November 12th, 2012 | By Alex Wilkinson
Many long term strategy nuts may be well aware of the classic strategy game XBattle. Arguable one of the purest forms of real time strategy XBattle puts your rapid and informed decisions to the limits in a very challenging and rewarding way. Now revived by François in jXBattle.
jXBattles main concept is a battle for supremacy of this tiled map in a 1v1 showdown. Certain nodes continually produce troops and you can direct them by drawing arrows along the edges where troop movements should occur.
The troop count for any square is judged by the amount of your teams colour you have on said square. You are also able to create supply lines and reinforce battling squares really creating a hectic and dynamic strategy game. Check out the gameplay below and get ready to be confused:
This only describes the basics of the game and in the game there is of course many other options to further complicate matters.
A basic looking game yes, but one with true depth of gameplay jXBattle will have you coming back for more. Forever devising new and creative tactics to crush all that oppose you.
There have been various re-workings and remakes of XBattle over the years. Trying to bring Steve Lehar and Greg Leshers project back up to speed, as the original was wrote for Unix and X-Windows which can be problematic for modern systems and are not overly user friendly either.
François hopes to bring XBattle back from the underbelly of the internet in this new Java format jXBattle. With the main aim of this reworking to address some of the problems found in the late game – which comes about due to high network traffic.
With a full GUI now implemented and a lot of the command-line interface hidden jXBattle really does allow for this classic to be more accessible than ever.