Interviews

‘McDroid’ Interview with Laurent Lavigne of Elefantopia

IGM had a chance to chat with Laurent Lavigne of Elefantopia on his hectic tower defense game, McDroid. McDroid is a gorgeous cel-shaded tower defense and 3rd person action adventure game where you collect strawberries. The game is currently still ...

IGM Interviews – Tanya X. Short (Moon Hunters)

The moon is one of those strange and other-worldly things that has continued to fascinate us for centuries. From Georges Méliès’ 1902 silent film Le Voyage dans la Lune (A Trip to the Moon), to NASA’s Apollo program, to the moon that haunted us ...

IGM Interviews – Autelia LTD (Human Orbit)

When I was first pitched the synopsis for Human Orbit, the debut launch title from the recently formed Autelia LTD indie studio, I was told to “picture the Sims meets the Novelist in Space.” Well, I did that, and I still came up with a result that ...

From the FIG – ‘Children of Liberty’ Interview

The Boston Festival of Indie Games was held recently to celebrate Independent Game Development Day. I was able to go, and while there I sat down and talked to Dan Silvers from Lantana Games about his upcoming game, Children of Liberty. Children ...

IGM Interviews – Animus Interactive (Avalon Lords)

It’s always impressive to see an indie team tackle a project that is simply massive in scope. And when it comes to game genres, they don’t make ‘em much bigger in scope than the MMO. Avalon Lords, the premiere project in development from the team at ...

IGM Interviews: Björn Johannessen and Fredrik Tolf (Haven & Hearth)

Before Rust, The Forest, and a number of other survival-oriented indie games, there was a relatively-unknown game called Haven & Hearth. Created by two Swedes more or less in 2008, it’s as gritty and hardcore an MMO as they come: Permadeath, ...

IGM Interviews: Björn Johannessen and Fredrik Tolf (Haven & Hearth) – Part 2

Welcome back to our interview with Björn Johannessen and Fredrik Tolf, two Swedish developers who have worked on and off on Haven & Hearth for the past eight years. In last week’s conversation, we learned about how the two got started on the MMO ...

Interview – Chatting with Crytivo Games about The Universim

(Continued from Page 1)   IGM: I noticed you guys added an art book and strategy guide to some pledge tiers. Doesn’t a strategy guide sort of defeat the purpose of a god-game? Forge your own path and all that…   Crytivo Games: ...

On Hydra – An Interview With Agora Games

Recently I stumbled upon Agora Games, an interesting company that offers an even more interesting service. These guys and gals are responsible for making toolsets that developers can use to build engaging online and in-game community and stat ...

IGM Interviews: The Fusty Game Team (Hover: Revolt of Gamers)

Hover: Revolt of Gamers is one of this year’s smash successes on Kickstarter. The “open world futuristic freerun / parkour game inspired by great games like Jet Set Radio and Mirror’s Edge” managed to haul in an impressive pledge total of nearly ...

IGM Interviews – David Jimenez and Alejandro Santiago (Dimension Drive)

“Space, the final frontier.” Those were the immortal words uttered by Captain Jean-Luc Picard of the Starship Enterprise that prefaced an unforgettable journey into the unknown. In the world of Dimension Drive, an upcoming dual-screen shoot ’em up, ...

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