July 4th, 2012 | By

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It’s always nice to hear that a game will be officially moddable, and it’s even nicer when it’s a stalwart PC favourite. Nigoro’s La-Mulana made a comparatively huge splash on the nascent indie scene of the mid-2000s, helped kickstart the popularity of the entire ‘Let’s Play’ video concept, and was one of the core inspirations for Spelunky. The updated remake of it got trapped in Wii development hell for quite some time, but now it’s coming home, and this time you can tweak and tune it to your hearts content.

While it sounds like the game won’t be completely customizable according to this official blog post, you should be able to alter all the sound, music, graphics, translation and time-attack stage files to taste. Nigoro themselves suggest that someone try porting all the original version’s graphics and audio to the new edition of the game. The developers also say that they want as many people around the world as possible to play the game, so are completely cool with unofficial translation patches.

Don’t like the new look? Re-retrofy it, then!

There’s no release date on the remake set in stone quite yet, but there’s rumblings that it’s coming out sooner, rather than later. I can say with a dash of mystery and some surprising certainty that the remake is looking spectacular, and is a genuine improvement on the original faux-MSX stylings of the freeware original, which you can find here.

About the author

(303 posts)

A geek for all seasons. A veteran of early DOS-era gaming, with encyclopaedic knowledge of things geeky on all platforms. The more obscure and bizarre, the better. If you've got indie news you want to break in a big way, send it this way!

  • ArmoredChocobo

    I disagree with the whole “kickstarted the Let’s play concept” thing.

    The only thing it kick-started is one particular LPer’s career into ‘super-stardom’ on Youtube for doing it first and did a bit of advertising for GR3 (which they gave him a special thanks on the remake for doing).

    As far as Let’s Play is concerned, however, it was if anything a “blip” on the LP radar. It was in motion long before that guy did a Let’s Play of it.

  • Dominic Tarason

    Indie gaming had been around long before Braid and World of Goo, but the release of those two games coincides almost exactly with the stratospheric ascent of the scene. The same applies to the La-Mulana LP. They’d been around for a while, but it was the first to be featured on all the major gaming sites. Interest spiked from there.