September 11th, 2012 | By Dominic Tarason
Well, they hinted and teased at big news yesterday, and this just about lives up to the description. While it looks like Andrew ‘Redigit’ Spinks (lead developer on the original PC version) isn’t getting back into the game or continuing development on the existing version, he is overseeing the development of a console version of Terraria already scheduled for release on both the Playstation Network and Xbox Live Arcade. Given the enormous sacks of cash that the XBLA release has brought Minecraft, it seems like a very savvy business decision.
There’s some outsourcing going on here, though. Rather than Re-Logic stepping up to handle the port to consoles, coding duties are being handed off to Dutch studio Engine Software, notable for their supporting work with other studios. The business side of things is also being handled by publisher 505 Games. It definitely stretches the definition of ‘indie’, but due to Microsoft policy there’s no way to get on XBLA short of a direct invitation unless you have a publisher nowadays, so it’s a necessary evil if you have any plans to release on both key consoles.
The original PC version of Terraria has shifted over 1.6 million copies – many at Steam discount prices, admittedly – but when your entire development team is 2-3 people, even a couple of dollars per sale goes a long, long way. The console version of the game is due out early next year, and given the pricing of the original, it’s safe to assume that the price tag will be around the $10-15 mark. Here’s wishing Re-Logic and everyone else involved the best of luck with this new release. There’s no official site up for the console version yet, but we’ll update this article once one surfaces.