November 5th, 2012 | By Tom Christiansen
Divinity: Original Sin is a prequel to Larian Studios‘ 2002 game, Divine Divinity. In Divinity: Original Sin, the orcs are marching, and the land of Rivellon is in great danger. Two heroes stand in the way of the orcs, as they are the only beings powerful enough to resist the orc’s dark reality-bending magic. So, it falls to the heroes, and the players, to stop the orcs from overrunning the region.
As a special Halloween treat for fans, Larian Studios released a very short teaser video which shows off how the item combination system works. The developer takes a dagger, combines it with a pumpkin, makes a jack-o-lantern, and then proceeds to wear the jack-o-lantern has a helmet.
Divinity: Original Sin is Larian Studios‘ first turn-based game in the Divinity series. Previously, publishers had disallowed the team to develop a turn-based strategy title, so Larian Studios decided to make one on their own.
Larian Studios promises class-free character customization, allowing player to play the game however they wish. Divinity: Original Sin focuses heavily on co-op gameplay, as there are two heroes and an interesting dialogue-choice mechanic that allows both players to select different dialogue choices, with the computer randomly selecting decisions when both parties are split. This is very similar to what was seen in last year’s Star Wars: The Old Republic.
As seen in the gameplay teaser, items can be combined in a variety of ways, for a variety of outcomes. “If it’s not nailed to the ground,” says Larian Studios, “it can be moved, used, or combined.” Ontop of in-game interactivity, Larian Studios is also including a level designer within Divinity: Original Sin that will allow players to construct and share their own levels.
No official release date announced yet, but in the meantime, visit Divinity: Original Sin’s website for concept art, forums, interviews, and more.