Dev Links: Drawing The Lines

nintendodl_escape

In today’s Developer Links: chat rooms, 2D engines, and developing for Nintendo’s download platforms.

Indie Tools: articy: draft (IndieGames.com)
“There are some times when you run into things you didn’t even know existed and then go on and wonder how anyone could live without them. It’s those times when you either feel consumerism has finally gotten to you or you are a designer of complex games and discover such tools as articy:draft.”

Pushing 2D Engines Further (Cliffski.com)
“I’m not aware of many 2D games, indie or otherwise that tax a CPU/GPU as much as Gratuitous Space or Tank Battles. However, having just bought a new PC, AND watched the latest cryengine demos, it’s pretty clear that modern gamers have enough firepower to render the bejezus out of anything in 2D, so we are in the happy situation of twiddling our thumbs thinking what crazy stuff to add next time-around.”

Chat Room “Design” (SpyParty)
“In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, let me know if you think it’s okay. Please don’t turn this into a giant thread of how the ultimate lobby should work given infinite time and resources, we can have that discussion later when time and resources are infinite. For now, I just want to make sure I’m not missing something stupid and obvious in this thing I plan to spend one (1) day on.”

The Real Story Of Developing For Nintendo’s Download Platforms (Gamasutra)
“…Still, with all of the negative press and complaints, merely chalking up WiiWare and DSiWare as failures is wrong. Many companies thrived on the platforms and found major success. Some even made their living off Nintendo’s digital storefronts.  And with improved discoverability, promotions and even game sales on the eShop, Nintendo has overhauled its digital strategy. But is this revamped focus enough to lure old and new developers for another go on 3DS and Wii U?”

Competitive Build 216 Play (Natural Selection 2 News)
“On the weekend, the twitch.tv/naturalselection2 stream was treated to some great play from Cydweithrediad and Nexzil, two competitive NS2 teams. You can see two of the games here:”

Official Announcement: Primordia (Wadjet Eye Games)
“Ages have passed since legendary Man walked the planet. Now, in the desolate wastelands beyond the city of Metropol, a solitary robot named Horatio jealously guards his freedom and independence.  All that is taken away from him when a marauding foe steals his power source, forcing him to leave the safety of his home and set out on a perilous journey into the wastes – and into his own mysterious past.”

Slydris On iPhone! And Inferno+ New Mode And Sale (Radiangames)
“Slydris’ iPhone-enabled update is now live.  Grab it now!  If you’re familiar with the iPad version, you can see some subtle changes in the screenshot above.  Specifically, the game grid takes up more of the screen, and the UI has been squished a bit.  And then there’s the zoom-in overlay, which centers on the selected block and shows the rows above and below.  You can adjust the overlay’s transparency, or turn it off entirely, in the options menu.  It will also fade out if you drag your finger above or below the selected block as you’re dragging it.  That makes more sense when you try it.”

FreeIndieGam.Es Roundup (distractionware: devlog)
“So, FreeIndieGam.es has been running for six months now. Wow!  We recently started some new things on the site: you may have already seen that Porpentine has started writing a cool weekly roundup of her favourite stuff from the site for RockPaperShotgunCheck it out here!




There are no comments

Add yours

Leave a Reply