April 8th, 2011 | By Chris Priestman
Alien environments are always strange, but the one present in FRACT is really something else. FRACT is a single player puzzle game that allows players to free roam a mysterious landscape, tasked with solving what to do with no instructions. The games style consists of various geometric shapes and oddly blended colours that comes to resemble the inner mind of a maths student whilst on magic mushrooms. This strange world feels somewhat hostile as you work your way around and activate the huge shapes to form structures and music in your quest for some kind of direction. The sense of scale makes you feel very small and isolated, but offers the thrill of discovery and mystery that is rarely found in games.
The lack of identity the player inherits brilliantly meshes with the odd surroundings that consequently leads to a sense of being only finding form upon solving a puzzle. By appealing to the player’s inevitable curiosity and allowing them to discover this virtual world with no guidance makes FRACT very unique. It is designed very well considering that the game relies on the player to figure things out, and it is this that gives the game its edge. Combining various forms of music, graphic design and mathematics makes FRACT a complex but incredibly enjoyable game for those with a passion for discovery and puzzle solving.