Fract Mini-Review

fract indie game

Alien environments are always strange, but the one present in FRACT is really something else. FRACT is a single player puzzle game that allows players to free roam a mysterious landscape, tasked with solving what to do with no instructions. The games style consists of various geometric shapes and oddly blended colours that comes to resemble the inner mind of a maths student whilst on magic mushrooms. This strange world feels somewhat hostile as you work your way around and activate the huge shapes to form structures and music in your quest for some kind of direction. The sense of scale makes you feel very small and isolated, but offers the thrill of discovery and mystery that is rarely found in games.

The lack of identity the player inherits brilliantly meshes with the odd surroundings that consequently leads to a sense of being only finding form upon solving a puzzle. By appealing to the player’s inevitable curiosity and allowing them to discover this virtual world with no guidance makes FRACT very unique. It is designed very well considering that the game relies on the player to figure things out, and it is this that gives the game its edge. Combining various forms of music, graphic design and mathematics makes FRACT a complex but incredibly enjoyable game for those with a passion for discovery and puzzle solving.




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  1. GG

    I’ve been a maths student on magic mushroom. No visuals like this. Maybe I should have taken more. ^^

    That’s more like a game programming student on LSD + Ecstasy, never tried it through.

  2. Richard E Flanagan

    Thanks for the feature! You’ve brought up something I haven’t seen a lot of people make special reference to; the overall 3D-ness of everything (for better or worse) and I thank you for that.

    One quick note however, there isn’t a linux version in works. We’d like to make that happen, but it depends greatly on Unity (the engine used to make FRACT), and right now it doesn’t seem to be a top priority for them.

    Thanks!

  3. Chris Priestman

    Hi Richard! No problem I thought the game was very interesting and certainly deserved more words than this mini review. Unfortunately, as the short article was to be part of the IGF feature in the magazine (which covered other entrants and winners) I had to sum it up very briefly.

    Anything that makes me think, especially a game with such an obscure world gets top marks in my book. At first I did find the visuals quite off-putting, but once you spend a few minutes in there you begin to acclimatise to the oddity. Probably your best accomplishment with the game was making me want to know what all of these different shapes meant and how they fit together; thus making me want to progress.

    Very unique and enjoyable.

    Are you still working on the game much?

  4. Mike

    Rich -

    Good luck with the game! I’ll admit it isn’t my cup of tea gameplay wise – but even I enjoyed the world and visuals.


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