Dwarf Fortress Meets Minecraft In ‘Terasology’

A small team are currently working on a game that looks very much like Minecraft, but they say that it will incorporate elements of Dwarf Fortress too. The only thing that really matters is RAIL GUN!


If I’m honest, I usually shy away from anything that even remotely looks like Minecraft just because there are so many knock-offs that aren’t worth the time or hassle. The only time I’ll make an exception is if the development team are trying to experiment or advance voxel-based tech for some reason or another and are making a game out of it at the same time. This is the case with Terasology, which is in very early pre-alpha stages at the moment but could end up being something if development continues.


The real reason I am writing about Terasology is because it currently, for whatever reason, has a rail gun which provided me with at least 10 minutes worth of fun. That would be taking the focus away from the game though so let’s back track and have a look at how Terasology came to be. It started off as a one man project under the name Blockmania as a means of researching procedural terrain generation and efficient rendering techniques in Java using the LWJGL.


Since then, two other fellows have joined in with the project and decided to make it a proper game. What then became Terasology was intended as what is basically Minecraft, but adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while looking for further depth and sophistication in the foundation systems.


Now that’s covered, let’s get on to the rail gun blasting! Oh, you might want to check out Terasology yourself, or at least what there is of it at the moment, so head over to this page to do so. Now, on to the rail gun which you can see in action near the end of this video. It’s rather fun.


More information on Terasology can be found on the game’s official website.


Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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