Freebie: You Deleted The Internet, Now You Must Suffer ‘The Eye Of Sisyphus’

Once our eyes have adjusted back to a static screen we’ll be with you…..there we go. It was the delectable Vlambeer that once told us, though their games are simple, they put a lot of thought into the back story which in turn then informs the mechanics, the visuals and pretty much everything else. It was something they called Sensible Nonsense. The reason we’re bringing this up once again is because it seems that Christian Schnellmann has opted for the same development practice with The Eye Of Sisyphus.


Condemned to an ever-looping circle of water, you must row around it for 100 years which corresponds to 100 quickfire levels within the game. As a player, you don’t have to do the arduous process of rowing, but you do have to light bulbs as you go around by firing a white orb into them. Collision with a lit bulb will reset your progress in that level. You can play any level you want from the very start but of course the latter levels are much more challenging and require the shooting both forwards and backwards, constant attention on the position of the boat and a laser which can be charged by holding down the space bar.


Start from the beginning and work your way through the game chronologically is advised, though your eyes will probably beg to differ. While the boat stays on the same axis, the background is constantly revolving to give the impression of travelling. It’s almost a certainty that some people will feel very sick during their playthrough so consider yourself warned.


Ah yes, now that back story we mentioned, well, where is it? As with Vlambeer’s games, it’s not present in the game at all. you won’t be told it and it doesn’t become apparent at all during the game. Where you can obtain such information is the game’s trailer. You can view it below but the long and short of it is that the internet got deleted, you’ve been blamed and therefore sentenced to row for 100 years in the Eye of Sisyphus.


You can play The Eye of Sisyphus in your browser for free over on Kongregate.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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