‘Toki Tori 2′ Definitely Coming To Wii U, Potential Launch Title

During GDC 2012, Two Tribes revealed that their plans to release Toki Tori 2 on to Nintendo’s new console will be met, whether it will be a launch title or not is still up in the air.

 

Toki Tori was orignally released on the Game Boy Color back in 2001, since then it was re-made to great success on WiiWare as a launch title, as well as iOS and PC. Two Tribes have been hard at work on the sequel to the puzzle platformer and they showed great enthusiasm a few weeks back to get it on to the Wii U. It seems their wish is Nintendo’s command.

 

During their talk about Toki Tori 2 at GDC last week, Collin van Ginkel, the Creative Director and Co-Founder of Two Tribes, said that “it will be on Wii U. Definitely. Yes.”

 

Then he changed face and worried that he wasn’t allowed to reveal that yet, what with all the secrecy Nintendo are practising with the Wii U. However, Martijn Reuvers, the Managing Director for Two Tribes assured Ginkel that is was find and added “we’re pretty sure that it’s going to happen really quickly after launch. Maybe at launch but we don’t know, depends on Nintendo plans.”

 

This indicates that the Wii U may be a viable place for indie developers to released their games on as a downloadable title, hopefully without the limitations that the current WiiWare has – though potentially controversial titles such as The Binding of Isaac quite obviously won’t have a place there. Two Tribes have already spoken of how they might use the Wii U’s hardware to provide a slightly different experience of Toki Tori 2 on other platforms:

 

“What could be very interesting, and what’s been requested countless times from the fans, is if we could incorporate a level editor utilizing the Wii U controller. This could mean that the game runs on the TV while you make adjustments to the level on the touchscreen in real time. We think that would work really well!”

 

More information on Toki Tori 2 can be found on the developer’s official website.

 

Thanks Nintendo World Report!

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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