September 17th, 2012 | By Alex Wilkinson
A few weeks back I wrote a new post for this new game that looked awesomely retro called Electro Bobble and today i bring you more information on how that game has been shaping up. Although under heavy development from what I have seen so far from Electro Bobble and the guys over at Diado Gaming it looks to be shaping up fantastically now with much more implemented my excitement for this title is ever increasing.
Three new enemy styles have been put into the game which are as follows: Spinners, which spin through the air firing hails of bullets; Wall Blasters which attach themselves to the side of the play area and fire a stream of bullets in a line across the screen; and Rocket Ships which track Mr Bobble firing deadly rockets at him.
Along with the addition of these new enemies the enemy generation and management has be changed to make enemies spawn in relation to the current level, making for the progressive skill scaling of this game.
Power Ups/ Drops
The inclusion of extra life drops and bar power up which play an interesting twist to Electro Bobble. The bar power ups will prevent you from falling to your death when you fall to the bottom as it places a bar there for a short time.
The first boss out of the eight in total is currently under heavy development but looks to be a giant spider like thing. Bosses will spawn each seven levels of the game, getting progressively more difficult and will prove to be quite the formidable challenge for Mr bobble.
There has also been developments in other areas which include full gamepad support, now making the game even more awesome as the Xbox 360 pad really will add a lot to playing Electro Bobble. I do find games like this are much better on controllers although it pains me to say it. Also work on the music has been implemented with will lay the foundation for hopefully some awesome in game sounds.
Electro Bobble really looks to be shaping up fantastically now with Diado Gaming really taking this concept and producing some awesome looking visuals. Follow the development on the dev’s site here and more information will be coming soon, so be sure to check back to The Indie Game Magazine for all the latest.