Indie Links Round-Up: In The Pen

prison_architect_cell-600×338

Today’s Indie Links discuss the fundraising process for an indie game, the inspiration for another, and a post mortem on yet another… and, of course, provide links to lots more indie games that aren’t discussed in such detail, too.

TIGSource Devlog: Dom2D’s Visual Showcase Of Awesome New Games, Issue #4 (Venus Patrol)
“Don’t mind the huge creepy eyes staring at you in Environmental Station Alpha – focus on all the good stuff on the forums this week! Pixel art western The Wild West, mysterious point and click platformer The Remnantand 4-player arena party game Greedy Piggy Chase (shameless plug!) make their first appearance, while Rock Boshers DX sees a release on Playstation Mobile.”

The Joystiq Indie Pitch: Incredipede (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Colin Northway describes how indie life in Honduras created Quozzle, the creature in his PC game Incredipede.”

Prison Architect Interview: Putting The Triple-A Market On Trial (VG 24/7)
“Introversion is not a triple-a studio. It does not have the luxury of bottomless bank vaults set aside for marketing spend. There are no bleach-toothed, genetically perfect spokespeople peddling the game from a carefully-prepared PR script. They are just two guys making games in a maze of falsities and mirrors.”

Faster Blaster (PixelProspector)
Faster Blaster is an action adventure platform shooter with physics that happens to be a nice hybrid of 2 classic NES games: Metroid and Master Blaster.”

Kickstarter Katchup – 27th October 2012 (Rock, Paper, Shotgun)
“There are no losers and lots of new entries this week, which should make for more positive reading but the number of projects clinging to the edge of the abyss is alarming. Space games are the most threatened, with a fantasy MMO also scrabbling for survival. Timber and Strong is in the winners’ column though. The future is voxels. I’ll be etching the memorials in the Losers column next week because I am the King of the Katchup now, so if you have any projects you reckon I should affix my beady eye to then make sure to email me, not John. If you send them to him he has to forward them to me by carrier pigeon and we’re running out of birds.”

Hotline Miami (TIGSource)
Hotline Miami is out now! The debut of Dennaton Games, composed of Jonatan Soderstrom (akaCactus) and Dennis Wedin, Hotline Miami is a fast paced and violent overhead action game. It’s also pretty damn great, and very difficult. The game has a lot of atmosphere, sitting somewhere between Drive and Scarface, with constant 80′s inspired techno blaring over your murderous rampage.”

Terry Cavanagh And The Heart Of Super Hexagon (Gamasutra)
“At England’s independent game festival GameCity, Terry Cavanagh was introduced as ‘brilliant and unforgiving,’ and his popular iOS action game Super Hexagon is certainly an example of both.”

Mike Bithell On The Lessons Learned At GameCity (Hookshot Inc.)
“This year’s GameCity festival saw a series of intriguing and enlightening interview events in which Mike Bithell, creator of square-shaped platformer Thomas Was Alone, asked a succession of industry luminaries the following question: WHAT THE HELL IS WRONG WITH MY GAME?!”




There are no comments

Add yours

Leave a Reply