Dev Links: Maritime Maiden

In today’s Developer Links, the developer of Sir, You Are Being Hunted discusses animation; the developer of Cthulhu Saves the World discusses repetition; the developer of Octodad discusses publicity; and the developer of Cthulhu Saves the World discusses repetition. (You see what we did there?)

Heileen 3 Postmortem (Computer Gaming)
“The Heileen series ends with this third chapter, and I’m overall satisfied by it. Without doubts it’s the best game of the series under several aspects: the longest, the most funny, the one with more variety of romances, the one with more artwork, the first one with a custom soundtrack and theme song, and the list goes on.”

Sir, Unity, Mecanim and the Trials of Small Studio In-Game Animation (Big Robot)
“We thought it might be insightful for you guys to be able to read a bit more about the challenges we’ve faced in completely overhauling our animation system since the success of our Kickstarter. As we mentioned in that pitch, animation is one of the key challenges for the game, and we feel we need high quality character animation to really make the experience work. So that’s what we’ve been doing. However, it was not without complications.”

On Repetition and Different Perspectives (Zeboyd Games)
“…This got me thinking about our own games. In one of our games, we have a dungeon that is split up into two parts – past and present. Your party gets split up between the two time periods & you have to go through the dungeon as each group. Your active party, the visuals, and the boss are different for each time period, but otherwise you’re going through the same stuff. Many people complained that they felt it was repetitive and I can’t really blame them. If I was to do it again, I would add more unique gameplay features to each time zone and otherwise reduce the amount of time you spent repeating content (there should have been fewer enemies for one thing).”

Purification Ritual for Computers (Auntie Pixelante)
“luna designed a game / ritual to purify your computer. she did the art, i did the technical stuff, with leon on call for consultation. downloads for windows or mac. purify your computer today.”

The Crowdfunding Experience (AltDevBlogADay)
“So, just recently, I was asked to give a 90 min lecture in my home city regarding crowdfunding after managing to run a successful campaign myself in mid 2012. The lecture is pretty long, but I’ll include the video at the end in case anyone’s interested in sitting through the whole thing. If not, I was also asked to write a shortened version of it for people to read, so I thought I’d share it here.”

Mew-Genics Teaser Week 14, THE MAIL! (Team Meat Blog)
“The mail in Mew-genics is an exciting thing.. you never know what you might get! maybe it will be an invitation to the next Cat Fight? maybe your children sent you a dollar bill… could be a notice of violation from the county about the smell, or more importantly your next SSI check!”

Mavis Minecraft Teaches Coding – Part 4 (Rock, Paper, Shotgun)
“What’s left? Well, I’ll wrap up a few loose ends by introducing you to some nifty coding shortcuts called functions, tell you how to wirelessly communicate between computers using rednet modems, and explain how bundled cables work so you can make complex creations.”

Octodad’s Path to Popularity (Octodad Blog)
“It’s probably not a stretch to say that the first Octodad became popular for two major reasons: it was quirky and it was free.  But aside from that, it’s interesting to take a look at what has really helped push us into the spotlight over the past couple of years since our release on October 31, 2010.  (As a disclaimer, I tried not to accidentally leave out key people who have helped us, but I apologize if I did!)”


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