Out Of The Wild: ‘Illyriad’ Drops Random Generation For “Organic System”

While everyone seems to be jumping on the randomly generated bandwagon, Illyriad is promptly jumping off in order to pursue a more “coherent, logical model”.


While random generation does allow smaller developers to create bigger worlds than they could by hand (unless given the time), it does have a number of flaws and it is these that free-to-play MMO RTS, Illyriad, is leaving behind. While keeping the size of the game intact, the developers behind Illyriad are looking to make their game world deeper and richer with a whole load of mathematics accompanying the shift.


While this will have a universal effect on the world, there is a focus on how animals will be altered according to these new variables which amass to over 1,500. The game’s founder, James Niesewand, explains it better than we ever will:


“So we wanted the non-player populations to behave sensibly, and organically, in response to players’ actions. As an example, animal populations in Illyriad have previously appeared randomly; now, each pack or herd of animals will be tracked in real time, its population increasing over time, and the pack splitting when the population grows to a certain point. Players will be able to dramatically impact the sizes of animal populations, which will have multiple consequences.”


There’s a whole thread which goes into much more detail about the changes so if you find yourself interested or have invested in the game beforehand, it’s worth a read. These changes will go live today and are part of the next step for Illyriad, with an overhauled trade and economic system and further development of the NPC factions expected later in the year.


You can play Illyriad from the official website on your PC, Mac or tablet gaming device or even mobile with a modern browser, plus it’s all free.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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