World of Goo is the first game from Indie Game Studio, 2D Boy. Founded by Kyle Gabler and Ron Carmel, 2D Boy’s goal (according to their website) is to “make games that everyone can play, with gameplay nobody has seen before.” Well, they have certainly met this goal with World of Goo. World of Goo is hard to pigeon hole into one game genre. I guess if I had to label it I would describe it as a goo-construction physics puzzle action game. Basically, you drag and drop goo balls to build towers, bridges etc. towards a vacuum pipe that sucks up all the remaining goos. The game is definitely out there and utterly unique, but it’s also incredibly sublime.
Pros: The gameplay is unlike any other game out there. It’s sort of like building with K’nex…except their goo balls with little personalities. Each level poses a brand new challenge and the game controls are pretty basic (drag & click). The game introduces new goos at a great pace which helps keep the puzzles and goo building fresh. There’s sort of a story and its interestingly told.
Cons: The game is over too fast, but great games always are. Large goo structures can be tricky to build and frustrating tip over…but the limited level skips are always enough to keep you moving along the campaign.
Pros: The art style is probably the best thing about the game. It is very odd…especially the cutscenes and some of the level pieces (Girl Goo Heads, Wacky Hands, Creepy Robot Heads, etc) but utterly charming. The game’s first chapter is very clean and colorful…but as the game progresses the art style starts permeating through and gets weirder and weirder along with the wacky story. All this oddity is a good thing though. The visuals never get boring and the presentation and execution is excellent.
Pros: The music perfectly fits the art style and mood, but what really makes the games auditory experience so excellent are the sound effects. Goo giggles, mumbles gibberish, inflates, etc. and the People of World of Goo speak emphatic gibberish as well…but all along the way convey emotion. That coupled with the sheer humor of the it all makes it incredibly enjoyable.
Lasting Appeal: 8/10
Pros: There are 5 Chapters and an Epilogue, with each world having a decent number of levels (~10) but when a game is this enjoyable and completely lacks tedium you always want more. The Global Ranking score system add replayability and the meta game of using extra goo to build the tallest tower also adds longevity to the title.
Cons: Ultimately the game can be beaten over a weekend and every level played.
What it comes down to is that World of Goo is one of the finest and most original games I have played in recent years. It may not be the longest experience, but much like XBLA’s Braid, Goo maintains an interest and high quality throughout every level of the game. The game is a fantastic experience that will be thoroughly enjoyed, but then you can move on. This approach to indie games is excellent because ultimately and indie studio cannot compete with the longevity of a commercial studio game. This is what they do best – Wow you with originality, art style and uniqueness and offer you a fantastic experience for the fraction of the price of a full scale commercial title. World of Goo is an exceptional game at an exceptional price. There’s really no excuse not to experience the creativity, art, and fun that permeates this game.