Tiyuri Unveils His Upcoming Game ‘Starbound’

Tiyuri has unveiled a website for his upcoming game which he has been teasing and talked to us about very recently. The team working on it are collectively known as Chucklefish and the game is called Starbound.

Starbound is set inside a sandbox universe and contains both quests and story-driven missions. It starts off with your character escaping their home planet as it is being destroyed. Luckily they make contact with a space station and from there, things start to get interesting. The space station acts as your central hub, you do everything from there, as described on the official site:

“You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.”

Exploring the sandbox universe is what Starbound is all about. There are multiple, randomly and procedurally generated planets to each server to explore so you can never really run out of things to discover. Each planet is entirely unique too, this is no half-assed effort; not only is the terrain different but also “the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures.”

Tiyuri told us the planets themselves can even be infinitely explorable – “We can make them any size. They can wrap, so you can walk around the planet or they can be infinite.”

 

You can also claim one of the planets as your home world and once you can do that, you can then fiddle with every aspect of it to your liking – the weather, terrain, population and so on.

 

Starbound also features full multiplayer – co-op and competitive and is only limited by the server capacity.

 

Starbound is expected to release around the summer of 2012 for Windows, Mac and Linux. Console versions may be considered after that too. You can find more information on Starbound over on the official website.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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