XBLIG Devs Can “Experiment” With Pricing More Frequently From May 23rd

The folks who attend to Xbox Live Indie Games have reported in for their bi-annual update (may as well be) and announced that developers on the platform will be able to change the pricing of their games more frequently starting May 23rd.

 

The changes come slow but not really that steady for XBLIG developers. They’ve asked for things to be changed several times and gave plenty of feedback, yet they rarely see the luxury of what they ask. Even when they do it happens overnight and no one is told about it. Still, they do get the odd update and this latest one is to allow developers to change their pricing for their games every seven days rather than the current once every 90 days.

 

“Existing requirements around game sizes and price points remain in place. Games with packages less than 150MB in size can be 80, 240 or 400 points. Games larger than 150MB can be 240 or 400 points”, it reads in the announcement.

 

That’s all this update is, nothing more as of yet, though they say they’re continuing to listen to feedback and adapt the system to demand apparently. Will be interesting to see if any developers on the platform will fiddle with this new pricing rule. It seems pretty pointless really to do so though; anything more than minimum is not likely to sell well at all, so putting prices down is probably the only decent option.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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