December 20th, 2011 | By

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QUBE

The white and clean walls, the first person view, the puzzle rooms; is this not Portal? Toxic Games’ debut environmental puzzler may bear many resemblances to the Aperture Science Labs, but it has its own ideas and atmosphere. That does not shake away the comparison though and so Q.U.B.E. has a lot to live up to.

Many entries into modern popular culture have explored the concept of a living machine; one that can think for itself. Shodan and GLaDos are gaming’s most famous maidens used to exploit this fear, but Q.U.B.E. makes a more subtle effort to induce unease into its players upon awakening in the heart of this machine. Walls close in on you and floors lift you to reach doorways, sliding into place at your every step, at times in a manner that plants the idea: is this too perfect? Geometric shapes and rigid lines are adhered to at all times during your incursion into the machine, which seems to feint obedience as you travel precariously through its corridors. It is quite apparent who is in control and even the silent hum of your own computer chassis adds to the “calm before the storm” atmosphere. A curiosity is sparked at times when a corridor is suddenly switched to a different direction, leaving you to ponder what was hiding in that sealed off room. Deja vu settles in quickly within this minimalist setting, but is interrupted almost as suddenly via the introduction of colored blocks.

Your gloves react to these blocks and allow for the manipulation of them to advance through the rooms. Each color affects the blocks in a different manner. Some quite simply extrude and retract, others rotate whole walls. Later in the game, the gloves allow the player to swap the colors of the blocks, essentially painting the white walls in a manner that the ‘De Stijl’ movement would be proud of. As you learn and begin to understand how to use these blocks to your advantage, your flow introduces the game’s soundtrack. It’s as if your progress is inducing an excitement within the machine which culminates in the transmission of electronic blips and beats. This musical cue soon lifts the blanket of hostility and reveals the game’s mainstay feature; sets of challenging puzzles.

Initially appearing as simple as the toddler’s task of matching the shapes to the correct holes, the puzzles in Q.U.B.E. are exciting to start with but may prove divisive in the latter stages. Those looking for the mind-bending peculiarity of Portal are not going to find it here, but that is not to say the thought gone into creating this more traditional puzzle gameplay is QUBEany less genius. The defining difference between Portal and Q.U.B.E. is what acts as the subject of their puzzles. In Portal, it is the player’s virtual body that must traverse the environments, whereas Q.U.B.E. has the player manipulating foreign objects to open up passageways. One of the most common puzzles is using blocks and magnets to push and pull a ball around that acts as a key upon reaching the color matched area. Marble Maze is an apt comparison, as well as many other traditional puzzles that cater to child development. You will barely move from one spot during the process of working out the dastardly solutions to the puzzles. Instead you will stand to the side interacting from afar, quite often through a glass barrier.

Some may not be particularly enthralled by the prospect of traditional puzzles in a computer game, but Q.U.B.E. does have a few tricks up its sleeve to hold your interest. Plain white walls may act as your only scenery in the game’s youth, but as this experience ages it slips into what could be described as a mid-life crisis. Something so perfect cannot last forever. The game comes into its own at this point, as it combines head scratching puzzles with a delightfully playful visual cacophony. Life and death seem to inhabit the walls as collapsing structures serve to prelude kaleidoscopic corridors. Rounding some corners even widens the eyes as the once claustrophobic spaces expand into impressive architecture to crane the neck. The puzzles become suitably adult as well; colouring inside the lines is easy, but drawing your own shapes proves to be quite the challenge. New mechanics are introduced to hold your attention and older ones are given a fresh spin. It is clear that Toxic Games knows how to evolve an experience in a way that will keep you on your toes.

One thought does permeate throughout Q.U.B.E. though, and it chimes with the problems of familiarity. Of course, the comparison to Portal immediately draws upon this, but standing QUBEback from the game it seems that Q.U.B.E. revisits the same puzzles from time to time with just a change in aesthetics for variation. This is not too much of a problem as the developers have ensured that each puzzle requires a new solution and have constructed a learning curve that is as rewarding as it is challenging. Still, this underlying thought prevents the game from ever truly surprising you as much you want it to. It’s clear that a lot of love has gone into Q.U.B.E., making for a gratifyingly mature experience. It’s definitely a game worth checking out, especially if you enjoy challenging puzzles and intelligent, stylish design.

More information on Q.U.B.E. can be found at the official website. Purchases can be made at Desura and Steam (shortly).

