‘Insanely Twisted Shadow Planet’ Flies To Steam On April 17th

Shadow Planet Productions have confirmed all of the release details regarding the PC version of Insanely Twisted Shadow Planet.

 

Insanely Twisted Shadow Planet has become renown for its beautiful artwork and captivating journey through critical acclaim and picking up awards. We gave it an award ourselves, naming it Editor’s Choice for Best XBLA Game of 2011. However, ITSP has been an Xbox exclusive until now and the mere mention of it spreading to another platform has had people holding their breath.

 

Before now, we heard about a leak from the ESRB that a PC version was on the way and then more recently the developers confirmed this to be true. Now they speak up again with the full details of the game’s PC release. At last!

 

ITSP will be coming to Steam and Games For Windows on April 17th at a price point of $14.99 and 1200MSP respectively. During the pre-sale period, so from April 10th to April 16th, ITSP will be on a 25% off sale – so grab it for an even better price when you can!

 

“Seeing ITSP run on PC is a sight to behold”, said Michael Gagné – one half of Shadow Planet Productions, “but what I’m really excited about is to finally have Shadow Hunters as part of the main package. I feel like that Co-op mode didn’t get the chance it deserved as a separate Game Add-On, but this time around, I’m confident it will.”

 

ITSP is right at home on today’s powerful gaming PCs”, said Joe Olson – the other half of the development team, “with increased resolution, improved controls, and two multiplayer modes we truly believe the PC version of ITSP packs in a lot of value.”

 

The PC version will feature the single player campaign, the multiplayer Lantern Run and the Shadow Hunters co-op mode at the given price. In conjunction with the PC release, ITSP will drop to 800MSP on Xbox Live Arcade but the Shadow Hunters DLC will remain at 400MSP.

 

More information on Insanely Twisted Shadow Planet can be found on the game’s official website.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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