About IGM


Indie – Independent. Without Investor Money. Creative.
Game – Video Game, Mobile App, and the like
Magazine – Digital Media, collection of written articles

The Indie Game Magazine (IGM) is an independently owned Indie Game web publication.

IGM strives to provide the hottest Indie Game news, reviews and commentary for the most creative video games on the planet. For us, the best games around are those created by indie  game developers.

The mission of The Indie Game Magazine is to become the central pillar of the Indie Industry and Community. It is our goal to constantly improve ourselves, our technology, our quality and force our competitors to work really hard to keep up with us. In doing so, we will greatly improve the conditions and reputation of the Indie Industry.

Our vision is to build an infrastructure that inspires our industry. We are not satisfied with simply providing content that can be found anywhere on the internet. We are determined to be leaders in our industry and continue to develop different ways of demonstrating our leadership. The long-term goal of The Indie Game Magazine is to encourage and prosper the Indie Community through kindness, generosity and peaceful giving without expectation of receiving.

The Indie Game Magazine was originally a print and digital magazine which was started in October 2008 by Mike Gnade. It was the great initial surge of support from indie game developers and readers that led to The Indie Game Magazine evolving into a bi-monthly digital and print magazine. After about 18 months of steady growth and a successful ‘Pay-What-You-Want’ Promotion, the founders of IGM felt that it was time for an upgrade.

In May 2010, The Indie Game Magazine 2.0 launched with a brand new look for the website and magazine.

Near the end of 2011, IGM re-organized and established strong leadership, which caused the brand to surge into the stratosphere as the combination of improved marketing, quality content, and customer service solidified the publication as THE premiere source of Indie Game news and culture. The Three Chris’ teamed up with Mike to form a solid core which quickly caused the company to gain on the existing indie media sites. Chris Newton joined the team and established a publication presence on the website while Mike focused on the Magazine and site infrastructure. Once the website was stabilized, Newton promoted Chris Priestman to Editor-in-Chief and himself began developing a line of communication with developers and served as Business Admin. Chris Adkins was promoted to Marketing Director and began his campaign of company outreach, spreading the IGM influence to other indie related companies.

2012 was a year of growing pains for IGM as we split its content as the quantity of indie developers on mobile devices justified opening up a sub-domain strictly for these games. Thus the birth of our IGM Mobile Sub-Domain. Jake Brown was promoted to become the first Managing Editor of IGM Mobile. Late in 2012, we were sad to see the departure of long time friend and partner, Chris Priestman. Jake Brown was promoted to Editor-in-Chief of IGM.

Early in 2013, Jake developed a medical condition which prevented him from fulfilling his duties as Editor-in-Chief. With a sad heart, Jake departed the team, leaving a void which Tom Christianson stepped into and served honorably.

In November of 2013, Mike Gnade decided to sell his ownership of IGM to his partner, Chris Newton who had been with the publication since September of 2011. At that time, the publication of the print and digital magazine was discontinued due to cost involved in production and distribution. In December of 2013, IGM launched the first wave of a modernization campaign, updating theme and refocusing the company toward social and community programs. Most notably was the emphasis put on the IGM Forums and building a public arcade for the community. Long time Marketing Manager, Chris Adkins, was promoted to Managing Director, where he began controlling the everyday operations of the publishing and public relations for IGM. This relieved Chris Newton to focus on the development of the IGM infrastructure growth.

On January 1, 2014, the new look IGM was officially launched, marking a departure of the old theme that IGM gracefully wore for many years in favor of a more upbeat and friendly interface.

March of 2014 ushered in the promise of the return of the Magazine. With that promise, Vinny Parisi was promoted to Editor-in-Chief as a reward for his hard work in building the social relations and constant support of the writing team. Vinny’s first task was to tackle the re-release of the magazine and round up enough content to satisfy the hunger that a magazine publication requires.


IGM is well-known for our in-depth and trusted game reviews. Since 2008 we have been THE place to find the best quality and greatest selection of Indie Game reviews. Our review selection is not biased based on the size of the developer like many of our competitors. If you simply ask us nicely, we will make it our personal goal to have an unbiased review conducted for your game.

In addition to providing this service to our developer friends, we also provide a service to our audience of offering our expert opinion on the games and being bold enough to actually give a review score, plus ‘Pros” and “Cons” that will give you a better sense of whether your should expect value for your money.

We rate all of our games based on four primary qualities:

  • Graphics – How does the game look? Is the lighting fine? How do the textures look? Do they work for the story and Gameplay?
  • Gameplay – Do the game mechanics make sense? Are they balanced? Are the controls ‘wonky’ or ‘fluid’? Is it fun to play?
  • Sound – How is the audio appeal of the game? Does it mesh with the rest of the product?
  • Lasting Appeal – How long can I expect to enjoy this game? Will I enjoy a second or third playthrough? Will it be as enjoyable six months from now? two years?