Review summary

Pros:

Clever level design, great ambience, visually appealing

Cons:

Feels familiar, mildly repetitive

Rating:
83%

About the author

(1508 posts)

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman

  • Disagree

    I don’t think it is repetitive, each level focus on different stuff, for example, first level teaches you the basics, there is a totally dark level, there is a level that you manipulates light, another level makes you move cabes to turn blocks on, etc.

  • @Elliotbyrne

    because it’s got CUBES!!!

  • http://bit.ly/alfinoki Leo

    I like the look of QUBE because it offers soemthing different. I also hope it’ll be released on the mac too D:

  • http://nope Semerk

    B3ST GAM3 3V3R

  • http://ripperarretederipper.wordpress.com Ripper

    I like the look of QUBE because it’s pretty much like Portal, just wonderful.

  • Yann

    I’m looking forwards to an interesting puzzle game with a clean aesthetic, and nothing since Portal has done that for me.

  • http://twitter.com Semerk

    QUBE B3ST!1111

  • Dr_Nick_

    I like a lot of puzzle games. I also like minimalist-themed games like Portal and Mirror’s Edge.

  • kvozerones

    Its look awesome!

  • Skaaj

    I like the look of QUBE because its simple and really effective.

    No more detail required to make this game awesome !

  • http://twitter.com/#!/Repeater0 Repeater0

    The art style is beautiful.

  • AQuaRity

    To be honest, because of Portal! It looks awesome, my brain needs some cubes=)

  • Sunny

    The like the look because it is a very clean look.

  • http://www.indius.fr Blazingzboub

    I love QUBE, because it reminds me Portal. And Portal is my favorite game.
    QUBE looks pretty good !

  • leomckitten

    Stylish minimalisticness is beautiful!

  • http://nextgeek.fr Vilmorar

    It looks like amazing!

  • qwertydash

    Its look like futuristic game, and this is cool

  • mr gilly

    i love this game because its beautiful for my eyes and bound to hurt my head with the puzzles!

  • Ijimp

    I really like the minimalist design and the contrast of colors.

  • mr gilly

    also although graphically simplistic it shows innovation is key!

  • Blue

    It looks really goood

  • Edu100

    It looks very much fun and it probably is!

  • Crystalgab_3

    The colorful cubes make this black and white game look gorgeous!

  • pepper853

    The reason I like the look of CUBE is because of its geometric slickness.

  • @manasteel88

    I like the look because it looks good. Nothing philosophic or analytical about it. That looks really cool with the color usage and graphics.

  • http://zapakitul.wordpress.com Zapaman

    From what I could see in both youtube videos and screenshoots, QUBE has great overall aesthetics, which, for me at least, values more then just graphics.But the cake, lies not in it’s clean and tidy environment, but in the resemblances it shares, or better yet, it doesn’t share with Portal.

    I will not lie when I say that my first impression was: Agh, Portal spin-off. But the thing is, as soon as you reach the first set of puzzles (again, from what I saw on youtube), you realize this is an entire different game, exploiting new mechanics and possibilities! So yeah, that’s my 2cents on why I love the “look” of Q.U.B.E.

  • jay

    this game looks wild almost like portal.

  • SkyWolf

    I like geometry, how could i not like “Qube”s? :D

  • Sebcont

    This game lokk just amazing. Yes, it look like Portal

  • EnvoyOfTheEnd

    No doubt this will spawn many Portal comparisons, but the challenge is in a core way very different.
    Portal had many requirements for timing, particularly for items or the player in mid-air which does not seem to be a mechanic required in this game, something which I feel will suit a more casual or less twitchy audience.
    Trying to target a new audience rather than compete directly is an idea I hope to see succeed.

  • http://betweencontinues.blogspot.com Lee Weedall

    It would be easy to just produce another Unreal Engine’d bunch of levels consisting of nothing but rocks and dirt. just as it would be simplicity itself to knock up yet another industrial themed warehouse with Hammer. It takes a brave developer to go with a style and apply it to the entire game. It makes no difference how many polygons a game throws around, if it fits together as a coherent whole then this should be applauded. QUBE has a distinct look to it, which is precisely what I like about it. You see the screenshots, and you know what game they are from. Can you say this about the majority of modern warfare FPS games out there?

  • virenyth

    it really looks refreshing :p

  • @anubis_666

    Looks awesome.

  • cool

    I want this game.

  • Boutarvac

    I really liked the game, kinda made me think of portal. I recommend !

  • Tareq Fadel

    This game is quite unique in its approach to gameplay. Heavily inspired by portal but taking to another level. Ingenious and I can’t wait to play this game

  • ummm

    To those that think this is like Portal. play the game! its not even close, probably due to the fact that there no portals for starters!

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