Screenshot Weekly – WHY IS EVERYONE YELLING?!

Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here (make sure to click the pics to see them in their full screen glory)! Without further ado, let’s take a look at this week’s screenshots:


FARG derives its name from its aesthetic. In Swedish, the word means “color” which, as you can see, is something the game is by no means lacking. Described as a “juicy” couch co-op PvP game, FARG intends to feel like a mixture between old-school Mega Man games and the Super Smash Bros. series, “but with more explosions and stuff!” Gameplay-wise, all that solo developer, Mathias “Ditto”, would tell me is that you wield guns and blast your friends in a very fast-paced environment. He also mentioned the soundtrack would be composed by Clark Aboud. Analyzing the screenshots he provided, I would surmise that there’s a bit of platforming involved in the action, and players can utilize the environment to retreat or get the drop on opponents.  Mat intends to have a playable demo of the game available to try at some point this weekend, and is aiming to release it on Saturday October 25, with a final release intended for 2015. If you’d like to find out more information about FARG, you can follow the developer on Twitter.


NOWHERE is a bit tough to describe, but I guess that’s sort of the point. According to Sylvia Ritter, one-half of the Duangle duo, the game is “a hardcore alien life simulator, a creative procedural role playing game, and chemistry lab for emergent stories.” I see the blank look on your face, so I’m guessing you need a little more to go on. Ritter also also detailed some game mechanics, mentioning that players will be “living as a biomechanical metaphysical lifeform embedded in a zero-G alien society; a life lasts ~48 real-time hours.” The final piece of info she offered is that “you build your identity from the ground up, learn your way around the world, make your mark upon it, pass on your wisdom and leave when it’s time to go.” Built on a custom engine called Liminal, the game will run on Windows, OSX, and Linux by Winter 2015. Still have a few questions? Do what I did, and check out the game’s website, then compare notes with other interested gamers on the Steam page. You can also just ask the devs about it directly on Twitter.


If you like science and games, then you’re going to love the new indie studio Science: Gamed. They’re a small team, co-founded by Richard Chatwin, dedicated to coming up with games that also present educational value, particularly in various scientific fields. Their upcoming project SORS is designed to teach players about different physical ailments. Using a scanner and graph, players will have to help patients determine what disease they are suffering from. To make life more difficult, there’s a mystery afoot, as someone has been hacking the facility’s machinery, making it easy to misdiagnose patients. Described as a sci-fi narrative-driven puzzle game, SORS will offer multiple endings based on the player’s choices, which also influence specific aspects of gameplay as you progress. The team hopes that players can enjoy the game while also learning a bit about the science behind it all in the process. To that end, they regularly publish accompanying science-based articles on their web blog. Science!

That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at [email protected] with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!

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