First Look At The Single Player Campaign In ‘The Red Solstice’

Strap yourself in marine! Ironward have released new gameplay footage from the single player campaign of their upcoming tactical team-based action shooter The Red Solstice.

 

The Red Solstice is based on the popular Night of the Dead mod for Warcraft 3 and as such takes many cues from tactical, team based gameplay. The basics of the game are that you play as a bunch of elite marines who are sent to investigate a human colony on Mars that, after a violent storm, have not been heard from for a while. You’re required to work as a team and bast your way through whatever it is you find out there.

 

Up until now, Ironward had only shown footage of the game’s 8 player multiplayer capabilities, which you can watch here, but they have now released some single player footage for us all to scan over. A summary of the game’s single player mode is below:

 

“The story progresses across 15 missions, as players will take on the roles of 7 unique characters. It is also meant to teach players how to use the environment down in the field. You have limited ammo and only minutes to gather any supplies before they come. “They” are the mutated hordes of virally altered monsters of all shapes, sizes and varying degrees of viciousness, but with one common purpose – you dead.”

 

The new footage follows Tom Savage, the leader of the Special Forces Unit: Black Light. Apparently, the Combat Suit that Tom Savage uses is Heavy Support, which specializes in usage of heavy weapons like a minigun, autocannon and vindicator. In the mission that you can watch below, the player is given the choice to save a friendly marine that will follow your orders and help you complete the mission easier.

 

The Red Solstice is due to come out in Q1 2012 for Windows PC but if the demand is there the developers say that ports to Mac and Linux are very easy.

 

More information on Ironward and The Red Solstice can be found on the game’s official website.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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