anything.

  • http://twitter.com/patchwork_doll Patchwork Doll

    Epic owns other companies and has subsidiaries in other countries. If that’s indie, just because nobody owns them, then so is McDonald’s.

  • http://www.facebook.com/rjohnodonnell Rory O’Donnell

    Maybe an indie developer wouldn’t call people who buy their game “consumers”?
    C’mon!

  • http://profiles.google.com/jonathonwisnoski jonathon wisnoski

    It is really mindset. There are video game companies that self publish because they are very rich.

    That does not make them indie or exclude them. Notch seems very indie to me, while other self publishers are far less so.

    If Epic think of themselves as indie I would not argue with them, but it definitely is a different kind of indie than you might find at Ludum Dare, for example.

    Ideally I would say that indie is PARTNERS working together to create freeware releases. When you start to have employees, publishers, and charge money for your releases it gets incrementally less indie.

  • http://profiles.google.com/jonathonwisnoski jonathon wisnoski

    Adam Saltsman (Canabalt)
    “It’s being able to tell if a game was ‘made with love’.”
    Kellee Santiago (Flower, Journey)
    “It’s being able to tell if a game was ‘made with love’.”

    ???

  • http://twitter.com/wolfbrother9393 Emerson Smith

    Indie is an attitude as well as a mindset. Epic cannot be indie because it doesn’t share that mindset. Maybe the studio that worked on Infinity Blade operated like an indie studio and but that much care into their game, but then only that studio, and no the rest of Epic, can be considered indie.

  • http://twitter.com/magnolia_fan Serge Aris

    Personally I’d take the definition from filmmaking. An indie film is a film made outside the big studio structure (including the suits running the place, budgets, attachments, licensing, marketing campaigns, project ownership and all that).
    So an indie game would be a game made outside the big studio structure (same as above), and an indie studio is the studio that makes the indie game.

    Saying that “an indie game is something made with love” is a very shallow and doesn’t actually say anything. Does that mean the people working on Halo/WoW/Diablo/Battlefield didn’t love what they were doing? Anyone in game development knows making games is not exactly something you do “just for the money,” you have to love it.

    I don’t think it’s about an individual or a few guys working in a confined space, and that “a bigger company” can’t be indie. Going back to filmmaking, Robert Rodriguez is an indie filmmaker and makes the films he wants. His movies being made under the Troublemaker banner doesn’t change that. Now going back to the article, Epic makes the games they want to make and they aren’t hired by anyone else to make a certain game. That can count as “indie” regardless of the size of the company.

    Maybe some like to label indie as something “special,” but forget the most basic definition. In that case do what indies do in filmmaking: raise your own money to make your projects and jump from one game festival to the next, and never bother about commercial distribution channels because “making money is not part of the indie spirit.”

  • Guest

     Why does it matter if a game’s “INDIE” or not, if the game is good then the game is good. Who gives a shit about a silly title to define it. The word indie is tossed around way too much.

  • Blueguy

     McDonalds is publicly traded. “consumer” is just a word, and not a pejorative one, and success is not the opposite of being “indie”. Asking a bunch of small indie devs how you define indie… I mean, if you don’t care about getting anybody else’s perspective and want to just rail against ‘big gaming business’ that’s your right. To me that attitude represents a future in which any dev. who manages to make decent money being responsible and respectful of their *consumers* and starts out small is a villain instead of a success…

    Polytron teamed up with Trap Door to release Fez- are those guys indie if they’re working together?
    How about Scribblenauts releasing through WB?

  • Flurpderp

     YOU DA MAN

  • http://twitter.com/CheekyLee Lee Weedall

    Check the name of the site, Henk.

  • Brad Joy-Clavis

    I completely agree with Robert Boyd. Indie means you’re independent, not owned by another company.

    “Made with love” is just pretentious hipster fluff with the goal of placing the independent developer above the common rabble. How many arguments do you see cropping up concerning whether Mojang are still indie just because they’ve made a whole heap of money and have taken steps towards moving into the publishing sphere? 

    K.I.S.S

  • http://www.indiegamemag.com The Indie Game Magazine

    This video sums it up: 

    Come On!

  • http://henk.ca henkboom

    I’m not saying we shouldn’t be asking the question, just that you’ll get a meaningful answer only when you contextualize the question. Obviously it’s one of those terms that’s going to have different meanings to different people in different situations, so knowing what context you’re within helps any sort of discussion about it.