October 21st, 2011 | By

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Braid

Publisher Note — This article is in response to an accepted challenge by one of our faithful readers, Mr. Lee Weedall. Lee took the time to voice his displeasure of Kyle’s Review and in doing so, it sparked me to challenge him to do a better review. Please read this review with an open mind, and feel free to let Lee know what you think of his work afterward.


Braid Review

Not as simple as it looks...

This is not your normal platformer. In place of pixels, there are lush hand-drawn graphics. In place of chiptunes, there is beautiful and haunting folk music. And in place of traditional jumping skills, the challenge is instead aimed squarely at your grey matter. It would not be stretching things to describe it as a puzzle game disguised as a platformer. Nods to other classics notwithstanding, Braid owes more to Back to the Future than it does to Super Mario.

The very first time you die in Braid, you are shown how to rewind time in order to undo your mistake. At the time it seems like a helpful gimmick, but soon reveals itself to be a powerful tool. Skillful manipulation of the timeflow is often required to traverse the levels, and is generally essential if one is to collect the jigsaw pieces littered therein. Solving the jigsaws is the driving force, as access to the end of the game is denied until all are solved.

It doesn’t end with mere time control; each world unveils a new power, such as a ring that affects the passage of time in the immediate surrounding area. In one, time moves according to your direction; another has your shadow repeating your actions. In both cases, you will need to think before you leap to solve the conundrums placed before you. You will need to think outside the box, inside it again, and even to a time before the box existed.

To what end? Well, what initially appears to be a standard “Rescue the Princess” plot soon reveals itself as something far deeper, and far more insidious. Subtle clues litter the levels, segments of a story are given to you, and the reveal is something that will live long in the memory. Braid is, it has to be said, a dazzlingly clever game.

Braid Review

Missed? Not a problem, just rewind time and try again.

Sadly, as is the case with puzzlers, replayability is somewhat limited. A mere five worlds means that you are only looking at a brief fling. Sure, there are the speedruns that unlock post-completion, which serve to illustrate how well designed some of the levels are. An additional challenge also exists, for those who want to find it, but even this fails to lengthen the experience too dramatically. However, the need to replay is but a function of the enjoyment garnered through playing. Braid gets under your skin, into your mind, and leaves you wanting more. The fling may be brief, but it is a fling that you will remember for a very long time.

If anybody ever asks “Can games be art?”, Braid is the answer to give them. It moves you, makes you think, makes you feel more intelligent, and even makes you feel mighty. If you allow it to, it will stretch and challenge you, but it will also enlighten and shock you. That a downloadable 2D title can achieve all this is the greatest testament to it. As a gamer, you owe it to yourself to experience this miniature masterpiece.

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About the author

(7 posts)

Chris is the Content Manager for IGM. His job is to continually improve the reader experience and assist the writing and editing teams become the most well oiled machine that they can be. You can follow Chris on Twitter @cnewton_igm.There is currently no description for this author...

  • Sharon

    Brilliant review!
    I was similarly disappointed at the earlier review since it captured none of the magic which the game is.
    This review certainly is a fine review and of the standard which was used to be common on the gametunnel site before its close and reopening.
    Hoping high quality reviews to continue on gametunnel and IGM henceforth just to keep the reader reviews to a minimum :)

  • http://www.eyeofthevortexonline.com Chris Newton

    Totally ignoring the fact that this was a reader review *wink* I would like to first thank you for you patronage to our site and hope that you continue reading. Secondly, I am working hard to find writing talent to fill this website. I have no control over the IGM premium content, magazine, or Game Tunnel, so please don’t hold my feet to the flames on those :P

    However, I would agree with you that reader reviews are not the best avenue; at the same time… readers are sometimes writers as well, they just need to be refined. Lee Weedall is a good example of someone who could become a very good writer with an editor mentoring his work.

  • rbevanx

    Great review Lee much better than the other one and I agree that the use of time manipulation seperates it from other games that have used it before. Felt very fresh and original when playing it compared to other games that have used the time manipulation approach.

  • http://www.indiegamemag.com Mike Gnade

    I think this review captures the key pros/cons of Braid (for me at least). The game is an incredible experience that sticks with you… but it has little to no replayability… unless you just want to experience it again.

  • http://betweencontinues.blogspot.com Lee Weedall

    Hey, flattery will get you anywhere! Thanks for the kind words, all of you above, and even if there are people reading who want to criticise, I welcome that too. I am just glad I got my version out there.