Our reviews are based upon a 0 – 10 score. We provide a score for each of the qualities above and then provide an average score of the four. In addition to our score, our writers will provide ‘Pros’ and ‘Cons’ for the game, which will help the reader understand why we arrived at the score supplied. The IGM Grading Scale is as follows:

9.6-10 – Masterpiece

A masterpiece may not be flawless, but it is so exceptional that it is hard to imagine a game being better. At the time of its release, this game will be on the verge of innovation and obliterate people’s perception of Indie Games as inferior to big budget games. It is far better than anything we could have expected. This score is only given to games that would qualify for a Game of the Year award nomination.

8.6-9.5 – Amazing

One of the best Indie Games out there. When people make a list of the most influential Indie Games, this one will not need a second thought. It might have a few flaws, but this is a must-buy.

7.6-8.5 – Great

If you are a fan of Indie Games, then you have to play this one. It might not be among the very best available, but it’s certainly worth your time. If this is the type of game that appeals to you, then this one should be an automatic purchase.

6.6-7.5 – Good

Sure, there are some issues, but the overall, experience is still good enough to recommend. Maybe it lacks ambition or it is repetitive or has too many technical glitches, but we had fun playing it nonetheless and think you will too.

4.6-6.5 – Okay

No one should settle for, “just OK.” With so many Indie Games competing for our attention, developers really have to deliver something fresh and memorable when we commit to our time. While this game is passable, it’s probably worth checking out a demo or a trial before you purchase.

0-4.5 – Bad

Something went wrong during development and this egg went a little rotten. There’s nothing worse than a game that ends up as “bad” on our scale, because it usually means there was some potential that the developer couldn’t live up to.

Submit Your Game

If you have a game that you would like to have reviewed, send a press release and media kit to: editors@indiegamemag.com

At The Indie Game Magazine, it is essential for us to work with the community and indies out there to create great content. Our#1 goal is to have direct interaction with our readers and indie game developers. We rely on our readers and developers to support our site by suggesting great content, games to review, supporting our advertisers/sponsors and generally spreading the word to your friends and family.

Our audience, based on studies of Google Analytics and other various demographic research sites, is generally represented by males, aged 18-35, some college and always cool. That doesn’t mean that the girls don’t come out to play too. It just means that more guys show up.

At The Indie Game Magazine, we promise to never “sell out” to earn a few dollars or jeopardize our credibility or brand value. We are a for profit company and, just like the rest of our industry, we are always going to be searching for ways to generate lines of revenue.

Transparency with our community is very important to us and to begin our line of communication, we promise to never — ever — take advantage of our developers or readers. If at any time, you feel that we are crossing that line, I ask that you inform us right away and it will be corrected. We also promise to do our very best to combat other entities that we believe are ripping off the community.

It is our personal mission to liberate the Indie Game Industry and put the riches of our industry where it rightfully belongs… in the pocket of the Indie Developer.

With that promise, I ask that you will do two things:

#1. Promise that you will hold IGM accountable to everything that you have read on this website.

#2. Promise that you will join us on our crusade to liberate and evangelize the Indie Game Industry.

What are Indie Games?

For probably the entire existence of the indie game industry, this question has provoked much debate and has never been resolved. While it is not possible for IGM to define for the industry what an Indie Game or Indie Developer is, what we can do is define it as far as IGM is concerned. Many sites are not bold enough to publish their thoughts and feelings on this topic and therefore we feel it is important to be a leader and do so.

IGM Defines an Indie Game as…

Video games which are made by passionate game developers who typically publish their game on their own via the internet. Indie Games are typical not funded or published under major labels and therefore the developers are not limited in their scope of creativity. Indie Games will typically stretch the boundaries of what has been done already and sometimes even what is commonly accepted as normal practice. The one thing that they all have in common is the level of passion poured into the game by their developer, as these games are made of a desire to make a game rather than making money.

IGM Defines an Indie Developer as…

A Developer who has not signed on with a publisher or accepted investor money in order to increase the potential budget for game development. Doing so allows the creative freedom that the indie spirit offers to be suppressed and limited in scope. It may not be written in contract and it may not be implied, but the obligation of ‘doing the right thing for the guy giving me money’ inevitably creates a noose for the Indie Industry.

It should be noted that an indie game or developer who makes money does NOT cease to be an indie. Rather, those games should be the success stories that other indies study and try to emulate. Games like Minecraft do not lose the indie status because they grew into the corporate stratosphere. That is, after all, the goal of every indie developer — to be able to support yourself, your team and your family through the passion and love that is… indie game development.


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