Get Immediate Access To Old School FPS, ‘Wrack’, Upon Pre-Order

Considering the saturated state of first person shooters today, it’s not too surprising that many of us are looking to the roots of the genre to remind ourselves why it was so enjoyable in the first place and to find where it all went wrong. Some are taking further action by actually releasing FPS’ with a distinctly old school style.

One of those is Brad Carney who was also the creator of the Doom source port Skulltag which makes the game much more playable for modern day computers. His game is called Wrack and it features the fast movement, multiple enemies and lack of corridors of FPS’ old. The setting is markedly different though so that it drops the dark undertones of Doom and Quake and settles with a more friendly and cel-shaded sci-fi backdrop.

You’ll be playing as Kain Sagar in the year 2050 during a war between humans and a whole war-load of hostile aliens. The reason for their attack on Earth is to steal the Hyperion Generator which brought peace to our blue and green planet as it could create matter out of energy. So literally anything could be created in a flash; thus poverty, war and suffering was largely abolished.

If you’ve never heard of Wrack before but want to give it a go, then you’re in luck as it’s now available to pre-order which gives you immediate access to the a playable version of the game. This includes the first three fully completed levels, access to the game’s level editor and mod tools so you can create your own levels as well as play other peoples’ creations. You’ll also get the first episode of the game as it becomes available.

You can now pre-order Wrack over on the official pre-order page and save 33% off the full price in doing so.

You can seek out more information on Wrack by trotting over to the official website.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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