September 30th, 2012 | By Tom Christiansen
At the Eurogamer Expo earlier today, Introversion Software founders Mark Morris and Chris Delay revealed that their Kickstarter-like experiment acquired over $100,000 in only three days. Prison Architect’s funding was obtained through a setup akin to what we see from Kickstarter campaigns, with Introversion Software offering the game directly through the game’s official website, using a tiered-price system.
The price tiers range from $30, which get buyers instant access to the Alpha build and the full game when it launches, up to a $1,000 tier which allows the buyer to work with Introversion Software to design game assets, and of course, comes with all the rewards for all the previous tiers.
Morris and Delay reported that over 2600 sales have been made so far, four of which were for the $1,000 tier.
Launched only 72 hours ago, the alpha build of Prison Architect is reminiscent of 2005′s ‘Prison Tycoon’, which featured a similar objective of building and maintaining a prison. Introversion Software promises that players will have to deal with prison fires, tunneling prisoners, riots, staff budgets, gang activity, and more.
Judging by the staggering numbers already generated by the funding campaign, clearly fans have more faith in Introversion Software and Prison Architect, then they had with Virtual Playground and Prison Tycoon, which generated universally low scores upon its release.
Introversion Software developed 2006′s Defcon, and 2005′s Darwinia, which were both well-received by critics.