Pay-What-You-Want For The Bob & Ittle Dew Insider Bundle

Coming off the back of reporting on the inMomentum and Diogus Insider Bundle, another developer has also been inspired to use Groupees to host their bundle, this time Ludosity Interactive with their Bob & Ittle Dew Insider Bundle.

 

The bundle is a pay-what-you-want deal which sees 20% of all the donations going to the children’s charity Child’s Play. There is a $1 minimum, but that means you can get Bob Came In Pieces for a really cheap price, and if the £2,500 target is met, then everyone who donates will receive a pre-release version of Ittle Dew at no extra cost. Both games come from Ludosity Interactive, a four-man team from Sweden who have produced many wonderful games including Mama & Son Clean House and Alien Chaos.

 

Bob Came in Pieces concerns a little alien called Bob who has crashed on a strange planet and lost a bunch of parts for his ship. The goal is to find the lost parts and rebuild your ship along the way to solve challenging, physics-based puzzles. Probably the coolest thing is that you can build your ship any way you like in the game’s ship builder.

 

Ittle Dew is still in development, but is described by the developers as “a fun, warm action adventure game with lots of retro throwbacks, but updated gameplay.”

 

Those who pay for the bundle will get a direct download of Bob Came In Pieces for PC and Mac, as well as special access to Ittle Dew as it develops, including concept art, level designs, music and prototypes. If you go the extra mile and become the Top Donor you will get to design a room in Ittle Dew and get your name in the credits, while the second place donor will be allowed to name a character in Ittle Dew. You can also gift the bundle to someone you know if you’re still feeling generous in this Holiday season.

 

To purchase the bundle and obtain more information on it, head over to its official page. More information on Ludosity Entertainment can be found over at their official website.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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