Free First Person Survival Horror, ‘Black Seed’, Gets A Creepy Teaser

Creepy Brain have released the first teaser for their first person survival horror game, Black Seed, it has also been announced that the game will be released for free when completed!

A character wakes up in a hotel room with no memory of who he is, or what has led him to this place. Soon, he understands that he is alone and isolated in the neighborhood of a city which he cannot escape. As the dead rise, he will have to make every effort to ensure his survival.

That is the premise on which Black Seed was pitched to me and I quite like the sound of it. First person survival horror and zombies? Or is it ghosts or something else? Not sure, it could be alright though as long as they make us feel vulnerable. The team behind it seem pretty competent at least – headed by Maximilian Bertrand who came up with the idea and specialises in 3D models as you can see on his official website. Jeremy “Whiskas’ Vasseurone specialises in sound, Rémi” Dretz “Telenczak is the coder and the mysterious “Sake” who is in charge of animation and character design.

Alongside the introduction of themselves and their game, the team also had a teaser trailer to show me and get my juices flowing. Unfortunately there is no gameplay as you can usually expect from a teaser, but it gives you a good, creepy vibe – the usual “torture chair” being the most iconic signifier of what’s to come. The game is also being built in the Unreal Engine 3 too, so it has the potential to shape up well.

The best thing about Black Seed though, apart from being a first person survival horror, is that it will be released for free. The bad news is that the team have only been working on the game for five months and have only finished preparations and only now start to get down to it. Consequently, Creepy Brain have said that they won’t have the first playable version ready until 2013.

Normally we would point you to an official website but there isn’t one yet so we’ll update when there is.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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